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Merge pull request #1299 from srcejon/spectrum_gradient
Spectrum fill/gradient
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/////////////////////////////////////////////////////////////////////////////////// | ||
// Copyright (C) 2016 Edouard Griffiths, F4EXB // | ||
// Copyright (C) 2022 Jon Beniston, M7RCE // | ||
// // | ||
// This program is free software; you can redistribute it and/or modify // | ||
// it under the terms of the GNU General Public License as published by // | ||
// the Free Software Foundation as version 3 of the License, or // | ||
// (at your option) any later version. // | ||
// // | ||
// This program is distributed in the hope that it will be useful, // | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of // | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // | ||
// GNU General Public License V3 for more details. // | ||
// // | ||
// You should have received a copy of the GNU General Public License // | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. // | ||
/////////////////////////////////////////////////////////////////////////////////// | ||
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#include <QOpenGLShaderProgram> | ||
#include <QOpenGLFunctions> | ||
#include <QOpenGLContext> | ||
#include <QImage> | ||
#include <QMatrix4x4> | ||
#include <QVector4D> | ||
#include <QDebug> | ||
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#include "gui/glshadercolormap.h" | ||
#include "util/colormap.h" | ||
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GLShaderColorMap::GLShaderColorMap() : | ||
m_program(nullptr), | ||
m_vao(nullptr), | ||
m_verticesBuf(nullptr), | ||
m_colorMapTexture(nullptr), | ||
m_colorMapTextureId(0), | ||
m_vertexLoc(0), | ||
m_matrixLoc(0), | ||
m_colorMapLoc(0), | ||
m_scaleLoc(0), | ||
m_alphaLoc(0), | ||
m_useImmutableStorage(true) | ||
{ } | ||
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GLShaderColorMap::~GLShaderColorMap() | ||
{ | ||
cleanup(); | ||
} | ||
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void GLShaderColorMap::initializeGL(int majorVersion, int minorVersion) | ||
{ | ||
initializeOpenGLFunctions(); | ||
m_useImmutableStorage = useImmutableStorage(); | ||
qDebug() << "GLShaderColorMap::initializeGL: m_useImmutableStorage: " << m_useImmutableStorage; | ||
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m_program = new QOpenGLShaderProgram; | ||
if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3))) | ||
{ | ||
if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceColorMap)) { | ||
qDebug() << "GLShaderColorMap::initializeGL: error in vertex shader: " << m_program->log(); | ||
} | ||
if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColorMap)) { | ||
qDebug() << "GLShaderColorMap::initializeGL: error in fragment shader: " << m_program->log(); | ||
} | ||
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m_vao = new QOpenGLVertexArrayObject(); | ||
m_vao->create(); | ||
m_vao->bind(); | ||
} | ||
else | ||
{ | ||
if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceColorMap2)) { | ||
qDebug() << "GLShaderColorMap::initializeGL: error in vertex shader: " << m_program->log(); | ||
} | ||
if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColorMap2)) { | ||
qDebug() << "GLShaderColorMap::initializeGL: error in fragment shader: " << m_program->log(); | ||
} | ||
} | ||
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m_program->bindAttributeLocation("vertex", 0); | ||
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if (!m_program->link()) { | ||
qDebug() << "GLShaderColorMap::initializeGL: error linking shader: " << m_program->log(); | ||
} | ||
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m_program->bind(); | ||
m_vertexLoc = m_program->attributeLocation("vertex"); | ||
m_matrixLoc = m_program->uniformLocation("uMatrix"); | ||
m_colorMapLoc = m_program->uniformLocation("colorMap"); | ||
m_scaleLoc = m_program->uniformLocation("scale"); | ||
m_alphaLoc = m_program->uniformLocation("alpha"); | ||
if (m_vao) | ||
{ | ||
m_verticesBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer); | ||
m_verticesBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw); | ||
m_verticesBuf->create(); | ||
m_vao->release(); | ||
} | ||
m_program->release(); | ||
} | ||
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void GLShaderColorMap::initColorMapTexture(const QString &colorMapName) | ||
{ | ||
if (m_useImmutableStorage) { | ||
initColorMapTextureImmutable(colorMapName); | ||
} else { | ||
initColorMapTextureMutable(colorMapName); | ||
} | ||
} | ||
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void GLShaderColorMap::initColorMapTextureImmutable(const QString &colorMapName) | ||
{ | ||
if (!m_colorMapTexture) | ||
{ | ||
m_colorMapTexture = new QOpenGLTexture(QOpenGLTexture::Target1D); | ||
m_colorMapTexture->setFormat(QOpenGLTexture::RGB32F); | ||
m_colorMapTexture->setSize(256); | ||
m_colorMapTexture->allocateStorage(); | ||
m_colorMapTexture->setMinificationFilter(QOpenGLTexture::Linear); | ||
m_colorMapTexture->setMagnificationFilter(QOpenGLTexture::Linear); | ||
m_colorMapTexture->setWrapMode(QOpenGLTexture::ClampToEdge); | ||
} | ||
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GLfloat *colorMap = (GLfloat *)ColorMap::getColorMap(colorMapName); | ||
if (colorMap) { | ||
m_colorMapTexture->setData(QOpenGLTexture::RGB, QOpenGLTexture::Float32, colorMap); | ||
} else { | ||
qDebug() << "GLShaderColorMap::initColorMapTextureImmutable: colorMap " << colorMapName << " not supported"; | ||
} | ||
} | ||
