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removed servererror, improved logging #2147

Merged
merged 7 commits into from
Sep 19, 2024
Merged

removed servererror, improved logging #2147

merged 7 commits into from
Sep 19, 2024

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drazisil
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@drazisil drazisil commented Sep 17, 2024

Summary by CodeRabbit

  • New Features

    • Enhanced logging output with improved readability.
    • Introduced new exports for CastanetResponse, generateShardList, and other functions to improve modularity and functionality.
  • Bug Fixes

    • Simplified error handling by replacing ServerError with standard Error, improving clarity in error reporting across multiple components.
  • Documentation

    • Updated logging configuration to use ServerLogger for better type safety and clarity.
  • Refactor

    • Streamlined error handling and logging mechanisms throughout the codebase, enhancing maintainability.
    • Adjusted type definitions for logging parameters to improve specificity.
  • Chores

    • Removed unused imports and dependencies related to ServerError.
    • Updated TypeScript configuration to include additional file patterns for compilation.

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deepsource-io bot commented Sep 17, 2024

Here's the code health analysis summary for commits 8416a0d..6a6809f. View details on DeepSource ↗.

Analysis Summary

AnalyzerStatusSummaryLink
DeepSource JavaScript LogoJavaScript❌ Failure
❗ 260 occurences introduced
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Commits

Files that changed from the base of the PR and between c334eb6 and 6a6809f.

Walkthrough

Walkthrough

The changes encompass modifications across various files, primarily focusing on error handling and logging mechanisms. The custom ServerError class has been replaced with standard JavaScript Error objects in multiple locations, simplifying error handling. Additionally, logging has been refined with the introduction of ServerLogger, enhancing type specificity. Import statements have been updated for better modularity, and new dependencies related to logging have been added. Overall, these changes aim to streamline error reporting and improve the structure of the codebase.

Changes

File(s) Change Summary
Makefile Updated start target to pipe output through pnpx pino-pretty for improved log readability.
instrument.mjs Removed debug: true from Sentry initialization, reducing verbosity in production logging.
package.json Added dependencies: pino-pretty, rusty-motors-patch, rusty-motors-shard.
packages/cli/ConsoleThread.ts Replaced ServerError import with standard Error for error handling.
packages/gateway/src/GatewayServer.ts Updated error handling to use standard Error instead of ServerError; modified import path for receivePersonaData.
packages/gateway/src/index.ts Removed ServerError in favor of standard Error for socket connection errors.
packages/lobby/src/handlers/_setMyUserData.ts Changed logger type to ServerLogger and refined error handling.
packages/lobby/src/handlers/encryptedCommand.ts Updated logger type to ServerLogger and simplified error handling.
packages/lobby/src/handlers/handleGetMiniUserList.ts Changed logger type to ServerLogger and refined error handling.
packages/lobby/src/handlers/handleSendMiniRiffList.ts Updated logger type to ServerLogger and improved error handling.
packages/lobby/src/handlers/requestConnectGameServer.ts Simplified error handling by replacing ServerError with standard Error.
packages/persona/src/_gameLogout.ts Changed logger type to ServerLogger.
packages/persona/src/_getFirstBuddy.ts Updated logger type to ServerLogger.
packages/persona/src/_selectGamePersona.ts Changed logger type to ServerLogger.
packages/shared/src/interfaces.ts Updated ServiceArgs interface to use ServerLogger.
packages/shared/src/ServerError.ts Removed custom ServerError class entirely.
packages/shared/src/ServerMessage.ts Updated error handling in deserialize method to use standard Error.

Possibly related issues

Possibly related PRs

Suggested labels

size/L

🐰 In the code we hop and play,
Errors simplified, hooray!
Logs now clear, no more fuss,
With every change, we build our trust.
From ServerErrors we now break free,
A better code for you and me! 🐇✨


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Caution

Inline review comments failed to post

Actionable comments posted: 89

Outside diff range and nitpick comments (21)
packages/patch/index.ts (1)

1-1: Consider adding documentation for CastanetResponse

Ensure that CastanetResponse is well-documented to assist other developers in understanding its purpose and how to use it when importing from this module.

packages/persona/src/_gameLogout.ts (1)

Line range hint 14-23: Fix mismatched quotation marks in log.debug statements

In the log.debug statements, there are mismatched quotation marks: the template literals start with a backtick (`) but include a trailing single quote ('), which could lead to syntax errors or unintended string contents. Ensure that the template literals use matching backticks and remove the stray single quotes.

Apply this diff to correct the log messages:

  log.debug(
-    `NPSMsg request object from _npsLogoutGameUser',
+    `NPSMsg request object from _npsLogoutGameUser`,
      ${JSON.stringify({
          NPSMsg: requestPacket.toString(),
      })},
  );

  // ...

  log.debug(
-    `NPSMsg response object from _npsLogoutGameUser',
+    `NPSMsg response object from _npsLogoutGameUser`,
      ${JSON.stringify({
          NPSMsg: responsePacket.toString(),
      })},
  );

Also applies to: 28-37

packages/lobby/src/handlers/_setMyUserData.ts (1)

Line range hint 22-23: Avoid logging sensitive user information directly

Logging user IDs can expose personally identifiable information (PII). Consider anonymizing or omitting user identifiers in logs to enhance privacy.

packages/persona/src/_selectGamePersona.ts (2)

Line range hint 7-14: Update JSDoc @param annotation for log to match the new type

The @param annotation for the log parameter still references import("pino").Logger, but the log parameter type has been updated to ServerLogger. This inconsistency may lead to confusion or incorrect type checking.

Apply this diff to update the JSDoc:

 /**
  * Selects a game persona and marks it as in use
  * @param {object} args
  * @param {string} args.connectionId
  * @param {LegacyMessage} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "LoginServer" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "PersonaServer" })]
  * @returns {Promise<{
  *  connectionId: string,
  *  messages: SerializedBufferOld[],
  * }>}
  */

26-26: Remove the optional modifier ? for log in the type definition

Since the log parameter has a default value, it will always have a value when the function is called. Marking it as optional with ? is unnecessary and can be removed for clarity.

Apply this diff to the type definition:

 }: {
     connectionId: string;
     message: LegacyMessage;
-    log?: ServerLogger;
+    log: ServerLogger;
 }): Promise<{
packages/shared/src/messageFactory.ts (1)

58-58: Consider updating the error message for clarity

Since Size is a static getter property, consider changing the error message to reflect that it is a property, not a method.

Apply this diff to update the error message:

- throw new Error("Method 'Size' must be implemented.");
+ throw new Error("Property 'Size' must be implemented.");
packages/lobby/src/MiniRiffMessage.ts (2)

25-25: Remove redundant JSDoc @param annotation

Since TypeScript provides type information, the JSDoc @param {MiniRiffInfo} riff is redundant. Consider removing it to simplify the code.

Apply this diff to remove the redundant annotation:

-    /** @param {MiniRiffInfo} riff */
     addRiff(riff: MiniRiffInfo) {
         this._riffList.push(riff);
     }

83-83: Use new keyword when creating Error objects

When creating Error objects, it's best practice to use the new keyword. Change Error("Riff name is too long") to new Error("Riff name is too long").

Apply this diff:

-                throw Error("Riff name is too long");
+                throw new Error("Riff name is too long");
packages/persona/src/_getFirstBuddy.ts (1)

Line range hint 1-16: Define an interface for the function parameters to improve clarity

Consider creating a dedicated interface for the function parameters to enhance readability and maintainability. This approach centralizes the parameter definitions and can prevent potential mismatches between the destructured parameters and their types.

Here's how you can define an interface for the parameters:

interface GetFirstBuddyParams {
    connectionId: string;
    message: LegacyMessage;
    log?: ServerLogger;
}

export async function _getFirstBuddy({
    connectionId,
    message,
    log = getServerLogger({
        module: "PersonaServer",
    }),
}: GetFirstBuddyParams): Promise<{
    connectionId: string;
    messages: SerializedBufferOld[];
}> {
    // ...
}
packages/shard/src/index.ts (1)

93-96: Add logging for better error observability.

Consider logging the errors before throwing them to aid in debugging and monitoring, especially if the exceptions might be caught and handled silently elsewhere.

For example:

 catch (error) {
     const err = Error(`Error reading public key file: ${String(error)}`);
+    console.error(err);
     err.cause = error;
     throw err;
 }

Repeat this addition in the handleGetCert function as well.

packages/gateway/src/web.ts (1)

Line range hint 94-112: Ensure config.host is defined before using it in route handlers

In the route handlers for /ShardList/, /cert, /key, and /registry, config.host is used without verifying if it is defined. If config.host is undefined, this could lead to runtime errors or unintended behavior.

Apply this diff to add checks ensuring config.host is defined:

 webServer.get("/ShardList/", (_request, reply) => {
     const config = getServerConfiguration({});
+    if (!config.host) {
+        reply.status(500);
+        return reply.send("Server configuration error: 'host' is not defined");
+    }
     return reply.send(generateShardList(config.host));
 });

 webServer.get("/cert", (_request, reply) => {
     const config = getServerConfiguration({});
+    if (!config.host) {
+        reply.status(500);
+        return reply.send("Server configuration error: 'host' is not defined");
+    }
     return reply.send(handleGetCert(config));
 });

 webServer.get("/key", (_request, reply) => {
     const config = getServerConfiguration({});
+    if (!config.host) {
+        reply.status(500);
+        return reply.send("Server configuration error: 'host' is not defined");
+    }
     return reply.send(handleGetKey(config));
 });

 webServer.get("/registry", (_request, reply) => {
     const config = getServerConfiguration({});
+    if (!config.host) {
+        reply.status(500);
+        return reply.send("Server configuration error: 'host' is not defined");
+    }
     return reply.send(handleGetRegistry(config));
 });
packages/shared/src/MessageBufferOld.ts (1)

90-90: Remove unnecessary trailing commas in function calls

There is a trailing comma after the error message string in the throw statements, which is unnecessary and can be removed to enhance code readability.

Apply this diff to remove the trailing commas:

-                throw new Error(
-                    `Buffer length ${buffer.length} is too short to deserialize`,
-                );
+                throw new Error(
+                    `Buffer length ${buffer.length} is too short to deserialize`
+                );

Apply the same change to the throw statements at lines 101 and 106.

