Remove ToGodot::into_godot(); Signature marshalling uses to_godot() #1638
full-ci.yml
on: push
Matrix: godot-itest
Matrix: unit-test
rustfmt
29s
doc-lints
45s
clippy
22s
miri-test
1m 38s
proptest
27s
run-examples
41s
cargo-deny-machete
1m 4s
license-guard
31s
ci-status
0s
Annotations
20 errors and 1 warning
clippy
Process completed with exit code 101.
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doc-lints
Process completed with exit code 101.
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godot-itest (linux-features-experimental)
Process completed with exit code 101.
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godot-itest (linux-features-experimental)
Process completed with exit code 5.
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godot-itest (linux-double-lazy)
Process completed with exit code 101.
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godot-itest (linux-double-lazy)
Process completed with exit code 5.
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godot-itest (linux-full)
Process completed with exit code 101.
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godot-itest (linux-full)
Process completed with exit code 5.
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run-examples
Process completed with exit code 101.
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godot-itest (linux-memcheck-nightly)
Process completed with exit code 101.
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godot-itest (linux-memcheck-nightly)
Process completed with exit code 5.
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unit-test (linux)
Process completed with exit code 101.
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unit-test (linux-minimal-deps)
Process completed with exit code 101.
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unit-test (macos)
Process completed with exit code 101.
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unit-test (linux-msrv)
Process completed with exit code 101.
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godot-itest (windows-double)
Process completed with exit code 101.
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godot-itest (windows-double)
Process completed with exit code 5.
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godot-itest (macos-double-x86)
Process completed with exit code 101.
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godot-itest (macos-double-x86)
Process completed with exit code 5.
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unit-test (windows)
Process completed with exit code 101.
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license-guard
Restore cache failed: Some specified paths were not resolved, unable to cache dependencies.
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