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[core] Fix CollisionIndex::featureIntersectsTileBorders() implementation
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pozdnyakov committed Jan 7, 2020
1 parent 975aaa7 commit 1b55ca8
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Showing 2 changed files with 3 additions and 4 deletions.
4 changes: 2 additions & 2 deletions src/mbgl/text/collision_index.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@ inline bool CollisionIndex::isInsideTile(
return x1 >= tileBoundaries[0] && y1 >= tileBoundaries[1] && x2 < tileBoundaries[2] && y2 < tileBoundaries[3];
}

inline bool CollisionIndex::intersectsTileBorders(
inline bool CollisionIndex::overlapsTile(
float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const {
return x1 < tileBoundaries[2] && x2 > tileBoundaries[0] && y1 < tileBoundaries[3] && y2 > tileBoundaries[1];
}
Expand All @@ -108,7 +108,7 @@ bool CollisionIndex::featureIntersectsTileBorders(const CollisionFeature& featur
float px2 = (box.x2 + shift.x) * tileToViewport + projectedPoint.first.x;
float py2 = (box.y2 + shift.y) * tileToViewport + projectedPoint.first.y;

return intersectsTileBorders(px1, py1, px2, py2, tileEdges);
return overlapsTile(px1, py1, px2, py2, tileEdges) && !isInsideTile(px1, py1, px2, py2, tileEdges);
}

std::pair<bool,bool> CollisionIndex::placeFeature(const CollisionFeature& feature,
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3 changes: 1 addition & 2 deletions src/mbgl/text/collision_index.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -54,8 +54,7 @@ class CollisionIndex {
bool isOffscreen(float x1, float y1, float x2, float y2) const;
bool isInsideGrid(float x1, float y1, float x2, float y2) const;
bool isInsideTile(float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const;
bool intersectsTileBorders(
float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const;
bool overlapsTile(float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const;

std::pair<bool,bool> placeLineFeature(const CollisionFeature& feature,
const mat4& posMatrix,
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