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Provide System.CodeDom package readme (dotnet#107372)
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* Provide System.CodeDom package readme

* Add remark about Roslyn/.NET Compiler SDK

* Update src/libraries/System.CodeDom/src/PACKAGE.md

---------

Co-authored-by: Buyaa Namnan <buyankhishig.namnan@microsoft.com>
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2 people authored and jtschuster committed Sep 17, 2024
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127 changes: 127 additions & 0 deletions src/libraries/System.CodeDom/src/PACKAGE.md
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## About

<!-- A description of the package and where one can find more documentation -->

Provides functionality for dynamically generating and compiling source code using the Code Document Object Model (CodeDOM).

It allows developers to represent code in a language-agnostic format and then generate code in multiple languages, such as C# and VB.NET.
The primary use cases include creating dynamic code generation tools, runtime code generation, and facilitating code analysis or transformation.

For a new modern development consider using the [.NET Compiler Platform SDK](https://learn.microsoft.com/dotnet/csharp/roslyn-sdk/), in particular [Roslyn source generators](https://learn.microsoft.com/dotnet/csharp/roslyn-sdk/source-generators-overview#get-started-with-source-generators).

## Key Features

<!-- The key features of this package -->

* Write code using a common object model that can be translated into multiple programming languages.
* Generate and compile code at runtime based on the CodeDOM.

## How to Use

<!-- A compelling example on how to use this package with code, as well as any specific guidelines for when to use the package -->

Generating and compiling C# code:

```csharp
using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.CSharp;

// Create a new CodeCompileUnit to hold the code
var compileUnit = new CodeCompileUnit();

// Create a namespace
var codeNamespace = new CodeNamespace("MyNamespace");
compileUnit.Namespaces.Add(codeNamespace);

// Create a class
var classDeclaration = new CodeTypeDeclaration("MyClass")
{
IsClass = true
};
codeNamespace.Types.Add(classDeclaration);

// Add a simple method to the class
var method = new CodeMemberMethod
{
Name = "HelloWorld",
ReturnType = new CodeTypeReference(typeof(void)),
};
classDeclaration.Members.Add(method);

var methodInvocation = new CodeMethodInvokeExpression(new CodeTypeReferenceExpression("Console"),
"WriteLine",
new CodePrimitiveExpression("Hello, World!"));
method.Statements.Add(methodInvocation);

// Generate C# code from the CodeDOM structure
CodeDomProvider provider = new CSharpCodeProvider();

using (var writer = new StringWriter())
{
var codeGenereationOptions = new CodeGeneratorOptions()
{
BlankLinesBetweenMembers = false,
IndentString = " ",
};

provider.GenerateCodeFromCompileUnit(compileUnit, writer, codeGenereationOptions);
Console.WriteLine(writer.GetStringBuilder().ToString());
}
```

This example generates:

```csharp
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MyNamespace {

public class MyClass {
private void HelloWorld() {
Console.WriteLine("Hello, World!");
}
}
}
```

## Main Types

<!-- The main types provided in this library -->

The main types provided by this library are:

* `System.CodeDom.CodeObject`
* `System.CodeDom.CodeCompileUnit`
* `System.CodeDom.CodeNamespace`
* `System.CodeDom.CodeTypeDeclaration`
* `System.CodeDom.CodeMemberMethod`
* `System.CodeDom.CodeTypeReference`
* `System.CodeDom.CodeMethodInvokeExpression`
* `System.CodeDom.CodeTypeReferenceExpression`
* `System.CodeDom.CodePrimitiveExpression`
* `System.CodeDom.Compiler.CodeDomProvider`
* `System.CodeDom.Compiler.CodeGeneratorOptions`
* `Microsoft.CSharp.CSharpCodeProvider`
* `Microsoft.VisualBasic.VBCodeProvider`

## Additional Documentation

<!-- Links to further documentation. Remove conceptual documentation if not available for the library. -->

* [API documentation](https://learn.microsoft.com/dotnet/api/system.codedom)
* [Compile and generate dynamic source code](https://learn.microsoft.com/dotnet/framework/reflection-and-codedom/dynamic-source-code-generation-and-compilation)

## Feedback & Contributing

<!-- How to provide feedback on this package and contribute to it -->

System.CodeDom is released as open source under the [MIT license](https://licenses.nuget.org/MIT).
Bug reports and contributions are welcome at [the GitHub repository](https://github.com/dotnet/runtime).
10 changes: 1 addition & 9 deletions src/libraries/System.CodeDom/src/System.CodeDom.csproj
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<IsTrimmable>false</IsTrimmable>
<UseCompilerGeneratedDocXmlFile>false</UseCompilerGeneratedDocXmlFile>
<IsPackable>true</IsPackable>
<PackageDescription>Provides types that can be used to model the structure of a source code document and to output source code for that model in a supported language.

Commonly Used Types:
System.CodeDom.CodeObject
System.CodeDom.Compiler.CodeDomProvider
Microsoft.CSharp.CSharpCodeProvider
Microsoft.VisualBasic.VBCodeProvider</PackageDescription>
<PackageDescription>Provides types that can be used to model the structure of a source code document and to output source code for that model in C# or Visual Basic.</PackageDescription>

<!-- TODO https://github.com/dotnet/runtime/issues/90400: Annotate for nullable reference types -->
<Nullable>disable</Nullable>
<NoWarn>$(NoWarn);nullable</NoWarn>
<!-- TODO: Add package README file: https://github.com/dotnet/runtime/issues/99358 -->
<EnableDefaultPackageReadmeFile>false</EnableDefaultPackageReadmeFile>
</PropertyGroup>

<!-- DesignTimeBuild requires all the TargetFramework Derived Properties to not be present in the first property group. -->
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