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Releases: kevinrineer/Saga-Of-The-Goblin-Horde

v1.1.9

11 Feb 05:21
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Version 9 to 11 compatibility test

v 1.1.8

17 Aug 00:39
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Merge branch 'main' of https://github.com/CrezTheHomie/Saga-Of-The-Go…

…blin-Horde

v 1.1.7

08 Jul 23:36
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Release numbers are indeed made up and don't matter, right? Just kidding! This release version is likely going to be the last release and the number matches Swade-Core-Rules' current release version.

If anything breaks in the future, I'll release the bug fixes incrementally.

v 0.2.8

17 Mar 22:48
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Added Armor and Weapons along with their costs to help with character creation. It is but a paltry list of items, but it should be enough for people to create their own characters without needing to refer to the original pdf.

Additionally, updated verbiage to better relate to SWADE instead of Deluxe edition.

The hope of the 0.2.8 release was to make it so that players could start immediately instead of needing to google search older content. The content should be there and ready to use!

v 0.2.7

17 Mar 20:45
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For the moment, I am satisfied with this release.

Potential additions:
Further develop story.
Rolltables for random encounters.
Item tables.
Hiring artists for art assets.

v 0.2.6

17 Mar 19:37
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Removal of art paths and added the necessary world art.

Full Changelog: 0.2.5...0.2.6

v 0.2.5

17 Mar 18:55
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Hopefully this doesn't cause such a weird looking folder structure in the compendium tab.

v 0.2.4

17 Mar 18:43
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Added a utility file that should warn players about not starting with the dependencies. Will see if asking for swade-core-rules as a dependency is a little too much.

v 0.2.3

17 Mar 18:23
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Fixed some typos. Fixed version numbers. Added functionality for updating to the the latest version published on this github.

v 0.2.2

17 Mar 18:01
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Much of the clutter from the module was removed. Playlists were removed because of potential copyright issues and Scenes because they are not ready for release. Compendium-folders dependency added - fixing a bug.

Currently trying to figure out how Foundry's auto update works so that this module can be updated from the client.