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npm run build explodes #39

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astra137 opened this issue Dec 9, 2017 · 6 comments
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npm run build explodes #39

astra137 opened this issue Dec 9, 2017 · 6 comments
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@astra137
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astra137 commented Dec 9, 2017

Something with source maps is buggered and I cannot build feat/tags on Windows. Do you want me to look into this?

@puregarlic
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Nah, I'll see what I can do

@puregarlic
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@maccelerated, what are your steps to reproduce? I checked out the branch, installed dependencies, and ran yarn build and everything worked fine, no problems.

@puregarlic
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Double-checked with npm run build, same thing.

@astra137
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I'll try again. Could have been something specific about the env.

@astra137
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Happens with latest feat/tags on macOS as well. I even rm -rf'd node_modules to make sure. Error: original.line and original.column are not numbers -- you probably meant to omit the original mapping entirely and only map the generated position. If so, pass null for the original mapping instead of an object with empty or null values.

@puregarlic
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Looks like something similar is happening here: mozilla/source-map#304

@astra137 astra137 assigned astra137 and unassigned puregarlic Dec 14, 2017
@astra137 astra137 added the bug label Dec 14, 2017
astra137 pushed a commit that referenced this issue Dec 14, 2017
Skip production source maps to avoid build error.

fix #39
puregarlic pushed a commit that referenced this issue Dec 18, 2017
* feat(tags): Add tags

Add tags with color changing. Tags store inside localStorage.

re #35

* refactor(Game.vue): Convert metadata area to form

Also cash in on some game/element state tech debt.

BREAKING CHANGE: localStorage.clear()

re #37

* fix(tags): Simplify tag popup and remove transitions

re #37

* fix(build): Remove production source maps

Skip production source maps to avoid build error.

fix #39

* chore(dependencies): Bump dependencies

* fix(elements): Set game.elements when removing elements

Ensure that data is being set instead of computed fields.

re #37
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