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webgl: Fix errors on some glUniform calls with memory size over 2GiB in WebGL2 #21819

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Apr 25, 2024
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18 changes: 9 additions & 9 deletions src/library_webgl.js
Original file line number Diff line number Diff line change
Expand Up @@ -2412,7 +2412,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniform1iv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
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I think this maybe reads better as (MIN_WEBGL_VERSION == 1 || !WEBGL_USE_GARBAGE_FREE_APIS).

I can read that as "if we are using WebGL 1 or we can't use the garbage free API".

I know that is kind of the opposite of how its written in the code ..

, '$miniTempWebGLIntBuffers'
#endif
],
Expand Down Expand Up @@ -2453,7 +2453,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniform2iv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
, '$miniTempWebGLIntBuffers'
#endif
],
Expand Down Expand Up @@ -2495,7 +2495,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniform3iv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
, '$miniTempWebGLIntBuffers'
#endif
],
Expand Down Expand Up @@ -2538,7 +2538,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniform4iv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
, '$miniTempWebGLIntBuffers'
#endif
],
Expand Down Expand Up @@ -2582,7 +2582,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniform1fv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
, '$miniTempWebGLFloatBuffers'
#endif
],
Expand Down Expand Up @@ -2623,7 +2623,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniform2fv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
, '$miniTempWebGLFloatBuffers'
#endif
],
Expand Down Expand Up @@ -2708,7 +2708,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniform4fv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
, '$miniTempWebGLFloatBuffers'
#endif
],
Expand Down Expand Up @@ -2756,7 +2756,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniformMatrix2fv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
, '$miniTempWebGLFloatBuffers'
#endif
],
Expand Down Expand Up @@ -2800,7 +2800,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},

glUniformMatrix3fv__deps: ['$webglGetUniformLocation'
#if GL_POOL_TEMP_BUFFERS && MIN_WEBGL_VERSION == 1
#if GL_POOL_TEMP_BUFFERS && !(MIN_WEBGL_VERSION >= 2 && WEBGL_USE_GARBAGE_FREE_APIS)
, '$miniTempWebGLFloatBuffers'
#endif
],
Expand Down