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Replace Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Trigger
's default bundle filtering behavior from an OR to an AND
A-ECS
#15325
opened Sep 20, 2024 by
ItsDoot
Use Fundamental domain-agnostic mathematical operations
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
StableInterpolate
in the camera examples
A-Math
#15324
opened Sep 20, 2024 by
alice-i-cecile
Fix doc link import style to avoid unused_imports
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#15323
opened Sep 20, 2024 by
alice-i-cecile
`create_handle_internal is too complex
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15322
opened Sep 19, 2024 by
alice-i-cecile
Diagnose failure of crate-level #![expect()] in the project, then replace #![allow()] with #![expect()]
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15321
opened Sep 19, 2024 by
richchurcher
Deny bevy subcrate imports in examples
A-Build-System
Related to build systems or continuous integration
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15319
opened Sep 19, 2024 by
alice-i-cecile
Screenshot example shouldn't use An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_render
directly
C-Examples
#15317
opened Sep 19, 2024 by
alice-i-cecile
Bevy render seems to be getting stuck on wgpu::SurfaceError::Outdated on linux while using glfw windowing backend
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15312
opened Sep 19, 2024 by
Jakkestt
Support KHR_texture_transform per texture
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#15310
opened Sep 19, 2024 by
jf908
Move Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
bevy_hierarchy
back into bevy_ecs
A-ECS
#15308
opened Sep 19, 2024 by
alice-i-cecile
bevy_ui: Implement CSS-like calculations for Style API
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
#15307
opened Sep 19, 2024 by
vveisard
Feature gate picking backends.
A-Picking
Pointing at and selecting objects of all sorts
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Introduce Entities, components, systems, and events
C-Enhancement
A new feature
X-Contentious
There are nontrivial implications that should be thought through
NonEmptyQuery
system param
A-ECS
#15302
opened Sep 19, 2024 by
MiniaczQ
despawn_recursive causing Tracy error
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15299
opened Sep 19, 2024 by
ConnorKnack
bevy_ui: Implement Val::ObjectFit for width and height fields on bevy_ui::ui_node::Style
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#15297
opened Sep 19, 2024 by
vveisard
UnsafeWorldCell::world_metadata is unsound given its safety contract
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15289
opened Sep 18, 2024 by
Victoronz
Filtered lifecycle observers
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Uncontroversial
This work is generally agreed upon
#15287
opened Sep 18, 2024 by
alice-i-cecile
Minimizing window in the Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
irradiance_volume
example causes a crash
A-Rendering
#15285
opened Sep 18, 2024 by
cryscan
Way to disable renderer for specific window.
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15278
opened Sep 17, 2024 by
entropylost
Asset processing cannot be configured from code
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15277
opened Sep 17, 2024 by
alice-i-cecile
Panic loading GLB file
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15275
opened Sep 17, 2024 by
viridia
I am getting a stack overflow error from loading too many animations at once
A-Animation
Make things move and change over time
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Tasks
Tools for parallel and async work
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15271
opened Sep 17, 2024 by
victor7543
Move methods on Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Children
that mutate to EntityCommands
A-ECS
#15270
opened Sep 17, 2024 by
ItsDoot
WindowResized events don't trigger
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15268
opened Sep 17, 2024 by
Pnoenix
Systems should be skipped if their resources cannot be fetched
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
#15265
opened Sep 17, 2024 by
alice-i-cecile
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