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editor: Fix EDF custom elements rotation issues on undo/manual Adjustment #546

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Sep 16, 2024
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6 changes: 6 additions & 0 deletions [editor]/move_keyboard/move_keyboard.lua
Original file line number Diff line number Diff line change
Expand Up @@ -404,6 +404,9 @@ function attachElement(element)
posX, posY, posZ = getElementPosition(element)
movementType = MOVEMENT_MOVE

-- Clear the quat rotation when attaching to element
exports.editor_main:clearElementQuat(selectedElement)

if (getElementType(element) == "vehicle") or (getElementType(element) == "object") then
rotX, rotY, rotZ = getElementRotation(element, "ZYX")
elseif (getElementType(element) == "player") or (getElementType(element) == "ped") then
Expand All @@ -420,6 +423,9 @@ function detachElement()
if (selectedElement) then
disable()

-- Clear the quat rotation when detaching from element
exports.editor_main:clearElementQuat(selectedElement)

-- fix for local elements
if not isElementLocal(selectedElement) then
-- sync position/rotation
Expand Down