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Update to Godot Engine 4.3 dev #24
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…Gitignore rules. Adjust code style settings for C++, ObjC, and Java. Update CI workflow to generate wiki documentation from XML files. Add comprehensive Gitignore rules for various generated files and IDE-specific files.
Changed include paths for physics related classes to match new directory structure.
…nheritance for HydroRigidBody, WaterArea3D, WatercraftBallast, WatercraftPropulsion, and WatercraftRudder.
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- Added a missing newline at the end of the file.
Include third-party types in the hydro module for better functionality.
"thirdparty/src/water_area.cpp", | ||
"thirdparty/src/watercraft_ballast.cpp", | ||
"thirdparty/src/watercraft_propulsion.cpp", | ||
"thirdparty/src/watercraft_rudder.cpp", |
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What advantage does moving these files bring?
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I'm not sure how to disable the copyright header replacement.
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Another way is to add your copyright with SPDX short tag.
GODOT ENGINE license boiler plate
Copyright (c) 2019 Jon Ring
SPDX-License-Identifier: MIT
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And move it back.
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#include "src/register_types.h" | ||
#include "modules/hydro/thirdparty/src/register_types.h" |
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This appears to be incompatible with building the module using custom_modules=...
with a directory not named modules
.
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Will investigate.
Probably want to wait til 4.3 is released.