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crypto: add buffering to randomInt
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tniessen committed Jan 18, 2021
1 parent 568b26a commit 499bed1
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Showing 2 changed files with 95 additions and 25 deletions.
38 changes: 38 additions & 0 deletions benchmark/crypto/randomInt.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
'use strict';

const common = require('../common.js');
const { randomInt } = require('crypto');

const bench = common.createBenchmark(main, {
mode: ['sync', 'async-sequential', 'async-parallel'],
min: [-(2 ** 47) + 1, -10_000, -100],
max: [100, 10_000, 2 ** 47],
n: [1e3, 1e5]
});

function main({ mode, min, max, n }) {
if (mode === 'sync') {
bench.start();
for (let i = 0; i < n; i++)
randomInt(min, max);
bench.end(n);
} else if (mode === 'async-sequential') {
bench.start();
(function next(i) {
if (i === n)
return bench.end(n);
randomInt(min, max, () => {
next(i + 1);
});
})(0);
} else {
bench.start();
let done = 0;
for (let i = 0; i < n; i++) {
randomInt(min, max, () => {
if (++done === n)
bench.end(n);
});
}
}
}
82 changes: 57 additions & 25 deletions lib/internal/crypto/random.js
Original file line number Diff line number Diff line change
Expand Up @@ -179,6 +179,13 @@ function randomFill(buf, offset, size, callback) {
// e.g.: Buffer.from("ff".repeat(6), "hex").readUIntBE(0, 6);
const RAND_MAX = 0xFFFF_FFFF_FFFF;

// Cache random data to use in randomInt. The cache size must be evenly
// divisible by 6 because each attempt to obtain a random int uses 6 bytes.
const randomCache = new FastBuffer(6 * 1024);
let randomCacheOffset = randomCache.length;
let asyncCacheFillInProgress = false;
const asyncCachePendingTasks = [];

// Generates an integer in [min, max) range where min is inclusive and max is
// exclusive.
function randomInt(min, max, callback) {
Expand Down Expand Up @@ -223,33 +230,58 @@ function randomInt(min, max, callback) {
// than or equal to 0 and less than randLimit.
const randLimit = RAND_MAX - (RAND_MAX % range);

if (isSync) {
// Sync API
while (true) {
const x = randomBytes(6).readUIntBE(0, 6);
if (x >= randLimit) {
// Try again.
continue;
}
return (x % range) + min;
// If we don't have a callback, or if there is still data in the cache, we can
// do this synchronously, which is super fast.
while (isSync || (randomCacheOffset < randomCache.length)) {
if (randomCacheOffset === randomCache.length) {
// This might block the thread for a bit, but we are in sync mode.
randomFillSync(randomCache);
randomCacheOffset = 0;
}

const x = randomCache.readUIntBE(randomCacheOffset, 6);
randomCacheOffset += 6;

if (x < randLimit) {
const n = (x % range) + min;
if (isSync) return n;
process.nextTick(callback, undefined, n);
return;
}
} else {
// Async API
const pickAttempt = () => {
randomBytes(6, (err, bytes) => {
if (err) return callback(err);
const x = bytes.readUIntBE(0, 6);
if (x >= randLimit) {
// Try again.
return pickAttempt();
}
const n = (x % range) + min;
callback(null, n);
});
};

pickAttempt();
}

// At this point, we are in async mode with no data in the cache. We cannot
// simply refill the cache, because another async call to randomInt might
// already be doing that. Instead, queue this call for when the cache has
// been refilled.
asyncCachePendingTasks.push({ min, max, callback });
asyncRefillRandomIntCache();
}

function asyncRefillRandomIntCache() {
if (asyncCacheFillInProgress)
return;

asyncCacheFillInProgress = true;
randomFill(randomCache, (err) => {
asyncCacheFillInProgress = false;

const tasks = asyncCachePendingTasks;
const errorReceiver = err && tasks.shift();
if (!err)
randomCacheOffset = 0;

// Restart all pending tasks. If an error occurred, we only notify a single
// callback (errorReceiver) about it. This way, every async call to
// randomInt has a chance of being successful, and it avoids complex
// exception handling here.
for (const { min, max, callback } of tasks.splice(0, tasks.length))
randomInt(min, max, callback);

// This is the only call that might throw, and is therefore done at the end.
if (errorReceiver)
errorReceiver.callback(err);
});
}


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