Neon-specific 3d calibration parameters #2308
Merged
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The 3d calibration assumes an initial translation of the eyeball centers relative to the scene camera. Since Neon has a different scene camera placement relative to the eyes, the result is worse when using the Pupil Core translation values with Neon hardware.
This PR introduces a new gazer class that uses translation values optimized for Neon.
To use it, select
3D Neon
asGaze Mapping
method in theCalibration
menu.Bundle: https://github.com/pupil-labs/pupil/actions/runs/4135338823