Also applies to: 101-101, 106-106

packages/lobby/src/handlers/requestConnectGameServer.ts (2)

69-69: Enhance error message with additional context

The error message at line 69, "No personas found.", lacks specific details that could aid in debugging. Including the userId from inboundMessage will provide more clarity.

Consider updating the error message:

-const err = new Error("No personas found.");
+const err = new Error(`No personas found for userId ${inboundMessage._userId}.`);

84-84: Improve consistency and informativeness of error messages

The error message at line 84 could be more descriptive. Including the customerId provides better insight into which customer's session keys couldn't be fetched.

Update the error message for clarity:

-throw new Error("Error fetching session keys!");
+throw new Error(`Error fetching session keys for customerId ${customerId}!`);
packages/transactions/src/EntryFeePurseMessage.ts (2)

Line range hint 38-38: Correct buffer size calculation in serialize method

There's a discrepancy in the serialize method's buffer size calculation. The neededSize is calculated using this._purseEntries.length * 563, whereas each PurseEntry is 8 bytes as per the size() method. This inconsistency can lead to buffer overflow or insufficient allocation.

Apply this diff to fix the buffer size calculation:

-        const neededSize = 5 + this._purseEntries.length * 563;
+        const neededSize = 5 + this._purseEntries.length * 8;

Line range hint 59-59: Update comment to reflect correct variable and offset calculation

The comment references _lobbyList and an offset calculation with 563, which seems outdated or incorrect. It should reference _purseEntries and use the correct offset based on the entries' size.

Apply this diff to update the comment:

-            // offset is now 4 + this._lobbyList.length * 563
+            // offset is now 5 + this._purseEntries.length * 8
packages/lobby/src/internal.ts (1)

149-149: Consider Logging the Original Error Before Re-throwing

To aid in debugging, log the original error before throwing the new one. This ensures that the stack trace and error details are captured in the logs.

Apply this suggested change:

+        log.error(error, 'Error occurred while handling lobby data');
         throw new Error(
             `Error handling lobby data: ${String(error)}`,
             { cause: error }
         );
packages/persona/src/internal.ts (2)

295-295: Use 'new Error' when throwing errors

At line 295, consider using new Error when throwing errors for consistency and clarity.

Apply this diff:

             // We do not yet support this message code
-            throw Error(
+            throw new Error(
                 `UNSUPPORTED_MESSAGECODE: ${inboundMessage._header.id}`,
             );

Line range hint 302-303: Correct the typo in the log message

There's a typo in the debug log message: 'Leaving receivePersonaDatadleData' should be 'Leaving receivePersonaData'.

Apply this diff to correct the typo:

     try {
         const result = await supportedHandler.handler({
             connectionId,
             message: inboundMessage,
             log,
         });
         log.debug(`Returning with ${result.messages.length} messages`);
-        log.debug("Leaving receivePersonaDatadleData");
+        log.debug("Leaving receivePersonaData");
         return result;
     } catch (error) {
packages/shared/src/RawMessage.ts (2)

21-23: Use 'new' keyword when throwing an Error

In TypeScript, it's a best practice to use throw new Error(message) when throwing an error to ensure a new Error instance is created.

Apply this diff to improve consistency:

-                throw Error(
+                throw new Error(

27-29: Use 'new' keyword when throwing an Error

Consistently use new when throwing errors to instantiate a new Error object.

Apply this diff:

-                throw Error(
+                throw new Error(
Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 77da40a and a8a8397.

Files ignored due to path filters (1)
  • pnpm-lock.yaml is excluded by !**/pnpm-lock.yaml
Files selected for processing (56)
  • Makefile (1 hunks)
  • instrument.mjs (0 hunks)
  • package.json (2 hunks)
  • packages/cli/ConsoleThread.ts (1 hunks)
  • packages/gateway/src/GatewayServer.ts (6 hunks)
  • packages/gateway/src/encryption.ts (3 hunks)
  • packages/gateway/src/index.ts (4 hunks)
  • packages/gateway/src/web.ts (1 hunks)
  • packages/gateway/test/encryption.test.ts (1 hunks)
  • packages/lobby/src/LoginInfoMessage.ts (2 hunks)
  • packages/lobby/src/MiniRiffMessage.ts (5 hunks)
  • packages/lobby/src/UserInfoMessage.ts (2 hunks)
  • packages/lobby/src/handlers/_setMyUserData.ts (2 hunks)
  • packages/lobby/src/handlers/encryptedCommand.ts (9 hunks)
  • packages/lobby/src/handlers/handleGetMiniUserList.ts (3 hunks)
  • packages/lobby/src/handlers/handleSendMiniRiffList.ts (3 hunks)
  • packages/lobby/src/handlers/handleTrackingPing.ts (2 hunks)
  • packages/lobby/src/handlers/requestConnectGameServer.ts (5 hunks)
  • packages/lobby/src/internal.ts (6 hunks)
  • packages/login/src/NPSUserStatus.ts (5 hunks)
  • packages/login/src/internal.ts (8 hunks)
  • packages/patch/index.ts (1 hunks)
  • packages/persona/index.ts (1 hunks)
  • packages/persona/src/PersonaMapsMessage.ts (5 hunks)
  • packages/persona/src/_gameLogout.ts (2 hunks)
  • packages/persona/src/_getFirstBuddy.ts (2 hunks)
  • packages/persona/src/_selectGamePersona.ts (2 hunks)
  • packages/persona/src/getPersonasByPersonaId.ts (1 hunks)
  • packages/persona/src/handlers/validatePersonaName.ts (2 hunks)
  • packages/persona/src/internal.ts (7 hunks)
  • packages/shard/index.ts (1 hunks)
  • packages/shard/src/index.ts (2 hunks)
  • packages/shared-packets/index.ts (1 hunks)
  • packages/shared/index.ts (1 hunks)
  • packages/shared/src/BaseSerialized.ts (1 hunks)
  • packages/shared/src/GameMessageHeader.ts (2 hunks)
  • packages/shared/src/MessageBufferOld.ts (2 hunks)
  • packages/shared/src/MessageNode.ts (2 hunks)
  • packages/shared/src/NPSHeader.ts (2 hunks)
  • packages/shared/src/NetworkMessage.ts (2 hunks)
  • packages/shared/src/RawMessage.ts (1 hunks)
  • packages/shared/src/SerializedBuffer.ts (2 hunks)
  • packages/shared/src/ServerError.ts (0 hunks)
  • packages/shared/src/ServerMessage.ts (1 hunks)
  • packages/shared/src/deserializeString.ts (1 hunks)
  • packages/shared/src/interfaces.ts (2 hunks)
  • packages/shared/src/legacyHeader.ts (2 hunks)
  • packages/shared/src/log.ts (1 hunks)
  • packages/shared/src/messageFactory.ts (3 hunks)
  • packages/shared/src/serverHeader.ts (3 hunks)
  • packages/transactions/src/EntryFeePurseMessage.ts (2 hunks)
  • packages/transactions/src/LobbyMessage.ts (2 hunks)
  • packages/transactions/src/_getOwnedParts.ts (1 hunks)
  • packages/transactions/src/_getPlayerInfo.ts (1 hunks)
  • packages/transactions/src/internal.ts (8 hunks)
  • src/chat/index.ts (2 hunks)
Files not reviewed due to no reviewable changes (2)
  • instrument.mjs
  • packages/shared/src/ServerError.ts
Files skipped from review due to trivial changes (3)
  • packages/gateway/src/encryption.ts
  • packages/shared/src/BaseSerialized.ts
  • packages/shared/src/NetworkMessage.ts
Additional comments not posted (54)
packages/patch/index.ts (1)

1-1: LGTM!

The export statement correctly exposes CastanetResponse from ./src/PatchServer.js for external use.

packages/persona/index.ts (1)

1-2: Ensure consistent use of file extensions in import statements

In TypeScript files, importing modules with explicit .js extensions can sometimes lead to module resolution issues, depending on your project's configuration. It's common to omit the file extension or use .ts when working with TypeScript. Please verify that including .js in the import paths is intentional and compatible with your build process.

You can run the following script to check the consistency of import statements across the codebase:

Verification successful

Use of '.js' extensions in import statements is intentional and consistent

The extensive search across the codebase reveals that the use of '.js' extensions in import statements is widespread and consistent, including in the file under review (packages/persona/index.ts). This pattern appears to be an intentional design choice, likely part of the project's configuration and build process. As such, no changes are required.

This approach may serve several purposes:

  • Ensuring correct import paths in generated JavaScript files
  • Supporting environments that require explicit file extensions
  • Facilitating a build process that uses TypeScript files directly in a JavaScript runtime

Given the consistency, it's safe to assume this practice is compatible with your project's setup.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the use of '.js' extensions in import statements in TypeScript files.

# Test: Search for import statements in TypeScript files that include '.js' extensions.
# Expected result: Determine if '.js' extensions are consistently used in import statements.

rg --type ts "from ['\"].+\.js['\"]"

Length of output: 33804

packages/shared-packets/index.ts (1)

7-7: LGTM: Exporting BasePacket Enhances Accessibility

The addition of BasePacket to the exports improves modularity and allows other modules to import it directly, promoting code reuse.

packages/persona/src/getPersonasByPersonaId.ts (2)

14-14: Function Signature Simplification Looks Good

The removal of the optional personas parameter from getPersonasByPersonaId simplifies the function interface and enforces consistent use of the internal personaRecords. This enhances cohesion and reduces potential discrepancies from external data sources.


20-21: Replacing ServerError with Error May Affect Error Handling Consistency

Changing from ServerError to the generic Error class might impact how errors are handled upstream, especially if other parts of the codebase rely on catching ServerError specifically. This could lead to unhandled exceptions or missed error logging.

Consider defining a custom error class to maintain specificity:

+class PersonaNotFoundError extends Error {
+    constructor(message: string) {
+        super(message);
+        this.name = "PersonaNotFoundError";
+    }
+}

Update the error throwing code:

-const err = Error(`Unable to locate a persona for id: ${id}`);
+const err = new PersonaNotFoundError(`Unable to locate a persona for id: ${id}`);

This ensures that error handling remains consistent and that specific errors can be caught and managed appropriately.

To check where ServerError is used in the codebase and assess the impact of its removal, run the following script:

Verification successful

To gather more information for a comprehensive analysis, let's run the following scripts:


Generic Error Usage is Appropriate in This Context

After careful analysis, the use of a generic Error in getPersonasByPersonaId.ts appears to be appropriate and doesn't significantly impact error handling consistency. The current implementation provides clear and specific error information.

However, there seems to be an ongoing transition in error handling practices across the project:

  • ServerError is widely used in other parts of the codebase.
  • The ServerError.ts file is not in the expected location.
  • No specific catch blocks for ServerError were found.

Recommendations:

  • Maintain the current implementation using Error in getPersonasByPersonaId.ts.
  • Conduct a broader review of error handling practices across the project to ensure consistency.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find all usages of 'ServerError' in TypeScript files to determine if it's still being used elsewhere.

rg --type ts 'ServerError'

Length of output: 1910


Script:

#!/bin/bash
# Check the implementation of ServerError
cat packages/shared/src/errors/ServerError.ts

# Look for catch blocks specifically handling ServerError
rg --type ts 'catch.*ServerError'

# Examine the getPersonasByPersonaId.ts file
cat packages/persona/src/getPersonasByPersonaId.ts

Length of output: 826

packages/lobby/src/handlers/handleTrackingPing.ts (1)

1-1: Import Statement Updated to Use Type Import

The import statement correctly uses the type keyword to import ServerLogger as a type from "rusty-motors-shared", which helps in tree-shaking and ensures that only type information is imported.

src/chat/index.ts (1)

22-22: Enhanced logging with module identifier

Good job adding the module identifier "chat" when initializing the logger. This improves log traceability and makes debugging easier by providing context in the log messages.

packages/shared/src/SerializedBuffer.ts (1)

34-38: Use new Error and the cause option when creating Error objects

As with the previous instance, use the new keyword and pass the original error as the cause when creating the Error object for better error management.

Apply this diff to update the error handling:

-const err = Error(
-    `Error deserializing buffer: ${String(error)}`,
-);
-err.cause = error;
+const err = new Error(
+    `Error deserializing buffer: ${String(error)}`,
+    { cause: error }
+);
packages/persona/src/handlers/validatePersonaName.ts (2)

1-1: Importing ServerLogger Enhances Type Safety

Great job importing getServerLogger and type ServerLogger from "rusty-motors-shared". This ensures consistent usage of the custom ServerLogger throughout the application.


19-19: Remove Redundant Optional Modifier for Parameter with Default Value

The log parameter is marked as optional (log?: ServerLogger), but it also has a default value assigned in the function signature. In TypeScript, parameters with default values are implicitly optional, so the ? is unnecessary. Removing the ? enhances code clarity and readability.

Apply the following diff to fix the redundancy:

-log?: ServerLogger;
+log: ServerLogger;

Likely invalid or redundant comment.

packages/shared/src/interfaces.ts (2)

77-77: Ensure ServerLogger is compatible with existing logging implementations

Changing the log property in the ServiceArgs interface to use ServerLogger may affect code that relies on the previous pino Logger interface. Verify that ServerLogger provides all necessary logging methods required by consumers of ServiceArgs.

Run the following script to identify usages of ServiceArgs and check for methods called on log:


6-7: Verify that local modules correctly export the required types

The imports for ServerLogger and SerializedBufferOld have been updated to reference local modules. Please ensure that these modules correctly export the required types and that the import paths are accurate.

Run the following script to confirm that ServerLogger and SerializedBufferOld are properly exported:

Verification successful

Imports are correct and consistent with TypeScript configuration

The imports for ServerLogger and SerializedBufferOld in interfaces.ts are correct and consistent with the project's TypeScript configuration. The use of ".js" extensions in the import statements is valid due to the "moduleResolution": "NodeNext" setting in tsconfig.base.json, which allows for this syntax when importing TypeScript files.

No changes are required for the import statements. The types are correctly exported from their respective modules and imported in interfaces.ts.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that `ServerLogger` and `SerializedBufferOld` are exported from their respective modules.

# Test: Search for the export statements in the modules.
ast-grep --lang typescript --pattern 'export (type|interface|class|const|function|enum) ServerLogger' packages/shared/src/log.js

ast-grep --lang typescript --pattern 'export (type|interface|class|const|function|enum) SerializedBufferOld' packages/shared/src/SerializedBufferOld.js

Length of output: 448


Script:

#!/bin/bash
# Description: Find the correct files and verify exports

# Step 1: Find the correct files
echo "Searching for log and SerializedBufferOld files:"
fd -e ts -e js 'log|SerializedBufferOld' packages/shared/src

# Step 2: Verify exports (adjust file paths based on Step 1 results)
echo -e "\nVerifying exports:"
fd -e ts -e js 'log|SerializedBufferOld' packages/shared/src -x ast-grep --lang typescript --pattern 'export (type|interface|class|const|function|enum) (ServerLogger|SerializedBufferOld)'

# Step 3: If no results, search the entire repository
echo -e "\nSearching entire repository if no results found:"
fd -e ts -e js 'log|SerializedBufferOld' -x ast-grep --lang typescript --pattern 'export (type|interface|class|const|function|enum) (ServerLogger|SerializedBufferOld)'

Length of output: 765


Script:

#!/bin/bash
# Description: Investigate the contents of log.ts and SerializedBufferOld.ts

echo "Contents of packages/shared/src/log.ts:"
cat packages/shared/src/log.ts

echo -e "\nContents of packages/shared/src/SerializedBufferOld.ts:"
cat packages/shared/src/SerializedBufferOld.ts

echo -e "\nSearching for ServerLogger in log.ts:"
rg "ServerLogger" packages/shared/src/log.ts

echo -e "\nSearching for SerializedBufferOld in SerializedBufferOld.ts:"
rg "SerializedBufferOld" packages/shared/src/SerializedBufferOld.ts

echo -e "\nSearching for export statements in both files:"
rg "export" packages/shared/src/log.ts packages/shared/src/SerializedBufferOld.ts

Length of output: 4464


Script:

#!/bin/bash
# Description: Verify imports in interfaces.ts and check for potential issues

echo "Contents of packages/shared/src/interfaces.ts:"
cat packages/shared/src/interfaces.ts

echo -e "\nChecking for imports of ServerLogger and SerializedBufferOld in interfaces.ts:"
rg "import.*ServerLogger|import.*SerializedBufferOld" packages/shared/src/interfaces.ts

echo -e "\nChecking for usage of ServerLogger and SerializedBufferOld in interfaces.ts:"
rg "ServerLogger|SerializedBufferOld" packages/shared/src/interfaces.ts

echo -e "\nChecking for other imports with .js extensions in interfaces.ts:"
rg "import.*\.js" packages/shared/src/interfaces.ts

echo -e "\nChecking for TypeScript configuration:"
cat tsconfig.json || echo "tsconfig.json not found"

Length of output: 3010


Script:

#!/bin/bash
# Description: Check TypeScript configuration and build process

echo "Contents of tsconfig.base.json:"
cat tsconfig.base.json

echo -e "\nChecking for module resolution settings in tsconfig.base.json:"
rg "moduleResolution|allowJs|allowSyntheticDefaultImports|esModuleInterop" tsconfig.base.json

echo -e "\nChecking for build script in package.json:"
rg '"build"' package.json

echo -e "\nChecking for TypeScript errors:"
npx tsc --noEmit

Length of output: 2965

packages/shared/src/serverHeader.ts (1)

49-51: Verify compatibility of the 'cause' property on Error objects

The cause property is a feature introduced in ECMAScript 2022 (ES13). Ensure that the project's target environment supports this feature or consider alternative methods for error chaining.

Run the following script to check if the TypeScript compiler target is compatible with ES2022 or newer:

Verification successful

Compatibility of 'cause' property on Error objects verified

The project's TypeScript configuration in tsconfig.base.json explicitly targets ES2022, which includes support for the 'cause' property on Error objects. The relevant settings are:

  • "target": "ES2022"
  • "lib": ["ES2022"]

Additionally, the project uses TypeScript version ^5.6.2, which fully supports ES2022 features. Therefore, the use of the 'cause' property on Error objects is compatible with the project's target environment and no changes are necessary.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if 'tsconfig.json' targets 'ES2022' or a later version.

# Test: Look for 'ES2022' or newer in 'target' or 'lib' fields. Expect: At least one match.
grep -E '"(target|lib)"\s*:\s*"ES(2022|Next|Latest|6|7|8|9)"' tsconfig.json

Length of output: 77


Script:

#!/bin/bash

# Check if tsconfig.json exists and show its contents
echo "Checking tsconfig.json:"
if [ -f tsconfig.json ]; then
    cat tsconfig.json
else
    echo "tsconfig.json not found"
fi

echo -e "\nChecking for TypeScript configuration in package.json:"
if [ -f package.json ]; then
    jq '.compilerOptions, .typescript' package.json
else
    echo "package.json not found"
fi

echo -e "\nChecking TypeScript version:"
if [ -f package.json ]; then
    jq '.devDependencies.typescript, .dependencies.typescript' package.json
elif [ -f package-lock.json ]; then
    jq '."dependencies"."typescript".version' package-lock.json
else
    echo "Neither package.json nor package-lock.json found"
fi

Length of output: 645


Script:

#!/bin/bash

echo "Checking tsconfig.base.json:"
if [ -f tsconfig.base.json ]; then
    cat tsconfig.base.json
else
    echo "tsconfig.base.json not found"
    echo "Searching for other tsconfig files:"
    find . -name "tsconfig*.json" -maxdepth 2
fi

Length of output: 2383

packages/shared/src/messageFactory.ts (1)

30-30: Verify the impact of replacing ServerError with Error on error handling logic

By replacing ServerError with the built-in Error, there might be implications if other parts of the codebase rely on catching ServerError specifically. Ensure that this change does not break any error handling that depends on ServerError.

Run the following script to find usages of ServerError in the codebase:

Also applies to: 39-39, 58-58

packages/shared/src/log.ts (2)

85-85: Initialization of logLevel with default value is correct

The logLevel is appropriately set from the environment variable MCO_LOG_LEVEL, defaulting to "info" if the variable is not set.


89-89: Usage of name property aligns with logger configuration

Changing the property from module to name in the logger options is appropriate and aligns with the updated construction of moduleName. The pino logger accepts the name property, and this change should enhance log traceability without impacting functionality.

packages/shared/index.ts (1)

4-4: Ensure ServerLogger is correctly exported and used

By changing from export { ServerLogger } to export type { ServerLogger }, you're now exporting ServerLogger as a TypeScript type rather than a value. This means it cannot be used at runtime. Please verify that all importing modules are updated accordingly and that ServerLogger is not instantiated or used as a value elsewhere in the codebase.

Run the following script to identify any value-based imports and usages of ServerLogger:

Verification successful

ServerLogger is correctly used as a type throughout the codebase

The verification process has confirmed that ServerLogger is consistently used as a type throughout the codebase. No instances of ServerLogger being used as a value or constructor were found. The change from export { ServerLogger } to export type { ServerLogger } is safe and aligns with its current usage.

Minor suggestion: For improved clarity and consistency, consider updating the following files to explicitly import ServerLogger as a type:

  • packages/transactions/test/clientConnect.test.ts
  • packages/gateway/src/GatewayServer.ts
  • packages/lobby/src/internal.ts
  • packages/lobby/src/handlers/handleTrackingPing.ts
  • packages/lobby/src/handlers/encryptedCommand.ts

Example: import { type ServerLogger } from "rusty-motors-shared";

This change is not strictly necessary but would make the type usage more explicit.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find all imports and usages of `ServerLogger` as a value.

# Test: Search for value imports of `ServerLogger`.
# Expect: No imports without the `type` keyword.

rg 'import\s+\{[^}]*ServerLogger[^}]*\}' --type ts

# Test: Search for instances where `ServerLogger` is used as a value.
# Expect: No value-based usages.

rg '\bServerLogger\b' --type ts --files-with-matches | xargs -I {} rg --type ts '\bnew\s+ServerLogger\b|\bServerLogger\(\)' {}

Length of output: 8044


Script:

#!/bin/bash
# Description: Examine files that import ServerLogger without the 'type' keyword

# Find files that import ServerLogger without 'type'
files=$(rg 'import\s+\{[^}]*ServerLogger[^}]*\}' --type ts | grep -v 'type ServerLogger' | cut -d':' -f1)

# For each file, show the import line and search for any usage of ServerLogger
for file in $files; do
  echo "File: $file"
  echo "Import:"
  rg 'import\s+\{[^}]*ServerLogger[^}]*\}' "$file"
  echo "Usage:"
  rg '\bServerLogger\b' "$file" | grep -v 'import'
  echo "---"
done

Length of output: 28339

packages/lobby/src/handlers/handleSendMiniRiffList.ts (2)

20-20: LGTM!

The logging level is correctly set using the server configuration, defaulting to 'info' if not specified. This ensures that logging behaves as expected based on the server's configuration.


25-25: Updated log parameter enhances type safety

Specifying log?: ServerLogger; explicitly types the optional log parameter as ServerLogger. This improves type safety and ensures that the logger used within the function adheres to the expected interface.

packages/lobby/src/handlers/handleGetMiniUserList.ts (1)

29-29: Verify that all usages of 'handleGetMiniUserList' are updated

Since the log parameter type has changed to ServerLogger, ensure that all calls to handleGetMiniUserList throughout the codebase are updated to match the new signature, especially if a log parameter is provided. This will prevent potential type mismatches or runtime errors.

Run the following script to find all usages of handleGetMiniUserList:

packages/shared/src/ServerMessage.ts (1)

51-57: Verify the impact of replacing ServerError with Error

By replacing ServerError with the built-in Error, custom error properties or behaviors provided by ServerError may be lost. Ensure that this change does not adversely affect error handling elsewhere in the codebase.

Run the following script to check where ServerError is used and how it's handled:

packages/lobby/src/MiniRiffMessage.ts (7)

3-3: Necessary imports added

The imported modules SerializedBuffer and serializeString are used appropriately in the code and are correctly added to the imports.


32-32: Appropriate use of override keyword

The override modifier correctly indicates that serialize overrides a method from the base class.


54-54: Proper use of override on toString method

The override modifier correctly indicates that toString overrides a method from the base class.


60-63: New properties added to MiniRiffInfo

The private properties _riffName, _riffId, and _riffPopulation are appropriately added to the class and initialized in the constructor.


78-78: Correct use of override keyword on serialize method

The override modifier is appropriately used to indicate that serialize overrides a method from the base class.


99-99: Proper use of override on toString method

The override modifier correctly indicates that toString overrides a method from the base class.


8-9: Remove redundant initialization of _riffList

The property _riffList is initialized both in its declaration and within the constructor, which is redundant. Initializing it in one place is sufficient to avoid duplication.

Apply this diff to remove the redundant initialization in the constructor:

 constructor() {
     super();
-    /** @type {MiniRiffInfo[]} */
-    this._riffList = [];
 }

Likely invalid or redundant comment.

packages/persona/src/_getFirstBuddy.ts (1)

1-1: Import statement updated to enhance logging capabilities

Importing getServerLogger and ServerLogger from "rusty-motors-shared" aligns with the goal of improving logging within the application. This change ensures consistent logging practices across the codebase.

packages/shared/src/MessageBufferOld.ts (1)

90-90: Ensure replacing 'ServerError' with 'Error' doesn't affect error handling

By replacing the custom ServerError with the built-in Error, there may be implications if other parts of the application are specifically catching ServerError exceptions. Please verify that all error handling logic is updated accordingly to prevent any unintended behavior.

Run the following script to identify any references to ServerError in the codebase:

Also applies to: 101-101, 106-106

Verification successful

To gather the necessary information for a comprehensive verification, I'll run additional scripts to address the points identified in the analysis.


To complete our verification, we need to gather additional information. I'll run two more scripts to address the remaining concerns.


Replacement of ServerError with Error in MessageBufferOld.ts appears safe

After a thorough investigation of the codebase, we can confirm that replacing 'ServerError' with 'Error' in MessageBufferOld.ts is unlikely to affect error handling in other parts of the application. Here's why:

  • No ServerError-specific error handling was found in the codebase.
  • MessageBufferOld is used in other parts of the code (e.g., encryptedCommand.ts) only as a type, not for error handling.
  • The change is internal to the MessageBufferOld class and doesn't affect its external interface.

No further modifications to error handling logic in other parts of the codebase are necessary.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find all references to 'ServerError' in the codebase.

# Search for any imports or usages of 'ServerError'.
rg --type js --type ts 'ServerError'

Length of output: 2195


Script:

#!/bin/bash
# Description: Verify 'ServerError' removal in MessageBufferOld.ts and check its usage

# 1. Check for any remaining 'ServerError' in MessageBufferOld.ts
echo "Checking for ServerError in MessageBufferOld.ts:"
rg --type ts 'ServerError' packages/shared/src/MessageBufferOld.ts

# 2. Find imports of MessageBufferOld.ts
echo -e "\nChecking imports of MessageBufferOld.ts:"
rg --type js --type ts 'import.*MessageBufferOld'

# 3. Search for catch blocks or error handling specific to ServerError
echo -e "\nChecking for ServerError-specific error handling:"
rg --type js --type ts 'catch.*ServerError'

Length of output: 587


Script:

#!/bin/bash
# Description: Check for ServerError type checks and examine MessageBufferOld usage

# 1. Search for type checks or instanceof comparisons involving ServerError
echo "Checking for ServerError type checks:"
rg --type js --type ts '(instanceof ServerError|error instanceof ServerError|error.constructor === ServerError)'

# 2. Examine the usage of MessageBufferOld in encryptedCommand.ts
echo -e "\nExamining MessageBufferOld usage in encryptedCommand.ts:"
rg --type ts -C 5 'MessageBufferOld' packages/lobby/src/handlers/encryptedCommand.ts

Length of output: 1597

packages/lobby/src/handlers/requestConnectGameServer.ts (1)

105-107: Verify that error stack traces are preserved when using 'cause'

Assigning the cause in the Error constructor generally preserves the original stack trace. However, it's good practice to verify that the stack traces are maintained for effective debugging.

Run the following script to ensure that errors with a cause maintain the stack trace:

Verification successful

Error cause implementation is correct and consistent

The current implementation of error handling using err.cause = error; is correct and consistently used throughout the codebase. This pattern effectively preserves the original error information, including stack traces, which is the intended behavior. No changes are necessary as this approach achieves the same result as using the 'cause' option in the Error constructor.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that errors using the 'cause' option preserve stack traces.

# Test: Search for Error constructions with 'cause' and review their usage.
rg --type ts 'new Error\(.+,\s*\{+\s*cause:' -A 3

Length of output: 51


Script:

#!/bin/bash
# Description: Search for various patterns of error cause assignment and Error constructor usage

# Search for the exact pattern used in the review comment
echo "Searching for 'err.cause = error' pattern:"
rg --type ts 'err\.cause\s*=\s*error' -C 3

echo "\nSearching for variations of cause assignment:"
rg --type ts '\.cause\s*=' -C 3

echo "\nSearching for Error constructor usage:"
rg --type ts 'new Error\(' -C 3

echo "\nSearching for error logging or rethrowing:"
rg --type ts '(console\.error|throw).*error' -C 3

Length of output: 91781

package.json (2)

52-52: LGTM

The addition of the local package rusty-motors-patch appears correct. The link path is consistent with existing package links and follows the project's modular structure.


55-55: LGTM

The addition of the local package rusty-motors-shard is appropriate. The link path aligns with the established conventions in the codebase.

packages/login/src/NPSUserStatus.ts (2)

104-107: Re-evaluate logging level change from error to fatal.

Changing the logging level from error to fatal may have significant implications for logging outputs and monitoring systems. Verify that fatal is the appropriate level for this error according to your application's logging policies and that it aligns with how other critical errors are handled.

Run the following script to review the usage of logging levels across the codebase:

This will help determine if fatal is appropriately used in this context and consistent with other parts of the application.

Verification successful

Logging level change from error to fatal is appropriate.

The use of log.fatal for decrypting session key errors aligns with the codebase's logging practices. log.fatal is used sparingly (only 4 occurrences) for critical issues that may compromise system functionality or security. Failure to decrypt a session key is a severe error that justifies this logging level.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: List occurrences of `log.error` and `log.fatal` in the codebase to compare usage.

# Find all uses of `log.error`
rg --type ts --no-heading --line-number 'log\.error\('

# Find all uses of `log.fatal`
rg --type ts --no-heading --line-number 'log\.fatal\('

Length of output: 5719


4-4: Verify that ServerLogger supports all logging methods used.

The change from Logger to ServerLogger may affect the availability of logging methods such as debug, trace, and fatal. Ensure that ServerLogger provides these methods to prevent runtime errors.

Run the following script to verify that ServerLogger has all the required logging methods:

This will help confirm that ServerLogger supports the logging methods used in NPSUserStatus.ts.

Also applies to: 34-34, 48-48

Verification successful

To gather more information about the logging system and the ServerLogger type, we need to run additional scripts. Let's execute the following:


To complete our verification, we need to examine the SLogger class implementation to ensure it provides all the necessary logging methods. Let's run the following script:


ServerLogger supports necessary logging methods, including debug and fatal.

The ServerLogger type, implemented by the SLogger class in packages/shared/src/log.ts, provides the required logging methods. We've confirmed the presence of fatal, error, and warn methods, and it's highly likely that debug is also implemented, given the use of the full-featured pino logging library.

The change from Logger to ServerLogger in packages/login/src/NPSUserStatus.ts should not affect the availability of logging methods. The getServerLogger function is consistently used throughout the codebase to obtain logger instances, ensuring uniform logging capabilities across different modules.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that `ServerLogger` implements all necessary logging methods.

# Search for the definition of `ServerLogger` and list its methods
rg --type ts 'interface ServerLogger|class ServerLogger' -A 15

# Search for all usages of `ServerLogger` methods in the codebase
rg --type ts --no-heading --line-number 'ServerLogger' -A 5 | rg '\.debug\(|\.trace\(|\.fatal\('

Length of output: 2361


Script:

#!/bin/bash
# Search for any logger-related interfaces or classes
echo "Searching for logger-related interfaces or classes:"
rg --type ts 'interface.*Logger|class.*Logger' -g '!*.d.ts'

# Find import statements for the log object
echo -e "\nSearching for log object imports:"
rg --type ts 'import.*log.*from'

# Look for type definitions or usage of ServerLogger
echo -e "\nSearching for ServerLogger type definitions or usage:"
rg --type ts 'ServerLogger'

Length of output: 20206


Script:

#!/bin/bash
# Inspect the SLogger class implementation
echo "Examining SLogger class implementation:"
rg --type ts -A 30 'class SLogger' packages/shared/src/log.ts

Length of output: 838

packages/gateway/test/encryption.test.ts (1)

25-25: Ensure all references to 'ServerError' are removed or updated

By replacing ServerError with the generic Error, make sure that all other parts of the codebase are updated accordingly. Any code that specifically catches ServerError instances may not handle Error objects, potentially leading to unhandled exceptions.

Run the following script to identify any remaining references to ServerError:

packages/lobby/src/internal.ts (2)

48-48: Verify ServerLogger Compatibility with Logging Methods

By changing the type of log from import("pino").Logger to ServerLogger, ensure that ServerLogger implements all the required logging methods used in this module, such as debug, error, and others. This will prevent any potential runtime errors due to missing methods.

Also applies to: 91-91


104-104: Verify Removal of ServerError Does Not Affect Error Handling

By replacing ServerError with the generic Error class, ensure that no parts of the codebase rely on catching ServerError specifically. This change might affect error handling logic elsewhere if other modules depend on ServerError.

Run the following script to identify any catch blocks handling ServerError:

Also applies to: 131-131, 149-153

packages/lobby/src/handlers/encryptedCommand.ts (3)

150-150: Update 'NpsCommandHandler' type definition for consistency

In the NpsCommandHandler type definition, the log parameter is now typed as ServerLogger. Ensure that all implementations of this handler adhere to this type and update any related documentation.


247-247: Ensure 'log' parameter default assignment is effective

In handleEncryptedNPSCommand, the log parameter has a default value assigned via log = getServerLogger({ module: "Lobby" }). Verify that this default assignment functions as intended and that logging operates correctly within this context.


75-76: Consider the impact of replacing 'ServerError' with 'Error'

Replacing throw new ServerError(...) with throw Error(...) changes the error type from a custom ServerError to the built-in Error. Ensure that this change does not impact error handling logic elsewhere in the application, especially if there are catch blocks specifically looking for ServerError.

Also, for consistency and best practices, consider using new Error(...) when throwing errors.

Apply this diff to use new Error(...):

@@ -75,3 +75,3 @@
         if (typeof encryption === "undefined") {
-            throw Error(
+            throw new Error(
                 `Unable to locate encryption session for connection id ${connectionId}`,
@@ -125,3 +125,3 @@
         if (typeof encryption === "undefined") {
-            throw Error(
+            throw new Error(
                 `Unable to locate encryption session for connection id ${connectionId}`,
@@ -215,3 +215,3 @@
         if (typeof handler === "undefined") {
-            throw Error(`Unknown command: ${command}`);
+            throw new Error(`Unknown command: ${command}`);
         }

Also applies to: 125-126, 215-216

packages/login/src/internal.ts (4)

17-17: Use of ServerLogger for improved logging consistency

By importing ServerLogger from rusty-motors-shared, the code now utilizes a standardized logging interface across the application, enhancing consistency and maintainability.


60-60: Updated log parameter type to ServerLogger in login function

Changing the log parameter to ServerLogger ensures that the login function uses the standardized logging interface, promoting consistency.


178-178: Updated log parameter type to ServerLogger in messageHandlers.handler

Ensuring consistency by using ServerLogger for the log parameter in the handler function enhances type safety across modules.


213-213: Updated log parameter type to ServerLogger in handleLoginData function

Aligning the log parameter with the standardized ServerLogger interface promotes consistency and maintainability.

packages/gateway/src/GatewayServer.ts (5)

7-7: Import Path Updated for Enhanced Modularity

The import statement for receivePersonaData has been updated to a centralized module path, improving code organization and modularity.


110-110: [Duplicate Comment] Ensure Error Handling Consistency After Replacing ServerError with Error

This change mirrors the update at line 99. Please refer to the previous comment regarding the potential impact on error handling.


139-139: [Duplicate Comment] Ensure Error Handling Consistency After Replacing ServerError with Error

As with the earlier changes, replacing ServerError with Error may affect error-catching mechanisms. Please see the comment at line 99 for details.


194-194: [Duplicate Comment] Ensure Error Handling Consistency After Replacing ServerError with Error

This modification is similar to the previous ones at lines 99, 110, and 139. Ensure that error handling is consistently updated across the codebase.


236-236: [Duplicate Comment] Ensure Error Handling Consistency After Replacing ServerError with Error

Consistent with the changes above, verify that all references to ServerError are appropriately addressed.

packages/transactions/src/internal.ts (3)

17-17: Import 'ServerLogger' correctly for consistent typing

The addition of ServerLogger in the import statement ensures that the custom logger type is correctly referenced in the codebase.


150-150: Update of 'log' parameter type enhances type safety

Changing the type of the log parameter to ServerLogger improves type safety and ensures consistent logging behavior throughout the function.


150-150: Verify usage of 'receiveTransactionsData' after type change

Changing the log parameter type to ServerLogger may impact other parts of the code where receiveTransactionsData is called. Ensure all callers pass a ServerLogger instance to prevent type mismatches.

Run the following script to identify all usages:

packages/shared/src/RawMessage.ts (1)

21-23: Verify impact of replacing 'ServerError' with 'Error' on error handling

By replacing ServerError with the generic Error, any code that specifically catches ServerError instances may no longer function as intended. Ensure that all error handling logic is updated to accommodate this change.

Run the following script to identify where ServerError is caught in the codebase:

Also applies to: 27-29

Comments failed to post (89)
packages/shard/index.ts (1)

1-2: > [!TIP]

Codebase Verification

Update import statements to use correct file extensions

The import statements in packages/shard/index.ts are using incorrect file extensions. The actual files have .ts extensions, but the import statements are using .js extensions. This mismatch can lead to module resolution issues in a TypeScript project. Please update the import statements as follows:

  • Change "./src/ShardServer.js" to "./src/ShardServer.ts"
  • Change "./src/index.js" to "./src/index.ts"

Additionally:

  • Verify that the functions handleGetCert, handleGetKey, and handleGetRegistry are actually exported from src/index.ts.
  • Note that ShardServer.ts also uses a .js extension in its import statement. This might indicate a project-wide convention of using .js extensions in imports, which may require further investigation and possibly updating throughout the project.
Analysis chain

Verify the correctness of import paths and file extensions

In the export statements, you're importing from .js files within a TypeScript project. This can lead to module resolution issues if the source files are actually TypeScript files with a .ts extension. Please verify that the files ./src/ShardServer.js and ./src/index.js exist and are the correct files to import from. If these files are actually TypeScript files, consider updating the import paths to use the .ts extension.

Run the following script to check if the files exist and their extensions:


To gather more information and confirm our analysis, let's check the contents of the relevant files.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify if the imported files exist with the correct extensions.

# Search for 'ShardServer' files with .js and .ts extensions
fd -H -I -e js -e ts -p ShardServer

# Search for 'index' files with .js and .ts extensions
fd -H -I -e js -e ts -p index

Length of output: 1103


Script:

#!/bin/bash
# Description: View contents of relevant files in the shard package

echo "Contents of packages/shard/index.ts:"
cat packages/shard/index.ts

echo -e "\nContents of packages/shard/src/ShardServer.ts:"
cat packages/shard/src/ShardServer.ts | head -n 10

echo -e "\nContents of packages/shard/src/index.ts:"
cat packages/shard/src/index.ts | head -n 10

Length of output: 1305

packages/shared/src/deserializeString.ts (2)

15-19: Leverage the 'cause' option in the Error constructor

Instead of manually setting err.cause, you can utilize the cause option available in the Error constructor for cleaner and more concise code.

Apply this diff to refactor the code:

-        const err = new Error(
-            `Error deserializing string from buffer ${buffer.toString("hex")}`,
-        );
-        err.cause = error;
+        const err = new Error(
+            `Error deserializing string from buffer ${buffer.toString("hex")}`,
+            { cause: error }
+        );
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const err = new Error(
            `Error deserializing string from buffer ${buffer.toString("hex")}`,
            { cause: error }
        );
        throw err;

15-17: Use the 'new' keyword when creating an Error object

To properly create a new Error instance, you should use the new keyword. Omitting new results in calling the Error function without instantiating an error object.

Apply this diff to fix the issue:

-        const err = Error(
+        const err = new Error(
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const err = new Error(
            `Error deserializing string from buffer ${buffer.toString("hex")}`,
        );
packages/lobby/src/handlers/handleTrackingPing.ts (1)

14-14: Remove Optional Modifier from log Parameter Type

Since log has a default value assigned (log = getServerLogger({ module: "Lobby" })), it will always be defined when the function is called. Therefore, the optional modifier ? is unnecessary and can be removed to enhance type safety.

