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Version bump
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redomar committed Feb 16, 2024
1 parent e662bcb commit 777a722
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion pom.xml
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.redomar.game</groupId>
<artifactId>javagame</artifactId>
<version>Alpha 1.8.6</version>
<version>Alpha 1.8.7</version>
<description>JavaGame is a game project that have been working on since May 2013. I have added many features to the game over the last year and I plan on adding even more features. This game is purely for my own sake to practice my skills in Java.</description>
<url>https://github.com/redomar/JavaGame</url>
<inceptionYear>2013</inceptionYear>
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4 changes: 2 additions & 2 deletions src/com/redomar/game/Game.java
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Expand Up @@ -37,7 +37,7 @@ public class Game extends Canvas implements Runnable {
// Setting the size and name of the frame/canvas
@Serial
private static final long serialVersionUID = 1L;
private static final String game_Version = "v1.8.6 Alpha";
private static final String game_Version = "v1.8.7 Alpha";
private static final int SCALE = 100;
private static final int WIDTH = 3 * SCALE;
private static final int SCREEN_WIDTH = WIDTH * 2;
Expand All @@ -54,7 +54,7 @@ public class Game extends Canvas implements Runnable {
private static boolean npc = false; // Non-player character (NPC) initialized to non-existing
private static int map = 0; // Map of the level, initialized to map default map
private static int shirtCol; // The colour of the character's shirt
private static int faceCol; // The colour (ethnicizty) of the character (their face)
private static int faceCol; // The colour (ethnicity) of the character (their face)
private static int fps; // The frame rate (frames per second), frequency at which images are displayed on the canvas
private static int tps; // The ticks (ticks per second), unit measure of time for one iteration of the game logic loop.
private static int steps;
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