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raidboss: add p12s superchain2b #5625

Merged
merged 3 commits into from
Jun 30, 2023
Merged

raidboss: add p12s superchain2b #5625

merged 3 commits into from
Jun 30, 2023

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wexxlee
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@wexxlee wexxlee commented Jun 28, 2023

Has been tested in game and in emulator, but could use some additional validation and feedback, particularly on alert timings and collisions.

One odd thing is that for the Sample Tiles combatants/triggers, the trigger works fine in game, but the emulator never return position data (via getCombatants) for the tiles.

@quisquous quisquous merged commit 33a1000 into quisquous:main Jun 30, 2023
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github-actions bot pushed a commit that referenced this pull request Jun 30, 2023
Has been tested in game and in emulator, but could use some additional
validation and feedback, particularly on alert timings and collisions.

One odd thing is that for the Sample Tiles combatants/triggers, the
trigger works fine in game, but the emulator never return position data
(via getCombatants) for the tiles. 33a1000
github-actions bot pushed a commit that referenced this pull request Jun 30, 2023
Has been tested in game and in emulator, but could use some additional
validation and feedback, particularly on alert timings and collisions.

One odd thing is that for the Sample Tiles combatants/triggers, the
trigger works fine in game, but the emulator never return position data
(via getCombatants) for the tiles. 33a1000
github-actions bot pushed a commit to SiliconExarch/cactbot that referenced this pull request Jun 30, 2023
Has been tested in game and in emulator, but could use some additional
validation and feedback, particularly on alert timings and collisions.

One odd thing is that for the Sample Tiles combatants/triggers, the
trigger works fine in game, but the emulator never return position data
(via getCombatants) for the tiles. 33a1000
github-actions bot pushed a commit to SiliconExarch/cactbot that referenced this pull request Jun 30, 2023
Has been tested in game and in emulator, but could use some additional
validation and feedback, particularly on alert timings and collisions.

One odd thing is that for the Sample Tiles combatants/triggers, the
trigger works fine in game, but the emulator never return position data
(via getCombatants) for the tiles. 33a1000
@wexxlee wexxlee deleted the p12s-superchain2b branch July 1, 2023 03:24
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2 participants