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Merge branch 'godot-4.x' into godot-4.x
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bitbrain authored Sep 23, 2023
2 parents 60f04c7 + cf18be7 commit 65b6c34
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Expand Up @@ -38,17 +38,14 @@ In order to avoid bugs creeping into the codebase, every feature is covered by u

1. [Download Latest Release](https://github.com/bitbrain/beehave/releases/latest)
- (optional) access latest build for [Godot 3.x](https://github.com/bitbrain/beehave/archive/refs/heads/godot-3.x.zip), [Godot 4.x](https://github.com/bitbrain/beehave/archive/refs/heads/godot-4.x.zip)
- (optional) access latest build for [Godot 4.1.x](https://github.com/bitbrain/beehave/archive/refs/heads/godot-4.1.x.zip) (Godot 4.2 breaks compatibility with this branch)
2. Unpack the `beehave` folder into your `/addons` folder within the Godot project
3. Enable this addon within the Godot settings: `Project > Project Settings > Plugins`

To better understand what branch to choose from for which Godot version, please refer to this table:
|Godot Version|Beehave Branch|
|---|---|
|`3.x`|`3.x`|
|`4.0.x`|`4.1.x`|
|`4.1.x`|`4.1.x`|
|`4.2.x`|`4.x`|
|Godot Version|Beehave Branch|Beehave Version|
|---|---|--|
|`3.x`|`3.x`|`1.x`|
|`4.x`|`4.x`|`2.x`|

Refer to [this guide](https://bitbra.in/2023/09/03/godot-addon-compatibility.html) for more details behind this structure.

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