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MAPINFO.txt
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MAPINFO.txt
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// MAPINFO for Nikki Shore (ZDoom)
include "mapinfo/common.txt"
gameinfo
{
titlepage = "TITLEPIC"
creditpage = "CREDIT"
titlemusic = "$MUSIC_DM2TTL"
titletime = 11
advisorytime = 0
pagetime = 5
chatsound = "misc/chat"
finalemusic = "$MUSIC_READ_M"
finaleflat = "SLIME16"
finalepage = "CREDIT"
infopage = "HELP", "CREDIT"
telefogheight = 0
defkickback = 100
skyflatname = "F_SKY1"
translator = "xlat/doom.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "Backpack"
armoricons = "ARM1A0", 0.5, "ARM2A0"
statusbar = "sbarinfo.txt"
intermissionmusic = "$MUSIC_DM2INT"
intermissioncounter = true
dimcolor = "ff d7 00"
dimamount = 0.2
definventorymaxamount = 25
defaultrespawntime = 12
defaultdropstyle = 1
endoom = "ENDOOM"
player5start = 4001
pickupcolor = "d7 ba 45"
menufontcolor_title = "RED"
menufontcolor_label = "UNTRANSLATED"
menufontcolor_value = "GRAY"
menufontcolor_action = "GRAY"
menufontcolor_header = "GOLD"
menufontcolor_highlight = "YELLOW"
menufontcolor_selection = "BRICK"
menubackbutton = "M_BACK_D"
pausesign = "M_PAUSE"
gibfactor = 0
cursorpic = "qcurs"
textscreenx = 10
textscreeny = 10
defaultendsequence = "Inter_Cast"
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
statscreen_mapnamefont = "BigFont"
statscreen_finishedpatch = "WIF"
statscreen_enteringpatch = "WIENTER"
creditpage = "CREDIT", "CREDIT2", "FREEDOOM"
titlemusic = "$MUSIC_INTRO"
titletime = 5
finalemusic = "$MUSIC_VICTOR"
finaleflat = "FLOOR4_8"
finalepage = "VICTORY2", "ENDPIC"
infopage = "HELP1", "HELP2"
quitsound = "menu/quit1"
borderflat = "FLOOR7_2"
drawreadthis = true
intermissionmusic = "$MUSIC_INTER"
quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7", "$QUITMSG8", "$QUITMSG9", "$QUITMSG10"
playerclasses = "NikkiPlayer"
lightmode = 2
}
skill baby
{
AutoUseHealth
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
Name = "$MNU_QBABY"
}
skill easy
{
DoubleAmmoFactor = 1.5
SpawnFilter = Easy
Name = "$MNU_QEASY"
}
skill normal
{
DoubleAmmoFactor = 1.5
SpawnFilter = Normal
Name = "$MNU_QNORMAL"
}
skill hard
{
DoubleAmmoFactor = 1.5
SpawnFilter = Hard
Name = "$MNU_QHARD"
}
skill nightmare
{
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
FastMonsters
DisableCheats
SpawnFilter = Nightmare
Name = "$MNU_QNIGHTMARE"
MustConfirm
}
clearepisodes
episode MAP01
{
name = "Nikki Shore"
key = "t"
}
episode NE2M1
{
name = "Bellvue Brawl"
key = "b"
}
defaultmap
{
sucktime = 1
}
map TITLEMAP "Title"
{
music = "D_INTRO"
}
// Nikki Shore
map MAP01 lookup "QSTR_MAP01"
{
levelnum = 0
titlepatch = "WILV00"
next = "NE1M1"
sky1 = "SKY1"
cluster = 1
par = 30
music = "D_MAP01"
}
map NE1M1 lookup "QSTR_NE1M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "NE1M2"
sky1 = "SKY4"
cluster = 1
par = 30
music = "D_NE1M1"
}
map NE1M2 lookup "QSTR_NE1M2"
{
levelnum = 1
titlepatch = "WILV00"
next = "NE1M3"
sky1 = "SKY2"
cluster = 1
par = 30
music = "D_NE1M2"
}
map NE1M3 lookup "QSTR_NE1M3"
{
levelnum = 1
titlepatch = "WILV00"
next = "NE1M4"
sky1 = "SKY2"
cluster = 1
par = 30
music = "D_NE1M3"
}
map NE1M4 lookup "QSTR_NE1M4"
{
levelnum = 1
titlepatch = "WILV00"
next = "NE1M2"
sky1 = "SKY3"
cluster = 1
par = 30
music = "D_NE1M4"
}
map NE1M5 lookup "QSTR_NE1M5"
{
levelnum = 1
titlepatch = "WILV00"
sky1 = "SKY2"
next = "EndTitle"
cluster = 1
par = 30
music = "D_NE1M5"
}
// Bellvue Brawl
map NE2M1 lookup "QSTR_NE2M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "NE2M2"
sky1 = "SKY2"
cluster = 2
par = 30
music = "D_NE1M1"
}
map NE2M2 lookup "QSTR_NE2M2"
{
levelnum = 3
titlepatch = "WILV00"
next = "NE2M3"
sky1 = "SKY2"
cluster = 1
par = 30
music = "D_NE1M2"
}
map NE2M3 lookup "QSTR_NE2M3"
{
levelnum = 1
titlepatch = "WILV00"
next = "EndTitle"
sky1 = "SKY2"
cluster = 1
par = 30
music = "D_NE1M3"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "$bgflatE1"
music = "$MUSIC_VICTOR"
exittext = lookup, "QE1TEXT"
}
cluster 2
{
flat = "$bgflatE1"
music = "$MUSIC_VICTOR"
exittext = lookup, "QE2TEXT"
}