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help #1

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anwoke8204 opened this issue Jan 28, 2013 · 26 comments
Open

help #1

anwoke8204 opened this issue Jan 28, 2013 · 26 comments

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@anwoke8204
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HI I downloaded the world, ran it and clicked the button to enable the program, and then about 3 minutes later the reactors exploded, did I do something wrong?

@andersevenrud
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What version of the ModPack are you running ?

You may need to adjust the coolant parameters.

@anwoke8204
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im running tekkit 3.1.2

@andersevenrud
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That is the version I created this world in, so this is weird. Is there any coolant coming to the reactors?

I've noted in the documentation that you may need to manually insert coolant into the reactor before everything starts up correctly because there were some issues with the IndustrialCraft mod. (Some times the coolant filters are not triggered when reactor is empty)

If this does not work, try to lower the fuel and increase more coolant in the code (maxCoolant, maxFuel).


Also seems this guy has done some work on making it work in latest Tekkit, maybe it's worth checking out: https://github.com/sowelie/TekkitScripts/commits/master

@anwoke8204
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hrm I just ran the world again, and it ran for quite a while with out any issues, so im wondering if there was the coolant glitch the first time I ran it, but the second time (deleted the old blown up world and replaced it with the new) and it ran fine

@andersevenrud
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Cool. There are some quirks to fix, but I've been stuck in FTB lately :P

@anwoke8204
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I know the feeling, since bringing my tekkit server online a week ago, most of my time has been spent learning all the new items and how to use them. im currently trying to figure out how to take your setup and integrate it into my 8 reactor plant. I also need to figure out how to get the reactors to shut off once the msfu's are full, as if they don't, my msfu bank explodes

@andersevenrud
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Nice. You could change the code to run with more reactors, or just set up more instances of double-reactors (safest and way easier). This code is optimized for two reactors only because of limitation with colors in redstone-bundle.

MFSU's can send a redstone signal when full, so you could hook it up to a redstone-latch and turn on/off reactors that way :)

@anwoke8204
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problem is my MFSU's are in a different room, I have them hooked up to wireless transmitters, but I discovered that once the first one is full (even if the rest of them aren't) that it shuts all the reactors down still

@anwoke8204
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keep in mind im still really new to tekkit and still learning (tons)

@andersevenrud
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BTW. If your MFSU is exploding something is very wrong. They should not do that when reaching max capacity (At least if you use good enough cables 2xins or fibre)

@anwoke8204
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im running glass fibre from the reactors straight to the MFSU's

@anwoke8204
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the reactors are outputting ~1800+ EU

@andersevenrud
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Use HV-transformers in parallel to step-down output to your liking, then connect them to the MFSU array.

@anwoke8204
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how do I connect the HV-transformers to the reactor, just put them directly on them, or do I need to use a special cable?

@andersevenrud
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Use fibre cable (always). Try to use 4xHV-transformer for each core. Something like this (extremely primitive drawing): https://gist.github.com/4654252

@anwoke8204
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hrm I like that idea, now to figure out how to put 4 on each reactor in my current setup

@anwoke8204
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so what would it take to get this to work with an 8 reactor facility?

@andersevenrud
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Set up four instances may be the best solution here.

@anwoke8204
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quick question, is it possible to run this script with 2 sensors instead of 1, I have it all set up, but my reactors are too far apart for 1 sensor to work, the computer says it reads both sensors, but only one reactor is read as active and gets coolant/uranium cells, the other one starts, but then shuts off once the thermal monitor kicks in

@andersevenrud
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Sure it's possible -- But you probably have to change the script quite a bit. It currently only supports one.
If you have access to the server config files you can also increase the range of sensors if you have them really far apart.

@anwoke8204
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I have access to the server config files as I own/run the server, its in my
utillity room. where/how do I change the config file to increase the
range, I tried looking for it, but wasn't sure where to edit the config file

On Tue, Feb 12, 2013 at 3:07 PM, Anders Evenrud notifications@gitpro.ttaallkk.topwrote:

Sure it's possible -- But you probably have to change the script quite a
bit. It currently only supports one.
If you have access to the server config files you can also increase the
range of sensors if you have them really far apart.


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-13462009.

@andersevenrud
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First you have to edit the script -- hope you know Lua ;)
Don't know where it is, but I know it's there. Just check the modpack's conf files.

@anwoke8204
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I don't know lua I'm relatively new to programming
On Feb 12, 2013 3:12 PM, "Anders Evenrud" notifications@github.com wrote:

First you have to edit the script -- hope you know Lua ;)
Don't know where it is, but I know it's there. Just check the modpack's
conf files.


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-13462222.

@andersevenrud
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Then you are out of luck :/

Then you need to learn Lua or build two completely separate power-plants

@andersevenrud
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I have plans for a new plant design using more than two reactors, but this requires either using Multiplexing or multiple computers. Guess I'll try both to check which is more reliable!

@andersevenrud
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You can always build multiple power-plants of this design in parallel :)

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