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Since 3.1 you have to use flipped PVR textures (Took me quite a while to figure out...), but when you use them you get a warning that's confusing:
CCTexturePVR.m:
if( flipped ) CCLOGWARN(@"cocos2d: WARNING: Image is flipped. Regenerate it using PVRTexTool");
This needs to be changed into the opposite:
if( !flipped ) CCLOGWARN(@"cocos2d: WARNING: Image is NOT flipped. Regenerate it using PVRTexTool");
This way I would have found the issue way earlier. So please think of other developers which will run into the same "strange" issues ;)
The text was updated successfully, but these errors were encountered:
Edited warning in 3.5
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Since 3.1 you have to use flipped PVR textures (Took me quite a while to figure out...),
but when you use them you get a warning that's confusing:
CCTexturePVR.m:
if( flipped )
CCLOGWARN(@"cocos2d: WARNING: Image is flipped. Regenerate it using PVRTexTool");
This needs to be changed into the opposite:
if( !flipped )
CCLOGWARN(@"cocos2d: WARNING: Image is NOT flipped. Regenerate it using PVRTexTool");
This way I would have found the issue way earlier. So please think of other developers which will run into the same "strange" issues ;)
The text was updated successfully, but these errors were encountered: