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Game titles no longer being processed correctly #2772

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Searinox opened this issue Apr 6, 2023 · 3 comments
Open

Game titles no longer being processed correctly #2772

Searinox opened this issue Apr 6, 2023 · 3 comments

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@Searinox
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Searinox commented Apr 6, 2023

Most titles appear as either "D" or "E" under current title. This isn't just a window display error - attempting to save any game custom settings saves them as [D] or [E] in the GlideN64 custom ini, also because games are being misidentified their custom settings from the custom ini are not being loaded correctly. Emulator is Project64 x32.

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@Jj0YzL5nvJ
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It looks like a WTL version issue...

@gonetz
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gonetz commented Aug 10, 2024

It looks like a WTL version issue...

Yes, I can't reproduce it with QT config dialog.

@Squall-Leonhart
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Squall-Leonhart commented Sep 8, 2024

caused by 60a36e2

This either needs to be backed out, adjusted so it only affects Qt builds, or wtl changed so this sharedini crap isn't overloading it.

Squall-Leonhart added a commit to Squall-Leonhart/GLideN64 that referenced this issue Sep 8, 2024
When building, the Config initialization was being inherited in a busted way from GlidNUI instead of GlideNUI-wtl, leading to a character of the rom name being interpretted as the current profile (I think)

This changes fixes the ability to read/write custom and user profile settings.

It also turns enables dependencies for GlideNUI and -wtl so they are built before GlideN64, preventing cases on windows where the libs for those weren't already built causing build failure.
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