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Extract ActionAndArgs::FromJson into its own class #6351

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203 changes: 203 additions & 0 deletions src/cascadia/TerminalApp/ActionAndArgs.cpp
Original file line number Diff line number Diff line change
@@ -1,11 +1,214 @@
#include "pch.h"
#include "ActionArgs.h"
#include "ActionAndArgs.h"
#include "ActionAndArgs.g.cpp"

// We define everything necessary for the ActionAndArgs class in the header, but
// we still need this file to compile the ActionAndArgs.g.cpp file, and we can't
// just include that file in the header.

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static constexpr std::string_view ActionKey{ "action" };

// This key is reserved to remove a keybinding, instead of mapping it to an action.
static constexpr std::string_view UnboundKey{ "unbound" };

static constexpr std::string_view CopyTextKey{ "copy" };
static constexpr std::string_view PasteTextKey{ "paste" };
static constexpr std::string_view OpenNewTabDropdownKey{ "openNewTabDropdown" };
static constexpr std::string_view DuplicateTabKey{ "duplicateTab" };
static constexpr std::string_view NewTabKey{ "newTab" };
static constexpr std::string_view NewWindowKey{ "newWindow" };
static constexpr std::string_view CloseWindowKey{ "closeWindow" };
static constexpr std::string_view CloseTabKey{ "closeTab" };
static constexpr std::string_view ClosePaneKey{ "closePane" };
static constexpr std::string_view SwitchtoTabKey{ "switchToTab" };
static constexpr std::string_view NextTabKey{ "nextTab" };
static constexpr std::string_view PrevTabKey{ "prevTab" };
static constexpr std::string_view AdjustFontSizeKey{ "adjustFontSize" };
static constexpr std::string_view ResetFontSizeKey{ "resetFontSize" };
static constexpr std::string_view ScrollupKey{ "scrollUp" };
static constexpr std::string_view ScrolldownKey{ "scrollDown" };
static constexpr std::string_view ScrolluppageKey{ "scrollUpPage" };
static constexpr std::string_view ScrolldownpageKey{ "scrollDownPage" };
static constexpr std::string_view SwitchToTabKey{ "switchToTab" };
static constexpr std::string_view OpenSettingsKey{ "openSettings" }; // TODO GH#2557: Add args for OpenSettings
static constexpr std::string_view SplitPaneKey{ "splitPane" };
static constexpr std::string_view ResizePaneKey{ "resizePane" };
static constexpr std::string_view MoveFocusKey{ "moveFocus" };
static constexpr std::string_view FindKey{ "find" };
static constexpr std::string_view ToggleFullscreenKey{ "toggleFullscreen" };

namespace winrt::TerminalApp::implementation
{
// Specifically use a map here over an unordered_map. We want to be able to
// iterate over these entries in-order when we're serializing the keybindings.
// HERE BE DRAGONS:
// These are string_views that are being used as keys. These string_views are
// just pointers to other strings. This could be dangerous, if the map outlived
// the actual strings being pointed to. However, since both these strings and
// the map are all const for the lifetime of the app, we have nothing to worry
// about here.
const std::map<std::string_view, ShortcutAction, std::less<>> ActionAndArgs::ActionNamesMap{
{ CopyTextKey, ShortcutAction::CopyText },
{ PasteTextKey, ShortcutAction::PasteText },
{ OpenNewTabDropdownKey, ShortcutAction::OpenNewTabDropdown },
{ DuplicateTabKey, ShortcutAction::DuplicateTab },
{ NewTabKey, ShortcutAction::NewTab },
{ NewWindowKey, ShortcutAction::NewWindow },
{ CloseWindowKey, ShortcutAction::CloseWindow },
{ CloseTabKey, ShortcutAction::CloseTab },
{ ClosePaneKey, ShortcutAction::ClosePane },
{ NextTabKey, ShortcutAction::NextTab },
{ PrevTabKey, ShortcutAction::PrevTab },
{ AdjustFontSizeKey, ShortcutAction::AdjustFontSize },
{ ResetFontSizeKey, ShortcutAction::ResetFontSize },
{ ScrollupKey, ShortcutAction::ScrollUp },
{ ScrolldownKey, ShortcutAction::ScrollDown },
{ ScrolluppageKey, ShortcutAction::ScrollUpPage },
{ ScrolldownpageKey, ShortcutAction::ScrollDownPage },
{ SwitchToTabKey, ShortcutAction::SwitchToTab },
{ ResizePaneKey, ShortcutAction::ResizePane },
{ MoveFocusKey, ShortcutAction::MoveFocus },
{ OpenSettingsKey, ShortcutAction::OpenSettings },
{ ToggleFullscreenKey, ShortcutAction::ToggleFullscreen },
{ SplitPaneKey, ShortcutAction::SplitPane },
{ UnboundKey, ShortcutAction::Invalid },
{ FindKey, ShortcutAction::Find }
};

using ParseResult = std::tuple<IActionArgs, std::vector<::TerminalApp::SettingsLoadWarnings>>;
using ParseActionFunction = std::function<ParseResult(const Json::Value&)>;

// This is a map of ShortcutAction->function<IActionArgs(Json::Value)>. It holds
// a set of deserializer functions that can be used to deserialize a IActionArgs
// from json. Each type of IActionArgs that can accept arbitrary args should be
// placed into this map, with the corresponding deserializer function as the
// value.
static const std::map<ShortcutAction, ParseActionFunction, std::less<>> argParsers{
{ ShortcutAction::CopyText, winrt::TerminalApp::implementation::CopyTextArgs::FromJson },

