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v11.5.1

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11.5.1 July 25, 2024

Bug fixes 🐞

  • Fix local glyph rasterization to ensure the correct Typeface is used.
  • Fix map freezing and huge memory consumption issue when using 3D models.
  • Fix CustomRasterSource rendering when camera shows antimeridian or multiple world copies.
  • Fix shadow rendering issues with FillExtrusionLayer.fillExtrusionCutoffFadeRange.

Dependencies

  • Update gl-native to v11.5.2.