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Any way to set the EXACT window resolution? #81

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griever-gf opened this issue Mar 3, 2019 · 8 comments
Open

Any way to set the EXACT window resolution? #81

griever-gf opened this issue Mar 3, 2019 · 8 comments

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@griever-gf
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This plugin seems just exactly what I want for Densha de Go! 64 translation. Other soft rendering plugins are outdated and slow... (and DX/OGL plugins have gaps between polygons). But I can't set up the EXACT window resolution (I need 1280x960). Yes, I can resize window manually, but it's breaks aspect ratio. And Sizer utility doesn't help with Project 64 window... Any help?

@griever-gf griever-gf changed the title Any way to set EXACT window resolution? Any way to set the EXACT window resolution? Mar 3, 2019
@ata4
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ata4 commented Mar 10, 2019

Hm... I should implement that in the options, yes. I'll put that on the list.

@IronYoshi64
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Yeah I would love to see if you can set the exact window size you want, like 800x600, or 960x720, etc. :)

@mdtauk
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mdtauk commented Feb 3, 2020

Also if there could be a list of pixel multiples based on the original resolution (PAL and NTSC) that would be great...

1 × : 320 x 240
2 × : 640 x 480
3 × : 960 x 720
4 × : 1280 x 960
5 × :1600 x 1200

etc

@Slider-Whistle
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@ata4 Waiting keenly. Windowed mode sucks ass when the video window covers the entire screen just to put the game in the bottom left corner. That said, it seems to do exactly the same thing while "Fullscreen" is set to "True". Not entirely sure what's going on there.
It'd be nice if the window were able to rescale itself in these special cases https://www.reddit.com/r/n64/comments/86snpl/which_nintendo_64_titles_change_resolution_while/ but I don't know if many people aside from myself care about that kind of thing.

@stale
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stale bot commented Dec 31, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the wontfix label Dec 31, 2020
@ata4 ata4 added pinned and removed wontfix labels Jan 1, 2021
ata4 added a commit that referenced this issue Jan 3, 2021
@ata4
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ata4 commented Jan 3, 2021

I have added an integer scaling mode for the latest release, which could at least help a bit if I understand the issue correctly. Setting the window size directly is somewhat tricky in Win32 and also wouldn't work in Mupen64Plus, so it's something I'd like to avoid for now.

@Jj0YzL5nvJ
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Setting the window size directly is somewhat tricky in Win32 and also wouldn't work in Mupen64Plus, so it's something I'd like to avoid for now.

mupen64plus-ui-console.exe --gfx mupen64plus-video-angrylion-plus.dll --rsp mupen64plus-rsp-cxd4.dll --windowed --resolution 1180x885 "Z:\Your_ROM_game.bin"
https://imgur.com/a/NpXxWh7

It can also be resized in real time...

@shinslash
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m64py can set the size of window.
leave the "enable video extension" unchecked.

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