Skip to content

Commit

Permalink
Make script list default wider, minimum narrower
Browse files Browse the repository at this point in the history
Give more space to the script lists by default, but makes minimum smaller than it was. Unifies script editor and shader editor to use same values.
  • Loading branch information
aXu-AP committed Sep 12, 2024
1 parent 83d54ab commit 610d98f
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 3 deletions.
4 changes: 2 additions & 2 deletions editor/plugins/script_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4107,9 +4107,9 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
script_list = memnew(ItemList);
script_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
scripts_vbox->add_child(script_list);
script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
script_list->set_custom_minimum_size(Size2(100, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
script_list->set_v_size_flags(SIZE_EXPAND_FILL);
script_split->set_split_offset(70 * EDSCALE);
script_split->set_split_offset(200 * EDSCALE);
_sort_list_on_update = true;
script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED);
script_list->set_allow_rmb_select(true);
Expand Down
3 changes: 2 additions & 1 deletion editor/plugins/shader_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -773,6 +773,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
window_wrapper->set_margins_enabled(true);

main_split = memnew(HSplitContainer);
main_split->set_split_offset(200 * EDSCALE);
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);

Expand Down Expand Up @@ -818,7 +819,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);

main_split->add_child(left_panel);
left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);

shader_tabs = memnew(TabContainer);
shader_tabs->set_tabs_visible(false);
Expand Down

0 comments on commit 610d98f

Please sign in to comment.