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Add keep a changelog format for v1.1.x-v1.0.x-v0.9.x series.
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raoulvdberge committed Jun 30, 2023
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143 changes: 0 additions & 143 deletions CHANGELOG-old.md
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# Refined Storage Changelog

### 1.1.3

- Fixed some clients not starting up due to too many Disk Drive model permutations (raoulvdberge)

### 1.1.2

- Added recipe transfer handler for Solderer (way2muchnoise)
- It is now possible to start a crafting task even if the crafting preview says you can't (raoulvdberge)
- Fixed crash with JEI when changing screens in autocrafting (raoulvdberge)
- Fixed not being able to start autocrafting in other dimensions with Network Transmitter / Network Receivers (
raoulvdberge)
- Fixed JEI overlay disappearing now and again (raoulvdberge)
- Fixed Detector hitbox (raoulvdberge)

### 1.1.1

- Fixed crash on servers (raoulvdberge)

### 1.1

- New art by CyanideX (CyanideX)
- Added crafting preview screen (way2muchnoise)
- Added max crafting task depth (raoulvdberge)
- Added helpful tooltips to Solderer and Processing Pattern Encoder (raoulvdberge)
- Every machine now compares on damage and NBT by default (raoulvdberge)
- Updated JEI, fixes crashes (way2muchnoise)
- Fixed crash with Disk Manipulator (way2muchnoise)
- Fixed autocrafting not giving back byproducts (raoulvdberge)
- Detector amount text field doesn't autoselect anymore (raoulvdberge)

### 1.0.5

- Fixed crafting a complex item causes the process to flow off the Crafting Monitor's GUI (raoulvdberge)
- Fixed shift clicking from Grid when player inventory is full throwing items in the world (raoulvdberge)
- Importer now takes a Destruction Core, and Exporter a Construction Core (raoulvdberge)
- Added Disk Manipulator (way2muchnoise)
- Added ingame config (way2muchnoise)
- Added the ability to see the output of a Pattern by holding shift (raoulvdberge)
- When a machine is in use by a crafting pattern, inserting of items from other patterns will be avoided (raoulvdberge)
- Exporter in fluid mode and Fluid Interface no longer duplicates fluids that are less than 1 bucket (raoulvdberge)
- Changed default Grid sorting type to quantity (raoulvdberge)
- Updated Dutch translation (raoulvdberge)
- Updated Chinese translation (TartaricAcid)

### 1.0.4

- Fixed lag caused by Crafter (raoulvdberge)

### 1.0.3

- Fixed item loading issue (raoulvdberge)
- Added integration for Forge energy (raoulvdberge)
- Solderer now accepts items from any side, allowing easier automation (raoulvdberge)
- Solderer is now intelligent about items in slots, and will only accept an item if it is part of a recipe (
raoulvdberge)
- Changed recipe for upgrades in the Solderer, they now just take 1 of the unique item instead of 2, using redstone
instead (raoulvdberge)
- Fixed fluid autocrafting scheduling too much crafting tasks for buckets (raoulvdberge)
- Fixed blocks in hand facing wrong direction (raoulvdberge)
- Updated to Forge 2088 (raoulvdberge)

### 1.0.2

- Fixed processing patterns not handling item insertion sometimes (raoulvdberge)
- Removed crafting task limit in crafting start GUI (raoulvdberge)
- +64 in crafting start GUI now gives 64 from the first time instead of 65 (raoulvdberge)

### 1.0.1

- Fixed advanced tooltips showing in Grid when not configured to do so (raoulvdberge)
- Added "autocrafting mode" in Detector, to check if an item is being crafted. If no item is specified, it'll emit a
signal if anything is crafting (raoulvdberge)
- Added an option for the Crafter to trigger autocrafting with a redstone signal (raoulvdberge)
- Optimized crafting pattern loading (raoulvdberge)
- Updated to Forge 2084 (raoulvdberge)

