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core/src/test/resources/cmake/cmake-modules/FindFLTK2.cmake
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying | ||
# file Copyright.txt or https://cmake.org/licensing for details. | ||
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#[=======================================================================[.rst: | ||
FindFLTK2 | ||
--------- | ||
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Find the native FLTK 2.0 includes and library | ||
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The following settings are defined | ||
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:: | ||
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FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool | ||
FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command | ||
FLTK2_INCLUDE_DIR, where to find include files | ||
FLTK2_LIBRARIES, list of fltk2 libraries | ||
FLTK2_FOUND, Don't use FLTK2 if false. | ||
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The following settings should not be used in general. | ||
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:: | ||
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FLTK2_BASE_LIBRARY = the full path to fltk2.lib | ||
FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib | ||
FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib | ||
#]=======================================================================] | ||
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set (FLTK2_DIR $ENV{FLTK2_DIR} ) | ||
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# Platform dependent libraries required by FLTK2 | ||
if(WIN32) | ||
if(NOT CYGWIN) | ||
if(BORLAND) | ||
set( FLTK2_PLATFORM_DEPENDENT_LIBS import32 ) | ||
else() | ||
set( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 ) | ||
endif() | ||
endif() | ||
endif() | ||
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if(UNIX) | ||
include(${CMAKE_ROOT}/Modules/FindX11.cmake) | ||
set( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm) | ||
endif() | ||
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if(APPLE) | ||
set( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz") | ||
endif() | ||
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# If FLTK2_INCLUDE_DIR is already defined we assign its value to FLTK2_DIR | ||
if(FLTK2_INCLUDE_DIR) | ||
set(FLTK2_DIR ${FLTK2_INCLUDE_DIR}) | ||
else() | ||
set(FLTK2_INCLUDE_DIR ${FLTK2_DIR}) | ||
endif() | ||
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# If FLTK2 has been built using CMake we try to find everything directly | ||
set(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.") | ||
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# Search only if the location is not already known. | ||
if(NOT FLTK2_DIR) | ||
# Get the system search path as a list. | ||
file(TO_CMAKE_PATH "$ENV{PATH}" FLTK2_DIR_SEARCH2) | ||
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# Construct a set of paths relative to the system search path. | ||
set(FLTK2_DIR_SEARCH "") | ||
foreach(dir ${FLTK2_DIR_SEARCH2}) | ||
set(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk") | ||
endforeach() | ||
string(REPLACE "//" "/" FLTK2_DIR_SEARCH "${FLTK2_DIR_SEARCH}") | ||
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# | ||
# Look for an installation or build tree. | ||
# | ||
find_path(FLTK2_DIR FLTK2Config.cmake | ||
# Look for an environment variable FLTK2_DIR. | ||
ENV FLTK2_DIR | ||
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# Look in places relative to the system executable search path. | ||
${FLTK2_DIR_SEARCH} | ||
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PATH_SUFFIXES | ||
fltk2 | ||
fltk2/include | ||
lib/fltk2 | ||
lib/fltk2/include | ||
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# Help the user find it if we cannot. | ||
DOC "The ${FLTK2_DIR_STRING}" | ||
) | ||
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if(NOT FLTK2_DIR) | ||
find_path(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH}) | ||
endif() | ||
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endif() | ||
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# If FLTK2 was found, load the configuration file to get the rest of the | ||
# settings. | ||
if(FLTK2_DIR) | ||
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# Check if FLTK2 was built using CMake | ||
if(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake) | ||
set(FLTK2_BUILT_WITH_CMAKE 1) | ||
endif() | ||
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if(FLTK2_BUILT_WITH_CMAKE) | ||
set(FLTK2_FOUND 1) | ||
include(${FLTK2_DIR}/FLTK2Config.cmake) | ||
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# Fluid | ||
if(FLUID_COMMAND) | ||
set(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable") | ||
else() | ||
find_program(FLTK2_FLUID_EXECUTABLE fluid2 PATHS | ||
${FLTK2_EXECUTABLE_DIRS} | ||
${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo | ||
${FLTK2_EXECUTABLE_DIRS}/Debug | ||
${FLTK2_EXECUTABLE_DIRS}/Release | ||
NO_SYSTEM_PATH) | ||
endif() | ||
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mark_as_advanced(FLTK2_FLUID_EXECUTABLE) | ||
set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} ) | ||
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set(FLTK2_INCLUDE_DIR ${FLTK2_DIR}) | ||
link_directories(${FLTK2_LIBRARY_DIRS}) | ||
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set(FLTK2_BASE_LIBRARY fltk2) | ||
set(FLTK2_GL_LIBRARY fltk2_gl) | ||
set(FLTK2_IMAGES_LIBRARY fltk2_images) | ||
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# Add the extra libraries | ||
load_cache(${FLTK2_DIR} | ||
READ_WITH_PREFIX | ||
FL FLTK2_USE_SYSTEM_JPEG | ||
FL FLTK2_USE_SYSTEM_PNG | ||
FL FLTK2_USE_SYSTEM_ZLIB | ||
) | ||
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set(FLTK2_IMAGES_LIBS "") | ||
if(FLFLTK2_USE_SYSTEM_JPEG) | ||
set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg) | ||
endif() | ||
if(FLFLTK2_USE_SYSTEM_PNG) | ||
set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png) | ||
endif() | ||
if(FLFLTK2_USE_SYSTEM_ZLIB) | ||
set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib) | ||
endif() | ||
set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL | ||
"Extra libraries for fltk2_images library.") | ||
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else() | ||
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# if FLTK2 was not built using CMake | ||
# Find fluid executable. | ||
find_program(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid) | ||
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# Use location of fluid to help find everything else. | ||
set(FLTK2_INCLUDE_SEARCH_PATH "") | ||
set(FLTK2_LIBRARY_SEARCH_PATH "") | ||
if(FLTK2_FLUID_EXECUTABLE) | ||
set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} ) | ||
get_filename_component(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH) | ||
set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH} | ||
${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..) | ||
set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH} | ||
${FLTK2_BIN_DIR}/../lib) | ||
set(FLTK2_WRAP_UI 1) | ||
endif() | ||
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find_path(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/include) | ||
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list(APPEND FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_INCLUDE_DIR}/lib) | ||
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find_library(FLTK2_BASE_LIBRARY NAMES fltk2 | ||
PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) | ||
find_library(FLTK2_GL_LIBRARY NAMES fltk2_gl | ||
PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) | ||
find_library(FLTK2_IMAGES_LIBRARY NAMES fltk2_images | ||
PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) | ||
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# Find the extra libraries needed for the fltk_images library. | ||
if(UNIX) | ||
find_program(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR}) | ||
if(FLTK2_CONFIG_SCRIPT) | ||
exec_program(${FLTK2_CONFIG_SCRIPT} ARGS --use-images --ldflags | ||
OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS) | ||
set(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*") | ||
if("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}") | ||
string(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${CMAKE_MATCH_1}") | ||
# The EXEC_PROGRAM will not be inherited into subdirectories from | ||
# the file that originally included this module. Save the answer. | ||
set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL | ||
"Extra libraries for fltk_images library.") | ||
endif() | ||
endif() | ||
endif() | ||
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endif() | ||
endif() | ||
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set(FLTK2_FOUND 1) | ||
foreach(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR | ||
FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY | ||
FLTK2_IMAGES_LIBRARY) | ||
if(NOT ${var}) | ||
message( STATUS "${var} not found" ) | ||
set(FLTK2_FOUND 0) | ||
endif() | ||
endforeach() | ||
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if(FLTK2_FOUND) | ||
set(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} ) | ||
if(APPLE) | ||
set(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES}) | ||
else() | ||
set(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS}) | ||
endif() | ||
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# The following deprecated settings are for compatibility with CMake 1.4 | ||
set (HAS_FLTK2 ${FLTK2_FOUND}) | ||
set (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR}) | ||
set (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE}) | ||
set (FLTK2_LIBRARY ${FLTK2_LIBRARIES}) | ||
else() | ||
# make FIND_PACKAGE friendly | ||
if(NOT FLTK2_FIND_QUIETLY) | ||
if(FLTK2_FIND_REQUIRED) | ||
message(FATAL_ERROR | ||
"FLTK2 required, please specify its location with FLTK2_DIR.") | ||
else() | ||
message(STATUS "FLTK2 was not found.") | ||
endif() | ||
endif() | ||
endif() |