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Updated readme for 0.3.
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StarArawn committed May 6, 2021
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Expand Up @@ -5,7 +5,7 @@ A tilemap rendering plugin for bevy which is more ECS friendly by having an enti
- A tile per entity
- Fast rendering using a chunked approach.
- Layers and sparse tile maps.
- Animations
- GPU powered animations
- Isometric and Hexagonal tile maps

## Upcoming Features
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- animation - Basic cpu animation example.
- bench - A stress test of the map rendering system. Takes a while to load.
- dynamic_map - A random map that is only partial filled with tiles that changes every so often.
- game_of_life - A game of life simulator.
- hex_column - A map that is meshed using "pointy" hexagons.
- hex_row - A map that is meshed using flat hexagons.
- iso - An isometric meshed map.
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- random_map - A bench of editing all of the tiles every 100 ms.
- remove_tiles - An example showing how you can remove tiles by using map.remove_tile or by applying the RemoveTile tag component.
- sparse_tiles - An example showing how to generate a map where not all of the tiles exist for a given square in the tile map.
- visibility - An example showcasing visibility of tiles and chunks.

### Running examples
`cargo run --release --example map`
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