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void GLShaderColorMap::initColorMapTextureMutable(const QString &colorMapName) | ||
{ | ||
if (m_colorMapTextureId) | ||
{ | ||
glDeleteTextures(1, &m_colorMapTextureId); | ||
m_colorMapTextureId = 0; | ||
} | ||
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glGenTextures(1, &m_colorMapTextureId); | ||
glBindTexture(GL_TEXTURE_1D, m_colorMapTextureId); | ||
GLfloat *colorMap = (GLfloat *)ColorMap::getColorMap(colorMapName); | ||
if (colorMap) { | ||
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 256, 0, GL_RGB, GL_FLOAT, colorMap); | ||
} else { | ||
qDebug() << "GLShaderColorMap::initColorMapTextureMutable: colorMap " << colorMapName << " not supported"; | ||
} | ||
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, QOpenGLTexture::Repeat); | ||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, QOpenGLTexture::Repeat); | ||
} | ||
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void GLShaderColorMap::drawSurfaceStrip(const QMatrix4x4& transformMatrix, GLfloat *vertices, int nbVertices, float scale, float alpha) | ||
{ | ||
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); | ||
m_program->bind(); | ||
m_program->setUniformValue(m_matrixLoc, transformMatrix); | ||
m_colorMapTexture->bind(); | ||
m_program->setUniformValue(m_colorMapLoc, 0); // Texture unit 0 for color map | ||
m_program->setUniformValue(m_scaleLoc, scale); | ||
m_program->setUniformValue(m_alphaLoc, alpha); | ||
if (m_vao) | ||
{ | ||
m_vao->bind(); | ||
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m_verticesBuf->bind(); | ||
m_verticesBuf->allocate(vertices, nbVertices * 2 * sizeof(GL_FLOAT)); | ||
m_program->enableAttributeArray(m_vertexLoc); | ||
m_program->setAttributeBuffer(m_vertexLoc, GL_FLOAT, 0, 2); | ||
} | ||
else | ||
{ | ||
f->glEnableVertexAttribArray(m_vertexLoc); | ||
f->glVertexAttribPointer(m_vertexLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); | ||
} | ||
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f->glEnable(GL_BLEND); | ||
f->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||
f->glDrawArrays(GL_TRIANGLE_STRIP, 0, nbVertices); | ||
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if (m_vao) | ||
{ | ||
m_vao->release(); | ||
} | ||
else | ||
{ | ||
f->glDisableVertexAttribArray(m_vertexLoc); | ||
} | ||
m_program->release(); | ||
} | ||
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void GLShaderColorMap::cleanup() | ||
{ | ||
delete m_program; | ||
m_program = nullptr; | ||
delete m_vao; | ||
m_vao = nullptr; | ||
delete m_verticesBuf; | ||
m_verticesBuf = nullptr; | ||
delete m_colorMapTexture; | ||
m_colorMapTexture = nullptr; | ||
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if (!QOpenGLContext::currentContext()) { | ||
return; | ||
} | ||
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if (m_colorMapTextureId) | ||
{ | ||
glDeleteTextures(1, &m_colorMapTextureId); | ||
m_colorMapTextureId = 0; | ||
} | ||
} | ||
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bool GLShaderColorMap::useImmutableStorage() | ||
{ | ||
QOpenGLContext* ctx = QOpenGLContext::currentContext(); | ||
QSurfaceFormat sf = ctx->format(); | ||
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if (sf.version() >= qMakePair(4, 2) | ||
|| ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage")) | ||
|| ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage"))) | ||
{ | ||
void (QOPENGLF_APIENTRYP glTexStorage2D)( | ||
GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); | ||
glTexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)( | ||
GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(ctx->getProcAddress("glTexStorage2D")); | ||
int data = 0; | ||
GLuint textureId; | ||
glGenTextures(1, &textureId); | ||
glBindTexture(GL_TEXTURE_2D, textureId); | ||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); | ||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data); | ||
GLenum err = glGetError(); | ||
glDeleteTextures(1, &textureId); | ||
return err == GL_NO_ERROR; | ||
} | ||
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return false; | ||
} | ||
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const QString GLShaderColorMap::m_vertexShaderSourceColorMap2 = QString( | ||
"uniform highp mat4 uMatrix;\n" | ||
"attribute highp vec4 vertex;\n" | ||
"varying float y;\n" | ||
"void main() {\n" | ||
" gl_Position = uMatrix * vertex;\n" | ||
" y = vertex.y;\n" | ||
"}\n" | ||
); | ||
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const QString GLShaderColorMap::m_vertexShaderSourceColorMap = QString( | ||
"#version 330\n" | ||
"uniform highp mat4 uMatrix;\n" | ||
"in highp vec4 vertex;\n" | ||
"out float y;\n" | ||
"void main() {\n" | ||
" gl_Position = uMatrix * vertex;\n" | ||
" y = vertex.y;\n" | ||
"}\n" | ||
); | ||
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const QString GLShaderColorMap::m_fragmentShaderSourceColorMap2 = QString( | ||
"uniform float alpha;\n" | ||
"uniform float scale;\n" | ||
"uniform highp sampler1D colorMap;\n" | ||
"varying float y;\n" | ||
"void main() {\n" | ||
" gl_FragColor = vec4(texture1D(colorMap, 1.0-(y/scale)).rgb, alpha);\n" | ||
"}\n" | ||
); | ||
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const QString GLShaderColorMap::m_fragmentShaderSourceColorMap = QString( | ||
"#version 330\n" | ||
"uniform float alpha;\n" | ||
"uniform float scale;\n" | ||
"uniform sampler1D colorMap;\n" | ||
"in float y;\n" | ||
"out vec4 fragColor;\n" | ||
"void main() {\n" | ||
" fragColor = vec4(texture(colorMap, 1.0-(y/scale)).rgb, alpha);\n" | ||
"}\n" | ||
); |
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