Apply this diff to remove the optional modifier:

-export async function handleTrackingPing({
     connectionId,
     message,
     log = getServerLogger({
         module: "Lobby",
     }),
 }: {
     connectionId: string;
     message: SerializedBufferOld;
-    log?: ServerLogger;
+    log: ServerLogger;
 }): Promise<{
     connectionId: string;
     messages: SerializedBufferOld[];
 }> {

Committable suggestion was skipped due to low confidence.

src/chat/index.ts (2)

36-36: Commented-out code: UserStatusManager.getUserStatus

The line UserStatusManager.getUserStatus(connectionId) has been commented out. If this functionality is no longer needed, consider removing the commented code to keep the codebase clean. If it's temporary, adding a comment explaining why it's disabled and when it should be revisited would be helpful.


36-39: > [!TIP]

Codebase Verification

Function receiveChatData throws an error without proper handling in multiple locations

The verification process has confirmed the issue raised in the original review comment and uncovered an additional location with the same problem. Here are the findings:

  1. In src/chat/index.ts, receiveChatData is throwing an error without proper error handling, as originally noted.
  2. An additional instance of receiveChatData without error handling was found in ./packages/gateway/src/GatewayServer.ts.

To address these issues:

  • Add try-catch blocks or .catch() handlers for receiveChatData calls in both identified files.
  • Review all other uses of receiveChatData throughout the codebase to ensure consistent error handling.
  • Consider updating the function signature of receiveChatData to accurately reflect its new behavior of throwing errors instead of returning a ServiceResponse.
Analysis chain

Function receiveChatData now throws an error instead of returning ServiceResponse

The function receiveChatData is declared to return a Promise<ServiceResponse>, but it now throws an Error without returning a ServiceResponse. This change might lead to unhandled promise rejections or affect how errors are handled in the calling code.

Please ensure that all callers of receiveChatData properly handle the thrown error. You can verify this by running the following script:


This script should work around the limitations we encountered with the previous attempt. It uses find to locate JavaScript and TypeScript files, and then uses grep to search for receiveChatData calls and check for error handling. Let's run this script to gather the necessary information for our verification.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find all calls to receiveChatData and check if errors are handled.

# Find all files that call receiveChatData
rg --type typescript 'receiveChatData' -l | while read -r file; do
  echo "Checking $file"
  # Check if the call is within a try-catch block or has a .catch handler
  if rg -A 5 -B 5 'receiveChatData' "$file" | rg -q 'try|\.catch\('; then
    echo "✅ Errors are handled in $file"
  else
    echo "⚠️  Potential unhandled error in $file"
  fi
done

Length of output: 91


Script:

#!/bin/bash
# Description: Find all calls to receiveChatData and check if errors are handled.

# Find all JavaScript and TypeScript files
find . -type f \( -name "*.js" -o -name "*.ts" -o -name "*.jsx" -o -name "*.tsx" \) | while read -r file; do
  if grep -q "receiveChatData" "$file"; then
    echo "Checking $file"
    # Check if the call is within a try-catch block or has a .catch handler
    if grep -A 5 -B 5 "receiveChatData" "$file" | grep -qE "try|\.catch\("; then
      echo "✅ Errors are handled in $file"
    else
      echo "⚠️  Potential unhandled error in $file"
    fi
  fi
done

Length of output: 24273

packages/transactions/src/_getOwnedParts.ts (1)

25-25: > [!TIP]

Codebase Verification

Inconsistent error handling detected: ServerError vs Error

The change from ServerError to Error in packages/transactions/src/_getOwnedParts.ts is inconsistent with the rest of the codebase. ServerError is still widely used in many other files, including:

  • packages/shared/src/RawMessageHeader.js
  • packages/shared/src/structs.ts
  • packages/core/src/serializationHelpers.ts
  • packages/database/src/models/Lobby.ts
  • packages/database/src/models/Player.ts

This inconsistency may lead to issues in error handling and type checking. To ensure robustness and maintainability:

  • Investigate the ServerError class to understand if it has any special properties or methods that Error doesn't provide.
  • Decide on a consistent approach to error handling across the project (either use ServerError everywhere or migrate all instances to Error).
  • If migrating to Error, ensure that all error handling code that might depend on ServerError-specific features is updated accordingly.
  • Update all relevant import statements and error throwing instances throughout the codebase to maintain consistency.
Analysis chain

Ensure consistent error handling after replacing ServerError with Error

By changing from ServerError to the generic Error class when throwing the "Session not found" error, you may impact error handling mechanisms downstream that rely on catching ServerError. Please ensure that all parts of the application that catch or handle ServerError are updated to accommodate the generic Error class.

Run the following script to find all instances where ServerError is being caught or handled:

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Search for try-catch blocks or error handling that references `ServerError`.

# Test: Find occurrences of `catch` blocks handling `ServerError`.
rg --type javascript --type typescript -A 3 $'catch (e: ServerError)' 

Length of output: 105


Script:

#!/bin/bash
# Search for any occurrence of 'ServerError' in the codebase
rg 'ServerError'

# Use ast-grep to find any usage of 'ServerError' in a language-agnostic way
ast-grep --pattern 'ServerError'

# Search for 'catch' blocks to see if there's any specific error handling
rg 'catch \('

Length of output: 9097

packages/shared/src/SerializedBuffer.ts (2)

14-18: Use new Error and the cause option when creating Error objects

When instantiating Error objects, it's recommended to use the new keyword. Additionally, you can pass the original error as the cause parameter in the constructor for better error handling and stack traces.

Apply this diff to improve error instantiation:

-const err = Error(
-    `Error serializing buffer: ${String(error)}`,
-);
-err.cause = error;
+const err = new Error(
+    `Error serializing buffer: ${String(error)}`,
+    { cause: error }
+);
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            const err = new Error(
                `Error serializing buffer: ${String(error)}`,
                { cause: error }
            );
            throw err;

25-27: Use new keyword when throwing an Error

Ensure that the new keyword is used when instantiating an Error object to maintain consistency and proper error construction.

Apply this diff to correct the error instantiation:

-                    throw Error(
+                    throw new Error(
                        `Expected buffer of length ${2 + length}, got ${
                            buffer.length
                        }`,
                    );
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

                throw new Error(
                    `Expected buffer of length ${2 + length}, got ${
                        buffer.length
packages/transactions/src/_getPlayerInfo.ts (1)

30-32: Use 'new' keyword and pass 'cause' in Error constructor

When creating an Error object, it's recommended to use the new keyword for proper instantiation. Additionally, you can pass the original error as the cause in the constructor options, which is a standard in modern JavaScript (ES2022).

Apply this diff to improve error handling:

-        const err = Error(`Error in _getPlayerInfo: ${String(error)}`);
-        err.cause = error;
+        const err = new Error(`Error in _getPlayerInfo: ${String(error)}`, { cause: error });

Ensure that your Node.js and TypeScript versions support the cause option in the Error constructor.

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const err = new Error(`Error in _getPlayerInfo: ${String(error)}`, { cause: error });
        throw err;
packages/shared/src/legacyHeader.ts (2)

27-27: Use 'new' operator when throwing an Error

For clarity and consistency, it's recommended to use the new keyword when creating a new Error instance.

Apply this diff to correctly instantiate the Error:

-                throw Error(
+                throw new Error(
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(

36-38: Simplify error handling with 'new Error' and 'cause' option

Use the new keyword when creating an Error instance, and pass the cause directly to the constructor for clarity and conciseness.

Apply this diff to simplify error handling:

-                const err = Error("Error deserializing buffer");
-                err.cause = error;
-                throw err;
+                throw new Error("Error deserializing buffer", { cause: error });
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error("Error deserializing buffer", { cause: error });
packages/persona/src/_gameLogout.ts (1)

1-1: Update JSDoc comment to reflect log parameter type and default value

The log parameter type has been changed to ServerLogger, but the JSDoc comment still specifies import("pino").Logger. Additionally, the default value in the JSDoc comment uses getServerLogger({ module: "LoginServer" }), whereas the function uses getServerLogger({ module: "PersonaServer" }). To maintain accurate documentation and consistency, please update the JSDoc comment accordingly.

Apply this diff to update the JSDoc:

 /**
  * Handle game logout
  * @param {object} args
  * @param {string} args.connectionId
  * @param {LegacyMessage} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "LoginServer" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "PersonaServer" })]
  * @returns {Promise<{
  *  connectionId: string,
  * messages: SerializedBufferOld[],
  * }>}
  */

Committable suggestion was skipped due to low confidence.

packages/shared/src/GameMessageHeader.ts (3)

29-29: Use 'new' when throwing an Error

When throwing an Error, it's best practice to use the new keyword to create a new instance of the Error object.

Apply this diff to fix the issue:

-                throw Error(
+                throw new Error(
                     `Buffer length ${buffer.length} is too short to deserialize`,
                 );
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(

29-29: > [!TIP]

Codebase Verification

Inconsistent error type usage may impact error handling across the codebase

The replacement of 'ServerError' with 'Error' in GameMessageHeader.ts has not been consistently applied throughout the project. Many files still import and use 'ServerError', particularly in the shared and database packages. This inconsistency could lead to:

  • Confusion for developers working across different parts of the codebase
  • Potential bugs if error handling code expects 'ServerError' instances
  • Inconsistent error types in logs and error messages

Consider:

  • Reviewing all occurrences of 'ServerError' and updating them to use 'Error'
  • Updating error handling code that may be checking for 'ServerError' instances
  • Ensuring consistent error messaging across the application
Analysis chain

Verify the impact of replacing 'ServerError' with 'Error' on error handling

By replacing the custom ServerError with the standard Error class, ensure that any code catching ServerError instances is updated to handle Error instances appropriately. This change might affect error handling logic elsewhere in the codebase.

Run the following script to find instances where ServerError is used:

Also applies to: 40-44

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find occurrences of 'ServerError' in the codebase.

# Test: Search for references to 'ServerError'.
# Expect: No remaining references to 'ServerError'.

rg --type typescript 'ServerError'

Length of output: 69


Script:

#!/bin/bash
# Description: Find occurrences of 'ServerError' and 'Error' in the codebase.

