Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active" #24745
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The goal of the aforementioned change was to handle an edge case discovered during work on note lock, wherein it was determined that on stable hit circles would block input from reaching objects underneath them. However, the change mentioned above did that too hard and caused overlaps to also be blocked even long past a hit circle has been faded out.
Revert the change pending further (and more careful) investigation.