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Option for custom material in Building Tiles output #106

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merged 1 commit into from
Dec 12, 2014

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brianchirls
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If you want to use any kind of different lighting set-up, you'll need to change the material settings, especially emissive. This could also great for using a custom ShaderMaterial.

For fun, try setting materialType to "MeshNormalMaterial".

robhawkes added a commit that referenced this pull request Dec 12, 2014
Option for custom material in Building Tiles output
@robhawkes robhawkes merged commit 886af82 into UDST:0.2.0 Dec 12, 2014
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Looks good, merged! This is been a pain for me in the past when wanting to test things and change the material so I'm glad it's in now. Thanks.

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