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Basic File I/O in Rust

Open file and write some data

use std::fs;
use std::io;
use std::io::{SeekFrom};
use std::io::prelude::*;

fn main() {
    let mut fp = fs::OpenOptions::new()
        .create(true)
        .write(true)
        .open("test.txt")
        .unwrap();
    
    fp.write_all(b"1");
    fp.write_all(b"2");
    fp.write_all(b"3");
    fp.seek(SeekFrom::Start(0));
    fp.write_all(b"4");
    fp.write_all(b"5");
}

Output file (test.txt)

453

Points

  • We use std::fs::OpenOptions builder class to create File (file handle object).
  • create(true) mean create new file if not exists
  • write(true) to open file with write permission
  • After call open(filepath), the builder class return Result<File>, we can handle an error here
  • write_all get bytes as input, and write to file.
  • File handle curson will be move after call write_all, but we can manually move it by seek function (because File implement Trait io::Seek)
  • seek receive parameter SeekFrom object in 3 variants
    • Start(u64) : Seek from beginning of file
    • Current(u64) : Seek from current position of Cursor
    • End(u64) : Current size of file plus position
  • File handle automatically close after lifetime of file handle object end. (In C/C++ we need to call fclose(FILE *fp) manually)

Serialize/Deserialize file by JSON

There're a wonderful library called serde_json. With this, we can easily/safety serialize/deserialize structure data to text format.

use serde::{Deserialize, Serialize};
use serde_json::Result;
use std::fs;
use std::io::prelude::*;

#[derive(Debug, Serialize, Deserialize)]
enum Role {
    Attacker,
    Support,
    Tanker
}

#[derive(Debug, Serialize, Deserialize)]
struct Player {
    id: u32,
    name: String,
    role: Role
}

#[derive(Debug, Serialize, Deserialize)]
struct Party {
    name: String,
    members: Vec<Player>
}

fn main() {
    let alice = Player { id: 1, name: "Alice".to_string(), role: Role::Support };
    let bob = Player { id: 2, name: "Bob".to_string(), role: Role::Tanker };
    let prim = Player { id: 3, name: "Primula".to_string(), role: Role::Attacker };

    let x = Party { name: "For Fun".to_string(), members: vec!(alice, bob, prim) };

    let json = serde_json::to_string(&x).unwrap();
    println!("{}", json);
    println!();

    {
        let mut fp = fs::OpenOptions::new()
            .create(true)
            .write(true)
            .open("party.json")
            .unwrap();
    
        fp.write_all(json.as_bytes());
    }

    let mut fp = fs::OpenOptions::new()
        .read(true)
        .open("party.json")
        .unwrap();
    
    let mut buffer = String::new();
    fp.read_to_string(&mut buffer);

    let x_ds: Party = serde_json::from_str(&buffer).unwrap();
    println!("{:?}", x_ds);
}

Points

  • We use serde_json::to_string(&str) to encode struct to JSON, in the same way, we use serde_json::from_str(&str) to decode JSON back to struct.
  • To make struct serializable with serde, we need to derive macro call Serialize and Deserialize if we wish to deserialize.

Binary File with Rust

To save struct with Binary-Encoded in Rust this can be done by using library called bincode combo with serde's macro. we migrate our last code like this:

use serde::{Deserialize, Serialize};
use std::fs;
use std::io::prelude::*;
use std::io::SeekFrom;

#[derive(Debug, Serialize, Deserialize)]
enum Role {
    Attacker,
    Support,
    Tanker
}

#[derive(Debug, Serialize, Deserialize)]
struct Player {
    id: u32,
    name: String,
    role: Role,
    money: u32
}

