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As I see it CCLayoutBox ignores transform of the node such as scale property, for example.
Wouldn't it be better if instead of this float height = child.contentSizeInPoints.height
We'd use something like float height = [child boundingBox].size.height
?
The text was updated successfully, but these errors were encountered:
It sounds reasonable that it should take scale into consideration, but I simply do not know what implications this would have on SpriteBuilder, so I am afraid we will have to leave it as this for now.
As I see it CCLayoutBox ignores transform of the node such as scale property, for example.
Wouldn't it be better if instead of this
float height = child.contentSizeInPoints.height
We'd use something like
float height = [child boundingBox].size.height
?
The text was updated successfully, but these errors were encountered: