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0.21.0

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@misternebula misternebula released this 18 Aug 11:48
· 1056 commits to master since this release
b1768e7

New Features :

  • Multiplayer and singleplayer saves are now separated - you can choose to copy singleplayer saves to multiplayer, start a new multiplayer save, continue the existing, etc.
  • Items are now synced when joining a server when they have already been moved, picked up, etc.
  • Fixed an entrance to a certain location when joining mid-game.
  • Added Portuguese (Brazil) localization.
  • Partially made currently active character dialogue work when joining mid-game.

Bug Fixes :

  • Fixed a softlock when loading into a late-game area.
  • Stopped electrical hazards from electrocuting the entire planet.
  • Fixed (and rewrote) light sensors.
  • Fixed certain DLC rooms.
  • Stopped error spam caused by the model ship in a late-game area.
  • Fixed some errors relating to waking up when joining a new server.
  • Fixed not being able to open the map sometimes.
  • Fixed animation errors when joining a game.
  • Fixed a certain DLC elevator.
  • Updated some ship/respawn checks to count the ship as destroyed if it flew into the sun.
  • Fixed a sequence in a late-game area.
  • Fixed player suits not showing properly in a late-game area.

Changes :

  • Updated QSBShipHull to correctly send it's initial state to only one player.
  • Simplified animation code.
  • Updated/fixed the player HUD/map markers so they don't show when their player is in certain states/areas.
  • Updated time sync to also sync time remaining in the loop. This should fix some issues with certain areas/actions that extend the loop.