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Pull requests: mrdoob/three.js
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Fixed shadows not rendering correctly when logarithmicDepthBuffer = t…
#29447
opened Sep 19, 2024 by
PoseidonEnergy
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Editor: Fix default camera replaced by camera on scene
#29403
opened Sep 13, 2024 by
LD2Studio
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WIP: WebGPURenderer support renderBundle object visibility with indirect draw
#29372
opened Sep 9, 2024 by
aardgoose
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Basic support for advanced (property-mangling) minify
#29260
opened Aug 29, 2024 by
AshleyScirra
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WebGPURenderer: Reduce overhead from excessive cache sharing for postprocessing nodes.
TSL
Three.js Shading Language
WebGPU
#29198
opened Aug 21, 2024 by
aardgoose
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Object3D: minimize rotation-quaternion conversions
#29108
opened Aug 10, 2024 by
CodyJasonBennett
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BatchedMesh: Make the transform matrix / texture optional
#29084
opened Aug 8, 2024 by
nkallen
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added homogenous coordinates handling to Vector2.applyMatrix3
#28963
opened Jul 25, 2024 by
OMeyer973
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Examples: Port advanced postprocessing sample to WebGPU
#28962
opened Jul 24, 2024 by
cmhhelgeson
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Draft
6 of 7 tasks
Nodes: Construct clip distances objects in NodeBuilder.
#28915
opened Jul 18, 2024 by
cmhhelgeson
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2 of 3 tasks
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