### 1.0

**NOTE:** Due to the new crafting system, all Crafting Patterns made before 1.0 have to be re-made.

- Implemented multithreaded autocrafting (raoulvdberge)
- Processing patterns now hold their items back for pushing until all the required items are gathered from the system (
raoulvdberge)
- Fixed item and fluid storage stored count having incorrect values at times (raoulvdberge)
- Reworked Crafting Monitor GUI (raoulvdberge)
- Fixed problems relating to Crafting Upgrade (scheduling a task wrongly, blocking other tasks, etc) (raoulvdberge)
- Interface now supports Crafting Upgrade (raoulvdberge)
- When shift clicking a recipe in the Crafting Grid, the player inventory is now leveraged as well (raoulvdberge)
- Fixed machines breaking on long distances (raoulvdberge)
- Fixed Controller rebuilding network graph on energy change (raoulvdberge)
- Fixed fluids not caring about NBT tags (raoulvdberge)
- Fixed fluids that have less than 1 bucket stored render only partly in Fluid Grid (raoulvdberge)
- Fixed Fluid Interface voiding bucket when shift clicking to out slot (raoulvdberge)
- Fixed wrong machine connection logic (raoulvdberge)
- Updated to Forge 2077 (raoulvdberge)

### 0.9.4

- Little fixes in German translation (ThexXTURBOXx)
- Fixed mod not working without JEI (raoulvdberge)
- Reverted network changes that caused buggy behavior (raoulvdberge)
- Reduced explosion radius when multiple controllers are connected to the same network (raoulvdberge)

### 0.9.3

- Updated German translation for Fluid Storage (0blu)
- Updated Dutch translation for Fluid Storage (raoulvdberge)
- Added Chinese translation (TartaricAcid)
- Added Crafting Tweaks integration (blay09)
- Reworked storage network code, should fix weird machine disconnection issues (raoulvdberge)
- Fixed that the Fluid Storage Disk recipe returns an invalid disk (raoulvdberge)

### 0.9.2

**Bugfixes**

- Fixed not being able to take out items from Wireless Grid cross-dimensionally

### 0.9.1

**Bugfixes**

- Fixed server crash with Grid

### 0.9

**Bugfixes**

- Fixed crash with Grid
- Fixed Grid Filter only updating the Grid when reopening the GUI
- Fixed Wireless Grid not working cross dimensionally
- Fixed Grid not displaying items after changing redstone mode
- Fixed Wireless Transmitter crashing when it is transmitting to a removed dimension
- Fixed disassembling stacked Storage Blocks only returns 1 set of items
- Priority field and detector amount field can now display 4 digits at a time

**Features**

- Added fluid storage
- Added Russian translation by CorwinTheCat
- Energy usage of Wireless Grid is now configurable
- Wireless Transmitters can now only be placed on Cable

### 0.8.20

**Bugfixes**
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215 changes: 215 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -2399,3 +2399,218 @@ to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
### Changed

- First beta release for v1.2.0, featuring a new autocrafting system.

## [v1.1.3] - 2016-10-07

### Fixed

- Fixed some clients not starting up due to too many Disk Drive model permutations.

## [v1.1.2] - 2016-10-03

### Added

- Added recipe transfer handler for Solderer.

### Changed

- It is now possible to start a crafting task even if the crafting preview says you can't.

### Fixed

- Fixed crash with JEI when changing screens in autocrafting.
- Fixed not being able to start autocrafting in other dimensions with Network Transmitter / Network Receivers.
- Fixed JEI overlay disappearing now and again.
- Fixed Detector hitbox.

## [v1.1.1] - 2016-09-28

### Fixed

- Fixed crash on servers.

## [v1.1.0] - 2016-09-28

### Added

- New art by CyanideX.
- Added crafting preview screen.
- Added max crafting task depth.
- Added helpful tooltips to Solderer and Processing Pattern Encoder.

### Changed

- Every machine now compares on damage and NBT by default.
- Updated JEI, fixes crashes.
- Detector amount text field doesn't autoselect anymore.

### Fixed

- Fixed crash with Disk Manipulator.
- Fixed autocrafting not giving back byproducts.

## [v1.0.5] - 2016-09-21

### Added

- Importer now takes a Destruction Core, and Exporter a Construction Core.
- Added Disk Manipulator.
- Added ingame config.
- Added the ability to see the output of a Pattern by holding shift.
- Exporter in fluid mode and Fluid Interface no longer duplicates fluids that are less than 1 bucket.

### Changed

- Changed default Grid sorting type to quantity.
- Updated Dutch translation.
- Updated Chinese translation.
- When a machine is in use by a crafting pattern, inserting of items from other patterns will be avoided.