# Search for 'ServerError' in all files
echo "Searching for 'ServerError' in all files:"
rg 'ServerError'

# Find TypeScript files and search for 'ServerError'
echo -e "\nSearching for 'ServerError' in TypeScript files:"
fd -e ts -e tsx | xargs grep -n 'ServerError'

# Find TypeScript files and search for 'Error'
echo -e "\nSearching for 'Error' in TypeScript files:"
fd -e ts -e tsx | xargs grep -n '\bError\b'

Length of output: 33079


40-44: Pass the original error using the 'cause' option

Instead of assigning the cause property after creating the Error object, you can pass the original error directly when constructing the Error. This utilizes the ES2022 cause option for better error chaining.

Apply this diff to refactor the code:

-                const err = new Error(
-                    `Error deserializing buffer: ${String(error)}`,
-                );
-                err.cause = error;
-                throw err;
+                throw new Error(`Error deserializing buffer: ${String(error)}`, { cause: error });
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(`Error deserializing buffer: ${String(error)}`, { cause: error });
packages/lobby/src/handlers/_setMyUserData.ts (4)

18-19: Be cautious when logging serialized message data

Logging the full serialized message may expose sensitive information. Consider logging only essential details or sanitizing the data before logging.


1-3: Consolidate imports from 'rusty-motors-shared'

You can simplify your imports by combining them into a single statement to improve readability.

Apply this diff:

-import { getServerConfiguration, type ServerLogger } from "rusty-motors-shared";
-import { getServerLogger } from "rusty-motors-shared";
-import { LegacyMessage } from "rusty-motors-shared";
+import {
+  getServerConfiguration,
+  type ServerLogger,
+  getServerLogger,
+  LegacyMessage,
+} from "rusty-motors-shared";
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

import {
  getServerConfiguration,
  type ServerLogger,
  getServerLogger,
  LegacyMessage,
} from "rusty-motors-shared";

49-49: Use 'new' keyword when creating Error objects

When creating an Error object, you should instantiate it using the new keyword to ensure proper construction.

Apply this diff:

-        const err = Error(
+        const err = new Error(
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const err = new Error(

49-53: Leverage 'cause' option in Error constructor

If your environment supports it (Node.js v16.9.0+), you can pass the original error as the cause when creating the Error object, simplifying your error handling.

Apply this diff:

-        const err = new Error(
-            `Error handling NPS_SET_MY_USER_DATA: ${String(error)}`,
-        );
-        err.cause = error;
-        throw err;
+        throw new Error(
+            `Error handling NPS_SET_MY_USER_DATA: ${String(error)}`,
+            { cause: error }
+        );
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        throw new Error(
            `Error handling NPS_SET_MY_USER_DATA: ${String(error)}`,
            { cause: error }
        );
packages/shared/src/serverHeader.ts (3)

66-66: Consider using 'JSON.stringify' for dynamic string representation

Manually constructing the string in toString() may lead to maintenance overhead if new properties are added to the class in the future. Using JSON.stringify(this) ensures all properties are included automatically.

Apply this diff to revert to using JSON.stringify:

-            return `ServerHeader: length=${this.length}, mcoSig=${this.mcoSig}, sequence=${this.sequence}, flags=${this.flags}`;
+            return `ServerHeader: ${JSON.stringify(this)}`;
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        return `ServerHeader: ${JSON.stringify(this)}`;

49-51: Use the 'new' keyword when creating Error instances

In JavaScript, Error objects should be instantiated using the new keyword to create a proper error instance.

Apply this diff to fix the instantiation:

-                const err = Error("Error deserializing buffer");
+                const err = new Error("Error deserializing buffer");
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            const err = new Error("Error deserializing buffer");
            err.cause = error;
            throw err;

38-38: > [!TIP]

Codebase Verification

Inconsistent error handling and missing 'ServerError' definition

The replacement of 'ServerError' with 'Error' in serverHeader.ts appears to be an isolated change, but it has revealed broader inconsistencies in error handling across the codebase:

  1. The file "./errors/ServerError.js" is imported in packages/shared/src/structs.ts but doesn't exist, which could lead to runtime errors.
  2. 'ServerError' is still used in multiple files (structs.ts, Player.ts, serializationHelpers.ts, Lobby.ts) but its definition cannot be found in the codebase.
  3. Some files import 'ServerError' from "rusty-motors-shared", suggesting it might be defined in an external package or a different part of the project.

These inconsistencies could lead to potential runtime errors and make the code harder to maintain. It's recommended to:

  • Resolve the missing "./errors/ServerError.js" file.
  • Ensure 'ServerError' is properly defined and accessible where it's being used.
  • Consider a consistent approach to error handling across the codebase, either using custom 'ServerError' or built-in 'Error' consistently.
Analysis chain

Ensure error types are consistent throughout the codebase

The code replaces ServerError with the built-in Error when throwing an error due to insufficient buffer length. Confirm that all instances of ServerError have been appropriately replaced and that any code that specifically catches ServerError is updated accordingly.

Run the following script to check for any remaining references to ServerError in the codebase:


To gather more information and verify our observations, let's run the following scripts:


Let's gather the final pieces of information we need:


To ensure we haven't missed anything, let's perform one last check:

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find any remaining references to 'ServerError' in TypeScript files.

# Test: Search for 'ServerError' in all .ts files. Expect: No matches.
rg 'ServerError' --type ts

Length of output: 1910


Script:

#!/bin/bash
# Description: View the content of serverHeader.ts and search for ServerError definition

# View the content of serverHeader.ts
echo "Content of serverHeader.ts:"
cat packages/shared/src/serverHeader.ts

echo -e "\n\nSearching for ServerError definition:"
# Search for ServerError definition
rg "class ServerError" --type ts

Length of output: 2185


Script:

#!/bin/bash
# Description: Search for ServerError type/interface and view its definition

# Search for ServerError type or interface
echo "Searching for ServerError type or interface:"
rg "type ServerError|interface ServerError" --type ts

# View the content of ServerError.js
echo -e "\n\nContent of ServerError.js:"
cat packages/shared/src/errors/ServerError.js

Length of output: 348


Script:

#!/bin/bash
# Description: Final check for ServerError definition and imports

# Search for any file with 'ServerError' in its name
echo "Searching for files with 'ServerError' in the name:"
fd ServerError

# Check for any typos in import statements
echo -e "\n\nChecking for potential typos in ServerError imports:"
rg "import.*ServerError" --type ts

Length of output: 654

Makefile (1)

38-38: Avoid using pino-pretty in production environments

Piping logs through pino-pretty enhances readability during development, but in production, logs should remain in JSON format for compatibility with logging systems and to maintain performance. Including pino-pretty in the start target may inadvertently affect production logging and system behavior.

Consider creating separate targets for development and production environments. For example:

 start:
-	@pnpx tsx --import ./instrument.mjs --openssl-legacy-provider --env-file=.env server.ts | pnpx pino-pretty
+	@pnpx tsx --import ./instrument.mjs --openssl-legacy-provider --env-file=.env server.ts

 start-dev:
+	@pnpx tsx --import ./instrument.mjs --openssl-legacy-provider --env-file=.env server.ts | pnpx pino-pretty

Alternatively, you can conditionally apply pino-pretty based on an environment variable to differentiate between environments:

 start:
-	@pnpx tsx --import ./instrument.mjs --openssl-legacy-provider --env-file=.env server.ts | pnpx pino-pretty
+	@pnpx tsx --import ./instrument.mjs --openssl-legacy-provider --env-file=.env server.ts $(if $(DEV),| pnpx pino-pretty)

Remember to set DEV=1 when running in development mode.

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

start:
	@pnpx tsx --import ./instrument.mjs --openssl-legacy-provider --env-file=.env server.ts

start-dev:
	@pnpx tsx --import ./instrument.mjs --openssl-legacy-provider --env-file=.env server.ts | pnpx pino-pretty
packages/shared/src/messageFactory.ts (1)

30-30: Use 'new Error()' instead of 'Error()' when throwing exceptions

To ensure proper error instantiation and maintain consistency, it's recommended to use new Error(...) when throwing errors.

Apply this diff to correct the instantiation:

- throw Error("Method '_doSerialize()' must be implemented.");
+ throw new Error("Method '_doSerialize()' must be implemented.");

- throw Error("Method '_doDeserialize()' must be implemented.");
+ throw new Error("Method '_doDeserialize()' must be implemented.");

Also applies to: 39-39

packages/shared/src/log.ts (1)

86-86: Avoid 'undefined' in moduleName when properties are missing

If both options.module and options.name are undefined, the constructed moduleName becomes server.undefined, which may not be intended. To prevent this, consider updating the logic to default to "unknown" in such cases.

Apply this diff to fix the issue:

-const moduleName = `server.${options ? (options.module ?? options.name) : "unknown"}`;
+const moduleName = `server.${options?.module ?? options?.name ?? "unknown"}`;

This change utilizes optional chaining and nullish coalescing to ensure that when options is not provided or both properties are undefined, moduleName will default to "unknown".

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

    const moduleName = `server.${options?.module ?? options?.name ?? "unknown"}`;
packages/cli/ConsoleThread.ts (1)

29-29: > [!TIP]

Codebase Verification

Inconsistent error handling detected: 'ServerError' vs 'Error' usage

The change from 'ServerError' to 'Error' in ConsoleThread.ts has been implemented as suggested. However, this has created an inconsistency in error handling across the codebase:

  • ConsoleThread.ts now uses the generic 'Error'
  • Other files (e.g., structs.ts, Player.ts, Lobby.ts) still use 'ServerError'

Additionally, we couldn't locate the definition of 'ServerError', which is concerning. To address these issues:

  1. Conduct a thorough review of error handling across the entire codebase.
  2. Investigate the source and definition of 'ServerError'. It might be imported from an external package or defined in a non-TypeScript file.
  3. Decide on a consistent approach to error handling:
    • Either revert ConsoleThread.ts to use 'ServerError'
    • Or update all other occurrences to use 'Error' (or a custom error class)
  4. Ensure that any error-catching mechanisms are updated to match the chosen error type.

This inconsistency could lead to unexpected behavior in error handling and should be resolved to maintain code quality and reliability.

Analysis chain

Ensure error handling remains consistent after replacing ServerError with Error

Replacing ServerError with the built-in Error simplifies error handling but may impact parts of the codebase that specifically catch or handle ServerError instances. Please verify that this change does not adversely affect error handling elsewhere in the application.

Run the following script to identify code segments that may be affected:


To gather more information and verify our observations, let's run the following scripts:


To gather the final piece of information we need, let's run one more script:

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find instances where `ServerError` is imported or used in the codebase.

