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Effect Engine 2

Next Steps (Phase 2 - Sound and Input)

  • Introduce the use of multiple threads

    • Do this on a PER system basis, ie system functions are muktithreaded themselves.
    • Add parallel operations to app ie settings entities for multiple layers at a time. to take burden from user.
    • Add worker task system for internal loop, only use when number of tasks becomes high
  • Re expose device and queue to allow for massive parallel operations should the user want it

    • Create own parallel functions instead
  • Controller support

  • 0.3.0 alpha blockers

    • Sound system
      • Allow tracks to be replayed..somehow
      • Separate system for spacial audio
    • User input system
    • Renderer optimisation
    • Project restructure
      • Restructure into Cargo workspace
      • Increase abstractions
      • Examples
      • Internalise WebLayer2D
        • Provide option for parallel updates
      • Remove unnecessary dependencies
        • Possibly use features to minimise deps
    • Replace texture atlas with texture arrays
    • Generate 2D sprite vertices on the fly in shader
    • Simplify Texture2D to component struct used to by user to easily reinitialise a texture
      • Technical aspects will be covered by TextureData
      • Size will be stored in the layer, as it will be uniform with all other textures in the layer.
        • Remove size, index fields from Texture2D
      • Update Texture2D to implement Copy
    • Add pixel art option to TextureData builder, so it is done on a per texture basis
  • Possible 0.4.0 alpha

    • Debug GUI using egui
    • Font rendering and basic GUI framework
      • WGPU renderer for GUI
  • Possible 0.5.0 alpha

    • Physics system including Collision2D suvat etc
    • Improved coordinate system
  • Possible 0.6.0 alpha

    • Parallax backgrounds
    • 2D Shadows and lighting, fog etc
    • Normal maps
    • Custom shaders and pipeline, mainly for lighting and 3D tech

This may or may not need to come before shadows, lighting and fog etc

  • Possible 0.7.0 alpha

    • 2D particle system
  • Possible 0.8.0 alpha

    • Tilemap (stores entities and a Tile2D type maybe)
  • 1.0 release:

    • Could create Touhou or Stardew Valley
  • 2.0 release (Effect Engine 3 rebrand)

    • Full 3D support

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