### Fixed

- Fixed crafting a complex item causes the process to flow off the Crafting Monitor's GUI.
- Fixed shift clicking from Grid when player inventory is full throwing items in the world.

## [v1.0.4] - 2016-09-17

### Fixed

- Fixed lag caused by Crafter.

## [v1.0.3] - 2016-09-17

### Added

- Added integration for Forge energy.

### Changed

- Solderer now accepts items from any side, allowing easier automation.
- Solderer is now intelligent about items in slots, and will only accept an item if it is part of a recipe.
- Changed recipe for upgrades in the Solderer, they now just take 1 of the unique item instead of 2, using redstone instead.
- Updated to Forge 2088.

### Fixed

- Fixed item loading issue.
- Fixed fluid autocrafting scheduling too much crafting tasks for buckets.
- Fixed blocks in hand facing wrong direction.

## [v1.0.2] - 2016-09-14

### Changed

- +64 in crafting start GUI now gives 64 from the first time instead of 65.

### Fixed

- Fixed processing patterns not handling item insertion sometimes.

### Removed

- Removed crafting task limit in crafting start GUI.

## [v1.0.1] - 2016-09-13

### Added

- Added "autocrafting mode" in Detector, to check if an item is being crafted. If no item is specified, it'll emit a signal if anything is crafting.
- Added an option for the Crafter to trigger autocrafting with a redstone signal.

### Changed

- Updated to Forge 2084.

### Fixed

- Fixed advanced tooltips showing in Grid when not configured to do so.
- Optimized crafting pattern loading.

## [v1.0.0] - 2016-09-12

### Added

- Interface now supports Crafting Upgrade.
- Implemented multithreaded autocrafting.

### Changed

- Processing patterns now hold their items back for pushing until all the required items are gathered from the system.
- Reworked Crafting Monitor GUI.
- When shift clicking a recipe in the Crafting Grid, the player inventory is now leveraged as well.
- Updated to Forge 2077.
- Due to the new crafting system, all Crafting Patterns made before 1.0 have to be re-made.

### Fixed

- Fixed item and fluid storage stored count having incorrect values at times.
- Fixed problems relating to Crafting Upgrade (scheduling a task wrongly, blocking other tasks, etc).
- Fixed machines breaking on long distances.
- Fixed Controller rebuilding network graph on energy change.
- Fixed fluids not caring about NBT tags.
- Fixed fluids that have less than 1 bucket stored render only partly in Fluid Grid.
- Fixed Fluid Interface voiding bucket when shift clicking to out slot.
- Fixed wrong machine connection logic.

## [v0.9.4-beta] - 2016-08-27

### Changed

- Reduced explosion radius when multiple controllers are connected to the same network.

### Fixed

- Fixed mod not working without JEI.
- Little fixes in German translation.
- Reverted network changes that caused buggy behavior.

## [v0.9.3-beta] - 2016-08-26

### Added

- Added Chinese translation.
- Added Crafting Tweaks integration.

### Changed

- Updated German translation for Fluid Storage.
- Updated Dutch translation for Fluid Storage.
- Reworked storage network code, should fix weird machine disconnection issues.

### Fixed

- Fixed that the Fluid Storage Disk recipe returns an invalid disk.

## [v0.9.2-beta] - 2016-08-25

### Fixed

- Fixed not being able to take out items from Wireless Grid cross-dimensionally.

## [v0.9.1-beta] - 2016-08-24

### Fixed

- Fixed server crash with Grid.

## [v0.9.0-beta] - 2016-08-24

### Added

- Added fluid storage.
- Added Russian translation.

### Changed

- Energy usage of Wireless Grid is now configurable.
- Wireless Transmitters can now only be placed on Cable.
- Priority field and detector amount field can now display 4 digits at a time.

### Fixed

- Fixed crash with Grid.
- Fixed Grid Filter only updating the Grid when reopening the GUI.
- Fixed Wireless Grid not working cross dimensionally.
- Fixed Grid not displaying items after changing redstone mode.
- Fixed Wireless Transmitter crashing when it is transmitting to a removed dimension.
- Fixed disassembling stacked Storage Blocks only returns 1 set of items.

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