An Asteroids clone for the Pimoroni PicoSystem, based on the visuals of Hyperoid by Edward Hutchins.
Uses the blit32 engine, and thus can be built for the pico, web (using emscripten) and Mac/Linux.
If you want to play on the web or download the .uf2
for the PicoSystem, head to itch.io.
Thanks rn
for all the help with C++. Anything that looks wonky is because I didn't ask or ignored his advice.
Here is a short video of gameplay with the Mac build. The web version looks pretty much the same, and the Pico version is just a portable, really small one. You can see a picture of the endgame screen below the video.
Roids-gameplay.mov
Follow the instructions of the blit32 SDK depending on your target platform. Blit32 supports web, Mac, Linux, Windows. The Pico instructions are here.
The TL;DR of all the options will be something like:
- Install the Python libraries used as helpers during
cmake
, and if using a virtual environment, go into it. - Configure the path (or settings to always download) the Pico SDK, if building for the Pico.
- Create a build folder and go into it.
cmake ..
This only needs to be done pretty much once if the cmake config does not change. For emscripten, it will be withemcmake
.make -j 8
with some additional flags depending on the target.