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- apply LCD3x shader for all GBA emulators (credits: LatinWizard & X Leonhart) - renaming emulator names, respecting case in the emu selector - enable performance mode for VBA-M (which is a little slow) - LCD3x shader for NGP too
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@@ -0,0 +1,3 @@ | ||
#!/bin/sh | ||
echo performance > /sys/devices/system/cpu/cpu0/cpufreq/scaling_governor | ||
echo 1500000 > /sys/devices/system/cpu/cpu0/cpufreq/scaling_min_freq |
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@@ -6,6 +6,7 @@ EMU_DIR=/mnt/SDCARD/Emus/GBA | |
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$EMU_DIR/cpufreq.sh | ||
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$EMU_DIR/performance.sh | ||
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cd $RA_DIR/ | ||
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shaders = "1" | ||
shader0 = "../../shaders/shaders_glsl/handheld/shaders/lcd3x.glsl" | ||
filter_linear0 = "false" | ||
wrap_mode0 = "clamp_to_border" | ||
mipmap_input0 = "false" | ||
alias0 = "" | ||
float_framebuffer0 = "false" | ||
srgb_framebuffer0 = "false" |
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shaders = "1" | ||
shader0 = "../../shaders/shaders_glsl/handheld/shaders/lcd3x.glsl" | ||
filter_linear0 = "false" | ||
wrap_mode0 = "clamp_to_border" | ||
mipmap_input0 = "false" | ||
alias0 = "" | ||
float_framebuffer0 = "false" | ||
srgb_framebuffer0 = "false" |
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@@ -1,5 +1,6 @@ | ||
input_overlay_enable = "true" | ||
input_overlay = "./.retroarch/overlay/GBA_max-ratio.cfg" | ||
video_scale_integer = "false" | ||
video_shader_enable = "true" | ||
input_overlay_enable = "true" | ||
video_scale_integer_overscale = "false" | ||
aspect_ratio_index = "22" |
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shaders = "1" | ||
shader0 = "../../shaders/shaders_glsl/handheld/shaders/lcd3x.glsl" | ||
filter_linear0 = "false" | ||
wrap_mode0 = "clamp_to_border" | ||
mipmap_input0 = "false" | ||
alias0 = "" | ||
float_framebuffer0 = "false" | ||
srgb_framebuffer0 = "false" |
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shaders = "1" | ||
shader0 = "../../shaders/shaders_glsl/handheld/shaders/lcd3x.glsl" | ||
filter_linear0 = "false" | ||
wrap_mode0 = "clamp_to_border" | ||
mipmap_input0 = "false" | ||
alias0 = "" | ||
float_framebuffer0 = "false" | ||
srgb_framebuffer0 = "false" |
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#reference ":/.retroarch/shaders/shaders_glsl/handheld/simpletex_lcd_720p.glslp" | ||
shaders = "1" | ||
shader0 = "../../shaders/shaders_glsl/handheld/shaders/lcd3x.glsl" | ||
filter_linear0 = "false" | ||
wrap_mode0 = "clamp_to_border" | ||
mipmap_input0 = "false" | ||
alias0 = "" | ||
float_framebuffer0 = "false" | ||
srgb_framebuffer0 = "false" |
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@@ -1,17 +1,8 @@ | ||
shaders = "1" | ||
shader0 = "../../shaders/shaders_glsl/handheld/shaders/simpletex_lcd/simpletex_lcd_720p.glsl" | ||
filter_linear0 = "true" | ||
shader0 = "../../shaders/shaders_glsl/handheld/shaders/lcd3x.glsl" | ||
filter_linear0 = "false" | ||
wrap_mode0 = "clamp_to_border" | ||
mipmap_input0 = "false" | ||
alias0 = "" | ||
float_framebuffer0 = "false" | ||
srgb_framebuffer0 = "false" | ||
GRID_INTENSITY = "0.720000" | ||
GRID_WIDTH = "0.940000" | ||
GRID_BIAS = "0.800000" | ||
DARKEN_COLOUR = "1.399999" | ||
textures = "BACKGROUND" | ||
BACKGROUND = "../../shaders/shaders_glsl/handheld/shaders/simpletex_lcd/png/2k/textured_paper.png" | ||
BACKGROUND_linear = "false" | ||
BACKGROUND_wrap_mode = "clamp_to_border" | ||
BACKGROUND_mipmap = "false" |