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Maintenance map editor #511

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IIYAMA12
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@IIYAMA12 IIYAMA12 commented Jul 4, 2024

Fixes:

  • An issue with unloading the edf (which created a lot of lag when stopping the editor resource)
  • Ped armor related (get had to be used instead of set)
  • colpath.lua: Not enough checks for nil values
  • Wrapper func setPlayerBlipSize was not using the size parameter. Not that it really matters, afaik this function was not being used anyway.
  • Making sure that the editor stops edf resources, which didn't do anything before. Although I am not sure how this functionality actually works.
  • A typo in matrix.lua (the file was also used in the resource sirenEdit)
  • Allow the element lock functionality to be used on edf elements
  • Distinct Locked vehicle from Locked selection. I wanted to give it a better name, but the name unselectable didn't fit in the GUI, so I used locked-s instead (When hovering: Locked selection).

@IIYAMA12 IIYAMA12 changed the title Feature maintenance map editor Maintenance map editor Jul 4, 2024
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@Nico8340 Nico8340 left a comment

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Awesome 💯

@Dutchman101 Dutchman101 merged commit 4674fa9 into multitheftauto:master Jul 19, 2024
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5 participants