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Battleships

What is Battleships?

Battleships is a program for solving the popular Battleship puzzle.

How does it work?

Params module

The params module specifies the following:

  • OS exit code in case of unsuccessful program termination. (e.g. 1)
  • Symbols used for marking a specific field type: sea, ship or unknown/undetermined (e.g. ".", "O", and "x").
  • Input and output file name (e.g. "Battleships.in" and "Battleships.out") and path. The default input and output file folder is the same folder where the params module is located (e.g. project root path).
  • Output message strings (single language only, no internationalization supported).

Input data file

The input data file is a text file with structure as follows.

The first row contains the number of ship types, equivalent to the number of distinct ship lengths. The following n lines contain two single-whitespace-separated numbers representing ship length/type and corresponding number of ships respectively.

The following row contains the board size. The program currently supports square boards only. The following 2 lines contain m single-whitespace-separated numbers that represent the total number of ship pieces in each of the m board rows and columns respectively.

The final m rows contain strings of m characters where each character represents the field type (as defined in the params module) in the corresponding row and column.

How to run the program?

Battleships requires Python 3.7 or higher. After configuring the params module, just run the battleships package (e.g. python3 -m battleships).

How to test the program?

The unittest test code (unit and integration tests) and test fixtures are located in the test folder. To execute all tests, just run python3 -m unittest. Warning: Since the params module is considered a part of the program, before running the tests make sure that the module content is exactly as it is in this code repository!

Program output

Program output is written to the output file whose name and path are specified in the params module. The output consists of a list of solutions followed by a message containing the number of found solutions.

Algorithm

Basically, solving the puzzle comes down to solving each branch resulting from solving two problems:

  1. There is a set of board positions which are currently not - but need to be - occupied by ship fields, i.e. each of these positions needs to be covered by a ship. The goal is to find all possible sets of remaining ships (i.e. ship remaining to be marked onto the board at that particular point in solving the puzzle), of any size, that would successfully cover the entire set of positions.

  2. There is a group of x ships of the same size (i.e. subfleet x) that needs to be marked - all ships at once - onto the board. The goal is to find all possible board "slots" in which a ship of size x might be marked, and then for each x slot-combination try to mark the ships into those slots.

Problem 1 has higher priority than problem 2. If problem 1 is not applicable, then problem 2 is solved. If problem 2 is also not applicable, then a solution - the current layout of ships on the board - has been found.

Can it be optimized?

Sure, in a number of ways, for instance by:

  • Developing a GUI to collect input data and display solutions.
  • Implementing input data format validation.
  • Implementing additional field types e.g. for fields representing a ship of length 1, a ship's bow or stern (including ship's orientation on the board) or an unspecified ship part.
  • etc.

May I use this program?

This program is licensed under the MIT license which can be found in a separate license file.

How can I contact the author?

You can reach me by e-mail at sardinhoATgmail.com.

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