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Releases: fubark/cosmic

v0.1-Dev

24 Jun 01:04
1ac7152
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Documentation

Commits

  • Simplify demo example using helper. #35 (fubark)
  • Move 3d ui example. #35 (fubark)
  • Account for dpr for linear gradient. #35 (fubark)
  • Use embedded gltf assets. Basic animation loading. #35 (fubark)
  • Getting animated triangle example to work. #35 (fubark)
  • Protect from division by zero for slerp. #35 (fubark)
  • Basic 3D skinning animation. #35 (fubark)
  • Reduce joints index footprint. #35 (fubark)
  • Load glb buffer bin. #35 (fubark)
  • Generate index data if missing. #35 (fubark)
  • Support multiple transitions in animation. #35 (fubark)
  • Support translation and scale transitions. #35 (fubark)
  • Always load into rgba before sending to gpu. #35 (fubark)
  • Support gltf textures for meshes. #35 (fubark)
  • Add fillTextExt. #35 (fubark)
  • Add SliderFloat, add display value option, add SliderOption/SliderFloatOption. #35 (fubark)
  • Implement drawSceneNormals3D. #35 (fubark)
  • Initial implementation of pbr lighting model. #35 (fubark)
  • Loading multiple animations. #35 (fubark)
  • Compute base reflectivity from albedo. #35 (fubark)
  • Use HDR light intensity and add gamma correction. #35 (fubark)
  • Submit model matrix separately for pbr. #35 (fubark)
  • Refactor before adding shadows. #35 (fubark)
  • Implement lookAt and orthographicProjection. #35 (fubark)
  • More matrix ops. #35 (fubark)
  • Provide method to dump vulkan depth image. #35 (fubark)
  • Initial implementation of directional shadow map. #35 (fubark)
  • Implement drawCuboidPbr3D. #35 (fubark)
  • Improve shadows with pcf, angle dependent bias, and increasing map resolution. #35 (fubark)
  • Add shadow toggling. #35 (fubark)
  • Add albedo color to Material. #35 (fubark)
  • Fix animation pipeline. Simplify attribute descriptors. #35 (fubark)
  • Fix normal assignment. #35 (fubark)
  • Support multiple gltf primitives and generate missing flat normals. #35 (fubark)
  • Implement pbr and shadows for animated mesh. #35 (fubark)
  • Allow camera up/down movement. #35 (fubark)
  • Only allow passing in aligned gltf data. #35 (fubark)
  • Check for gltf errors. #35 (fubark)
  • Update 3d demo. #35 (fubark)
  • Consider dpr for clipRect. #35 (fubark)
  • Use SliderOption in text demo. #35 (fubark)
  • Default to mailbox present mode. #35 (fubark)
  • Fix flicker by duping camera uniform buffer and shadow resources. #35 (fubark)