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E-commerce Website Prototype built as part of Software Engineering course Project

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Small Installation Guide

  1. Pull the code from gitlab
  2. Install the dependencies mentioned in requirements.txt file available in the repo
  3. Import the data from database dump in your MYSQL database
  4. Set the environment variables
    • MYSQL_USERNAME = {your_mysql_database_username}
    • MYSQL_PASSWORD = {your_mysql_database_password}
    • MYSQL_DB = {mysql_database_name (which is 'pycoders' in our case)}
    • See the Dao layer File for understanding, You can hardcode the above values in this file in class variables in worst case scenario
  5. Start the server
  6. Check Ecommerce Requirements File for navigation info of each requirement
  7. If Something is not working or need more Info on how to test/use a feature, Please feel free to contact Us.

Sprints : ISEE Ecommerce Project - Pycoders Team

Week 1 - Commit 1
Implemented Frontend layout

  • Home Page
  • Product Details Page
  • SignUp and Login Page

Backend

  • Code to access DB layer
  • Working on 'create account ' feature

Week 2 - Commit 2
Implemented

  • backend code for searching
  • backend code for the product details page
  • Modified daolayer
  • working more login and filter (&dropdown menu)

Week 3 - Commit 3
Implemented

  • Sorting for price
  • Login & Signup
  • Slight code modifications

Week 4 - Commit 4
Implemented

  • Page for Sellers
  • Create Offer Feature for seller
  • Add Quantity Seller
  • Fixes and Code Modifications/corrections

Week 5 - Commit 5
Implemented

  • Buy Product
  • Add to Cart
  • Delete from Cart
  • User History
  • Purchase Successfull Page
  • Fixed Username display issue on header
  • Add dropdown to this username for Cart and User History

Week 5 - Commit 6
Implemented

  • Login Required functionality
  • User-Role Restriction
  • Home Page Template
  • Embedded Carousel in Home Page
  • logic to show product of each category in the above carousel
  • Slight Fixes and Modifications

Rest of the Weeks

  • Chat Bot
  • Upload offer image
  • Dont show seller info prior buying
  • Offer History
  • Best seller
  • Default sorting criteria as discount
  • Bug Fixes
  • Premium Product at top for same values in sorting
  • Requirements MD file navigation guide

Getting started

To make it easy for you to get started with GitLab, here's a list of recommended next steps.

Already a pro? Just edit this README.md and make it your own. Want to make it easy? Use the template at the bottom!

Add your files

cd existing_repo
git remote add origin https://code.ovgu.de/lony02na/isee-pycoders.git
git branch -M main
git push -uf origin main

Integrate with your tools

Collaborate with your team

Test and Deploy

Use the built-in continuous integration in GitLab.


Editing this README

When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to makeareadme.com for this template.

Suggestions for a good README

Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

Name

Choose a self-explaining name for your project.

Description

Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.

Badges

On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.

Visuals

Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.

Installation

Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.

Usage

Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.

Support

Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.

Roadmap

If you have ideas for releases in the future, it is a good idea to list them in the README.

Contributing

State if you are open to contributions and what your requirements are for accepting them.

For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.

You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.

Authors and acknowledgment

Show your appreciation to those who have contributed to the project.

License

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Project status

If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.

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