Unturned plugin to add death announcements through the OpenMod API
Make sure you are in-game and run this command:
/openmod install WilDev.DeathMessages
Config.yaml
Enabled: true # If the plugin should be enabled - Must be a boolean value
Death-Message-Image-URL: example.death.message.com/image_death.png # Image that the death message will display - Must be a string value with double/single quotes
Translations.yaml
# All translations below can be configured Rich Text <>
# Player - The Unturned player that died
# Instigator - The Unturned user that killed Player (can be none)
# Weapon - The weapon that was used to kill Player (can be none)
# Distance - The distance at which Player was killed (can be none)
# Location - The location where Player died
# InstigatorHP - The health of the instigator after killing the player (can be none)
Deaths:
Acid: "{Player} was blown up by a zombie"
Animal: "{Player} was eaten by an animal"
Arena: "{Player} has been eliminated"
Bleeding: "{Player} bled to death from {Instigator} [{InstigatorHP}]"
Bones: "{Player} fractured to death"
Boulder: "{Player} was crushed by a boulder thrown by a zombie"
Breath: "{Player} suffocated to death"
Burner: "{Player} was burnt by a Zombie"
Burning: "{Player} was burnt to death"
Charge: "{Player} was blown up by {Instigator} [{InstigatorHP}] with a remote detonator"
Food: "{Player} starved to death"
Freezing: "{Player} froze to death"
Grenade: "{Player} was blown apart by {Instigator} [{InstigatorHP}] with a grenade"
Gun: "{Player} was shot by {Instigator} [{InstigatorHP}] with a {Weapon}"
Infection: "{Player} was infected to death"
Kill: "{Player} was killed"
Landmine: "{Player} was ripped apart by a landmine"
Melee: "{Player} was chopped to bits with a {Weapon} by {Instigator} [{InstigatorHP}]"
Missile: "{Player} was blown up by {Instigator} [{InstigatorHP}] with a missile"
Punch: "{Player} was punched by {Instigator} [{InstigatorHP}]"
Roadkill: "{Player} got ran over by {Instigator} [{InstigatorHP}]"
Sentry: "{Player} was shot on-site by a sentry"
Shred: "{Player} was shredded apart"
Spark: "{Player} was electrocuted by a zombie"
Spit: "{Player} got dissolved by a zombie"
Splash: "{Player} was blown up by {Instigator} [{InstigatorHP}] with an explosive bullet"
Suicide: "{Player} committed suicide"
Vehicle: "{Player} was blown up by a vehicle"
Water: "{Player} dehydrated to death"
Zombie: "{Player} has been trashed by a zombie"
Parameters
- Rich Text <>: To add color and text formatting support for in-game text - Must be configured with <>