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Model-based tracking (Edge-tracking and Kanade–Lucas–Tomasi feature tracking) in Unity using ViSP: Part of Google Summer of Code 2018 with ViSP (INRIA)

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ViSP Model-Based tracking in Unity

  • Check the video demonstration on YouTube: https://youtu.be/uBRZQMREi-E
  • Pose estimation is done using AprilTag.
  • Set the camera resolution, camera parameters and tracker type in the inspector window (Plane gameobject).
  • Select visibility of edges (all or only those which are visible)
  • For the Augmented Reality project using AprilTag, check the repository here: https://github.com/lagadic/visp_unity

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Model-based tracking (Edge-tracking and Kanade–Lucas–Tomasi feature tracking) in Unity using ViSP: Part of Google Summer of Code 2018 with ViSP (INRIA)

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