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Releases: daprice/Variablur

v1.1.0

08 Dec 21:10
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  • Improve documentation.
  • Use UV coordinates for sampling the mask image; the mask no longer has to be the same size as the view the effect is applied to.
  • Add a version of the modifier that takes an Image directly.
  • Note: the prioritizeVerticalPass parameter has been renamed to verticalPassFirst.

This version of the code is now included in the project that inspired it, Paul Hudson’s Inferno shader pack.

v1.0.0

23 Nov 01:33
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Initial release