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df_custom Dark Tide 1 Gammorean Trap softlock #1

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bitcores opened this issue Apr 3, 2021 · 1 comment
Open

df_custom Dark Tide 1 Gammorean Trap softlock #1

bitcores opened this issue Apr 3, 2021 · 1 comment
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bug Something isn't working

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@bitcores
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bitcores commented Apr 3, 2021

Description:
After entering the room at x:1070, z:-47 and triggering the trap, if you die to the Gammorean guards without opening the doors you become softlocked and need to restart the map.

Steps to reproduce:

  • Enter the trap room and trigger the trap
  • Die
  • Respawn
  • Try to enter the room again
bitcores added a commit that referenced this issue Apr 3, 2021
Files necessary for issue #1
@bitcores bitcores added the bug Something isn't working label Apr 3, 2021
bitcores added a commit that referenced this issue Apr 3, 2021
Solution to issue #1
Wall can now be "used" from the outside to open after trap has been sprung.
@bitcores
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bitcores commented Apr 3, 2021

The wall that closes and prevents re-entry into the Gammorean trap room can now be "nudged" from the outside to make it open.
This can only be done once, from the outside once the trap has triggered, so you won't accidentally close it on the way in, or open it from the inside to escape the trap.

Possible enhancement:

  • Add a switch texture to the wall so it is more obviously "nudgeable"

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