#[derive(Debug, Serialize, Deserialize)]
struct Party {
    name: String,
    members: Vec<Player>
}

fn main() {
    let alice = Player { id: 10, name: "Alice".to_string(), role: Role::Support, money: 10 };
    let bob = Player { id: 1000, name: "Bob".to_string(), role: Role::Tanker, money: 255 };
    let prim = Player { id: 100000, name: "Primula".to_string(), role: Role::Attacker, money: 1000 };

    let x = Party { name: "For Fun".to_string(), members: vec!(alice, bob, prim) };

    let bin = bincode::serialize(&x).unwrap();
    println!("{:?}", bin);
    println!();

    let mut fp = fs::OpenOptions::new()
        .create(true)
        .write(true)
        .open("party.dat")
        .unwrap();

    fp.write_all(&bin);
}

Points

  • Because the output file party.dat is binary file, we cannot open normally by Text Editor (Truly, we can open but it may display badly / missing plenty of information)
  • To properly open binary file, we use Hex Editor. there's many free stuffs:

Understanding Binary Encoding

Let's dig more deeper on the result bincode serialization.

Data in Hex

For who may not familiar with hex editor, the two numbers in each columns represent one byte in file (in Haxadecimal). Let's see our serialized struct Party again.

struct Party {
    name: String,
    members: Vec<Player>
}

And let's compare with the first 15 bytes for file

07 00 00 00 00 00 00 00 46 6F 72 20 46 75 6E

the part 46 6F 72 20 46 75 6E in each bytes represent ASCII number of String 'For Fun'. and the front 8 bytes, is represent the length of this String. Someone may ask why use 8 bytes to store, it might be Rust (or bincode) use u64 data format to store the lenght of string. (00 00 00 00 00 00 00 07 is 7 in decimal format)

Another interesting, why it's in reversed order!! The reason is bincode respect to machine's Memory Layout, it's use the same way that u64 store in RAM.

Ok, let's see for next 8 bytes. It's u64 again. By using method above, we got

03 00 00 00 00 00 00 00 ---> 3 (decimal)

This is the size of Party.members vector, bincode store the size of vector before the real vector's content.

Now, we have familiar to Binary File, so let's take more quickly. The first item in vector is struct with data:

Player { 
    id: 10,      // u32
    name: "Alice".to_string(),      // lenght = 5
    role: Role::Support,        // u32's Enum (by default)
    money: 10                   // u32
}

And here how stored in Hex form:

Alice's Hex data

0x0000000A = 10             ; id
0x0000000000000005 = 5      ; String.len()
0x416C696365 = 'Alice'      ;
0x00000001 = 1              ; Role::Support
0x0000000A = 10             ; money

I will leave the rest of data for you to practice.

Cautions about using binary file

Binary file is small, and in most case it's run faster than Json Serialization but there's cautions

  • Binary file is hard to read by human and cannot modify by text editor.
  • If we change the structure of data, we can no longer use the saved file (without conversion or tweak logic). for example
    • Swap the order of struct's member
    • Change the size of struct's member
  • It's lack of universal(no standard) comparing to JSON.

Homework (Playing with BMP File)

Let's create inverse filter for Bitmap File (.bmp) by using Binary File I/O.

Your program read input bmp file, and create output bmp file which apply inverse filter.

Filter result

The Bitmap file is one of uncompressed image format. In this case we use normal 24-bit RGB image. The File header(the beginning of file) of BMP File is 14 bytes long with this information

{
    // MagicNumber: 2 bytes
    // FileSize: 4 bytes
    // Reserved: 4 bytes (not important)
    // StartAddress: 4 bytes
}

two important values in here are FileSize and StartAddress.

FileSize is the size of BMP File on disk, StartAddress is the start address of pixel data.

if you use hex editor to see the content at StartAddress, you will see each pixel data store in this pattern:

[blue: u8] [green: u8] [red: u8] ....

The color in each RGB channel is stored in reverse order. And the byte order is from last row of pixels to first row of pixel. (Anyway, this is not important for this quiz)

To create inverse filter, we have to inverse bit of pixel data in every bytes. (0 to 1, 1 to 0)

In rust, we can use operator !

let mut x: u8 = 254u8;
x = !x              // x is now 1

// 254 (1111 1110) ---> 1 (0000 0001)

Ok, I hope you now have enough information to implement this program.

Hint

  • In this case, we can skip working on Bitmap's DIB part (the content after header and before pixel data), but we still have to copy all of those bytes to output file.
  • You may have to use seek function

More information about bitmap, you can look at wiki

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