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DeepRL-ATARI

Original Paper: https://arxiv.org/pdf/1312.5602.pdf

Our Review: https://drive.google.com/file/d/1H-jJGkWA-M2kUMFBSNuFxQU3BJ6rujxg/view?usp=sharing

About

To stay true to the DeepMind paper, we implemented their Deep Q-learning method with the same convolutional neural network (CNN) architecture for state-value function approximation. Furthermore, the actual agent itself is a Deep Q-learning agent (DQA) that receives the 84x84 images of the Atari game as inputs and utilizes the network to make decisions on what actions to perform.

Group 7 (1)

Installation requirements

To run all dependencies run the code below

pip install -r requirements.txt

If any issues occur, make sure all these dependencies are installed

- pip install gym[atari]
- pip install gym[accept-rom-license]
- pip install numpy
- pip install tensorflow
- pip install matplotlib
- pip install opencv-python
- pip install pickle
- pip install tqdm
- pip install seaborn
- pip install scipy
- pip install pandas

Training

To train our model, run the train_brick_breaker.py. You can configure the agent with different parameters. The list below are the parameters we used during training

Parameters Configuration
game -
model -
gamma 0.99
epsilon 1
epsilon_decay 0.9/500_000
replay_memory_size 500_000
exploration_steps 100_000
target_update_horizon 10_000
main_model_train_horizon 4
min_replay_memory_size 32
save_frequency 250

Evaluation

We have 2 different models that can be evaluated ours and the transfered weights one. They can be run with these calls:

python3 evaluate_brick_breaker.py  --model {ours,transfer}  [--games GAMES] [--render]

For example, to evaluate our model and get the average reward for 5 games while rendering each game:

python3 evaluate_brick_breaker.py  --model ours  --games 5 --render

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