{ ShortcutAction::NewTab, winrt::TerminalApp::implementation::NewTabArgs::FromJson },

{ ShortcutAction::SwitchToTab, winrt::TerminalApp::implementation::SwitchToTabArgs::FromJson },

{ ShortcutAction::ResizePane, winrt::TerminalApp::implementation::ResizePaneArgs::FromJson },

{ ShortcutAction::MoveFocus, winrt::TerminalApp::implementation::MoveFocusArgs::FromJson },

{ ShortcutAction::AdjustFontSize, winrt::TerminalApp::implementation::AdjustFontSizeArgs::FromJson },

{ ShortcutAction::SplitPane, winrt::TerminalApp::implementation::SplitPaneArgs::FromJson },

{ ShortcutAction::Invalid, nullptr },
};

// Function Description:
// - Attempts to match a string to a ShortcutAction. If there's no match, then
// returns ShortcutAction::Invalid
// Arguments:
// - actionString: the string to match to a ShortcutAction
// Return Value:
// - The ShortcutAction corresponding to the given string, if a match exists.
static ShortcutAction GetActionFromString(const std::string_view actionString)
{
// Try matching the command to one we have. If we can't find the
// action name in our list of names, let's just unbind that key.
const auto found = ActionAndArgs::ActionNamesMap.find(actionString);
return found != ActionAndArgs::ActionNamesMap.end() ? found->second : ShortcutAction::Invalid;
}

// Method Description:
// - Deserialize an ActionAndArgs from the provided json object or string `json`.
// * If json is a string, we'll attempt to treat it as an action name,
// without arguments.
// * If json is an object, we'll attempt to retrieve the action name from
// its "action" property, and we'll use that name to fine a deserializer
// to precess the rest of the arguments in the json object.
// - If the action name is null or "unbound", or we don't understand the
// action name, or we failed to parse the arguments to this action, we'll
// return null. This should indicate to the caller that the action should
// be unbound.
// - If there were any warnings while parsing arguments for the action,
// they'll be appended to the warnings parameter.
// Arguments:
// - json: The Json::Value to attempt to parse as an ActionAndArgs
// - warnings: If there were any warnings during parsing, they'll be
// appended to this vector.
// Return Value:
// - a deserialized ActionAndArgs corresponding to the values in json, or
// null if we failed to deserialize an action.
winrt::com_ptr<ActionAndArgs> ActionAndArgs::FromJson(const Json::Value& json,
std::vector<::TerminalApp::SettingsLoadWarnings>& warnings)
{
// Invalid is our placeholder that the action was not parsed.
ShortcutAction action = ShortcutAction::Invalid;

// Actions can be serialized in two styles:
// "action": "switchToTab0",
// "action": { "action": "switchToTab", "index": 0 },
// NOTE: For keybindings, the "action" param is actually "command"

// 1. In the first case, the json is a string, that's the
// action name. There are no provided args, so we'll pass
// Json::Value::null to the parse function.
// 2. In the second case, the json is an object. We'll use the
// "action" in that object as the action name. We'll then pass
// the json object to the arg parser, for further parsing.

auto argsVal = Json::Value::null;

// Only try to parse the action if it's actually a string value.
// `null` will not pass this check.
if (json.isString())
{
auto commandString = json.asString();
action = GetActionFromString(commandString);
}
else if (json.isObject())
{
const auto actionVal = json[JsonKey(ActionKey)];
if (actionVal.isString())
{
auto actionString = actionVal.asString();
action = GetActionFromString(actionString);
argsVal = json;
}
}

// Some keybindings can accept other arbitrary arguments. If it
// does, we'll try to deserialize any "args" that were provided with
// the binding.
IActionArgs args{ nullptr };
std::vector<::TerminalApp::SettingsLoadWarnings> parseWarnings;
const auto deserializersIter = argParsers.find(action);
if (deserializersIter != argParsers.end())
{
auto pfn = deserializersIter->second;
if (pfn)
{
std::tie(args, parseWarnings) = pfn(argsVal);
}
warnings.insert(warnings.end(), parseWarnings.begin(), parseWarnings.end());

// if an arg parser was registered, but failed, bail
if (pfn && args == nullptr)
{
return nullptr;
}
}

if (action != ShortcutAction::Invalid)
{
auto actionAndArgs = winrt::make_self<ActionAndArgs>();
actionAndArgs->Action(action);
actionAndArgs->Args(args);

return actionAndArgs;
}
else
{
return nullptr;
}
}

}
5 changes: 5 additions & 0 deletions src/cascadia/TerminalApp/ActionAndArgs.h
Original file line number Diff line number Diff line change
@@ -1,11 +1,16 @@
#pragma once
#include "ActionAndArgs.g.h"
#include "TerminalWarnings.h"
#include "..\inc\cppwinrt_utils.h"

namespace winrt::TerminalApp::implementation
{
struct ActionAndArgs : public ActionAndArgsT<ActionAndArgs>
{
static const std::map<std::string_view, ShortcutAction, std::less<>> ActionNamesMap;
static winrt::com_ptr<ActionAndArgs> FromJson(const Json::Value& json,
std::vector<::TerminalApp::SettingsLoadWarnings>& warnings);

ActionAndArgs() = default;
GETSET_PROPERTY(TerminalApp::ShortcutAction, Action, TerminalApp::ShortcutAction::Invalid);
GETSET_PROPERTY(IActionArgs, Args, nullptr);
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