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#include <bits/stdc++.h> | ||
using namespace std; | ||
#ifdef LOCAL | ||
#include "debug.cpp" | ||
#else | ||
#define dbg(...) 42 | ||
#endif | ||
#define endl '\n' | ||
#define fastio \ | ||
ios_base::sync_with_stdio(false); \ | ||
cin.tie(0); \ | ||
cout.tie(0); | ||
#define len(__x) (int)__x.size() | ||
using ll = long long; | ||
using ull = unsigned long long; | ||
using ld = long double; | ||
using vll = vector<ll>; | ||
using pll = pair<ll, ll>; | ||
using vll2d = vector<vll>; | ||
using vi = vector<int>; | ||
using vi2d = vector<vi>; | ||
using pii = pair<int, int>; | ||
using vii = vector<pii>; | ||
using vc = vector<char>; | ||
#define all(a) a.begin(), a.end() | ||
#define pb(___x) push_back(___x) | ||
#define mp(___a, ___b) make_pair(___a, ___b) | ||
#define eb(___x) emplace_back(___x) | ||
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// vector<string> dir({"LU", "U", "RU", "R", "RD", "D", | ||
// "LD", "L"}); int dx[] = {-1, -1, -1, 0, 1, 1, 1, 0}; int | ||
// dy[] = {-1, 0, 1, 1, 1, 0, -1, -1}; | ||
vector<string> dir({"U", "R", "D", "L"}); | ||
int dx[] = {-1, 0, 1, 0}; | ||
int dy[] = {0, 1, 0, -1}; | ||
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const ll oo = 1e18; | ||
int T(1); | ||
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auto solve() { | ||
int N; | ||
cin >> N; | ||
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vll XS(N); | ||
for (auto &xi : XS) cin >> xi; | ||
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ll pm = 0; // how many moves the previous one did | ||
ll ans = 0; | ||
for (int i = 1; i < N; i++) { | ||
// get how many moves XS[i] need to become equal/greater | ||
// to XS[i-1] | ||
ll m = 0, tmp = XS[i]; | ||
while (tmp < XS[i - 1]) m++, tmp *= 2; | ||
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// from those pm movents the previous one did how many | ||
// would can we use and keep XS[i-1] less/equal to XS[i] | ||
// ? | ||
ll tmp2 = XS[i - 1]; | ||
while (pm and tmp2 * 2 <= tmp) tmp2 *= 2, pm--; | ||
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// the pm movements left make XS[i-1] greater again, so | ||
// we will need to use those pm movements left in XS[i] | ||
pm = m + pm; | ||
ans += pm; | ||
} | ||
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cout << ans << endl; | ||
} | ||
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int32_t main(void) { | ||
#ifndef LOCAL | ||
fastio; | ||
#endif | ||
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cin >> T; | ||
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for (int i = 1; i <= T; i++) { | ||
solve(); | ||
} | ||
} | ||
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// AC, greedy |