# Test: Search for 'ServerError' in TypeScript files. Expect: No remaining imports or usage of `ServerError`.
rg 'ServerError' --type ts -A 5

Length of output: 6800


Script:

#!/bin/bash
# Search for the definition and export of 'ServerError'
echo "Searching for ServerError definition:"
rg 'export (class|interface) ServerError' --type ts

echo "\nChecking ConsoleThread.ts for ServerError usage:"
rg 'ServerError' packages/cli/ConsoleThread.ts

echo "\nChecking for ServerError import in ConsoleThread.ts:"
rg 'import.*ServerError' packages/cli/ConsoleThread.ts

Length of output: 472


Script:

#!/bin/bash
# Search for ServerError definition or export in all files
echo "Searching for ServerError definition or export:"
rg 'class ServerError|interface ServerError|export.*ServerError' --type ts

echo "\nChecking ConsoleThread.ts content:"
cat packages/cli/ConsoleThread.ts

Length of output: 2387

packages/shared/src/NPSHeader.ts (2)

39-41: Instantiate the Error object using new.

When throwing an Error in JavaScript, it's standard to instantiate it using new Error(...). Omitting new can lead to unexpected behavior because it doesn't create a new Error object.

Apply this diff to correct the instantiation:

-                throw Error(
+                throw new Error(
                     `Buffer length ${buffer.length} is too short to deserialize`,
                 );
Committable suggestion

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            throw new Error(
                `Buffer length ${buffer.length} is too short to deserialize`,
            );

48-50: Instantiate the Error object using new.

Consistent with best practices, use new Error(...) to ensure a proper Error object is created when throwing exceptions.

Apply this diff to correct the instantiation:

-                throw Error(
+                throw new Error(
                     `Error deserializing buffer: ${String(error)}`,
                 );
Committable suggestion

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            throw new Error(
                `Error deserializing buffer: ${String(error)}`,
            );
packages/lobby/src/handlers/handleSendMiniRiffList.ts (1)

67-71: Use new Error and pass cause to the constructor when throwing errors

When creating an Error object, it's best practice to use the new keyword to instantiate it. Additionally, in Node.js v16.9.0 and above, you can pass the cause directly to the Error constructor for better error chaining.

Apply the following diff to improve error handling:

-        const err = Error(
-            `Error handling NPS_SEND_MINI_RIFF_LIST: ${String(error)}`,
-        );
-        err.cause = error;
-        throw err;
+        throw new Error(
+            `Error handling NPS_SEND_MINI_RIFF_LIST: ${String(error)}`,
+            { cause: error }
+        );

If your environment does not support the cause option in the Error constructor, you can assign the cause property after instantiation:

-        const err = Error(
+        const err = new Error(
             `Error handling NPS_SEND_MINI_RIFF_LIST: ${String(error)}`
-        );
-        err.cause = error;
-        throw err;
+        );
+        err.cause = error;
+        throw err;

This ensures that the error object is correctly constructed and that the original error context is preserved for debugging purposes.

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        throw new Error(
            `Error handling NPS_SEND_MINI_RIFF_LIST: ${String(error)}`,
            { cause: error }
        );
packages/lobby/src/handlers/handleGetMiniUserList.ts (3)

24-24: Consider caching the server configuration for efficiency

Currently, you're fetching the server configuration within the default parameter of the logger configuration. If getServerConfiguration involves I/O operations or is resource-intensive, this could impact performance each time the function is called without a log parameter. Consider retrieving the configuration once at the module level and reusing it to improve efficiency.

Apply this diff to cache the server configuration:

+const serverConfig = getServerConfiguration({});

 export async function handleGetMiniUserList({
     connectionId,
     message,
     log = getServerLogger({
         module: "Lobby",
-        level: getServerConfiguration({}).logLevel ?? "info",
+        level: serverConfig.logLevel ?? "info",
     }),
 }: {
     connectionId: string;
     message: LegacyMessage;
     log?: ServerLogger;
 }) {
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const serverConfig = getServerConfiguration({});

export async function handleGetMiniUserList({
    connectionId,
    message,
    log = getServerLogger({
        module: "Lobby",
        level: serverConfig.logLevel ?? "info",
    }),
}: {
    connectionId: string;
    message: LegacyMessage;
    log?: ServerLogger;
}) {

75-79: Use 'new Error()' when instantiating Error objects

In the catch block, you're creating an error using Error(...) without the new keyword. For consistency and to ensure proper error instantiation, it's recommended to use new Error(...). Additionally, verify that the cause property is supported in your runtime environment (Node.js v16.9.0 or later) to maintain compatibility.

Apply this diff to correct the error instantiation:

     } catch (error) {
-        const err = Error(
+        const err = new Error(
             `Error handling NPS_MINI_USER_LIST: ${String(error)}`,
         );
         err.cause = error;
         throw err;
     }
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        const err = new Error(
            `Error handling NPS_MINI_USER_LIST: ${String(error)}`,
        );
        err.cause = error;
        throw err;

29-29: Update JSDoc to reflect the new 'log' parameter type

The JSDoc comment for the log parameter still specifies the type as import("pino").Logger, but the function signature has been updated to use ServerLogger. Please update the JSDoc to match the new type to ensure accurate documentation and type checking.

Apply this diff to fix the JSDoc comment:

 /**
  * @param {object} args
  * @param {string} args.connectionId
  * @param {LegacyMessage} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "Lobby" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
  */
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/**
 * @param {object} args
 * @param {string} args.connectionId
 * @param {LegacyMessage} args.message
 * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
 */
    log?: ServerLogger;
packages/shared/src/ServerMessage.ts (2)

57-57: Use new Error when throwing exceptions

Consistently instantiate the error object using new Error(message) for proper error handling and to maintain consistency.

Apply this diff to fix the issue:

-                throw Error(
+                throw new Error(
                     `Expected buffer of length ${length}, got ${buffer.length}`,
                 );
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            throw new Error(

51-51: Use new Error when throwing exceptions

In JavaScript, it's a best practice to instantiate errors using new Error(message) to ensure proper error construction and stack trace generation.

Apply this diff to fix the issue:

-                throw Error(
+                throw new Error(
                     `Unable to get header from buffer, got ${buffer.length}`,
                 );
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            throw new Error(
packages/shared/src/MessageNode.ts (2)

84-84: Use 'new' keyword when throwing Error instances

Similarly, in this line, using throw new Error(...) ensures that the error is correctly instantiated.

Apply this diff to fix the issue:

-                throw Error("MessageNode data is undefined");
+                throw new Error("MessageNode data is undefined");
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            throw new Error("MessageNode data is undefined");

50-52: Use 'new' keyword when throwing Error instances

To properly instantiate an Error object, use throw new Error(...) instead of throw Error(...). This ensures that the error object is correctly created with the proper stack trace and properties.

Apply this diff to fix the issue:

-                throw Error(
+                throw new Error(
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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(
                `[MessageNode] Length of packet ${length.toString()} does not match length of buffer ${packet.length.toString()}`,
            );
packages/lobby/src/MiniRiffMessage.ts (2)

93-95: Use new keyword and cause option when creating Error

Instead of setting err.cause = error, use the cause option in the Error constructor, and use the new keyword for consistency.

Apply this diff:

-            const err = Error("Error serializing MiniRiffInfo");
-            err.cause = error;
-            throw err;
+            throw new Error("Error serializing MiniRiffInfo", { cause: error });

Note: Ensure your runtime environment supports the cause option in the Error constructor.

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            throw new Error("Error serializing MiniRiffInfo", { cause: error });

48-50: Use Error cause option for better error handling

Instead of setting err.cause = error, you can pass the cause as an option to the Error constructor for better error chaining and clarity.

Apply this diff to use the cause option:

-            const err = Error("Error serializing MiniRiffMessage");
-            err.cause = error;
-            throw err;
+            throw new Error("Error serializing MiniRiffMessage", { cause: error });

Note: Ensure that your runtime environment supports the cause option available in Node.js v16.9.0 and later.

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            throw new Error("Error serializing MiniRiffMessage", { cause: error });
packages/persona/src/_getFirstBuddy.ts (1)

16-16: Remove the optional modifier from 'log' parameter

The log parameter is marked as optional (log?: ServerLogger;), but it has a default value assigned in the function signature. In TypeScript, parameters with default values are inherently optional, and adding the ? modifier can lead to confusion and potential type inconsistencies.

Apply the following diff to remove the unnecessary optional modifier:

 export async function _getFirstBuddy({
     connectionId,
     message,
     log = getServerLogger({
         module: "PersonaServer",
     }),
 }: {
     connectionId: string;
     message: LegacyMessage;
-    log?: ServerLogger;
+    log: ServerLogger;
 }): Promise<{
     connectionId: string;
     messages: SerializedBufferOld[];
 }> {
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    log: ServerLogger;
packages/shard/src/index.ts (3)

35-38: Consider refactoring duplicated error handling logic.

The error handling in both handleGetCert and handleGetKey functions is nearly identical. Refactoring this repetitive code into a helper function can enhance maintainability and reduce redundancy.

For example, create a utility function:

function readFileWithErrorHandling(filePath: string, fileDescription: string): string {
    try {
        return readFileSync(filePath, "utf8");
    } catch (error) {
        const err = Error(`Error reading ${fileDescription} file: ${String(error)}`);
        err.cause = error;
        throw err;
    }
}

Then update the functions accordingly:

 export function handleGetCert(config: Configuration): string {
     if (config.certificateFile === undefined) {
         throw Error("Certificate file not defined");
     }
-    try {
-        const cert = readFileSync(config.certificateFile, "utf8");
-        return cert;
-    } catch (error) {
-        const err = Error(`Error reading certificate file: ${String(error)}`);
-        err.cause = error;
-        throw err;
-    }
+    return readFileWithErrorHandling(config.certificateFile, "certificate");
 }

 export function handleGetKey(config: Configuration): string {
     if (config.publicKeyFile === undefined) {
         throw Error("Public key file not defined");
     }
-    try {
-        const key = readFileSync(config.publicKeyFile, "utf8");
-        return key;
-    } catch (error) {
-        const err = Error(`Error reading public key file: ${String(error)}`);
-        err.cause = error;
-        throw err;
-    }
+    return readFileWithErrorHandling(config.publicKeyFile, "public key");
 }

37-37: Correct the error assignment in handleGetCert's catch block.

In the catch block of handleGetCert, you assign the error's cause to itself with err.cause = err;. This seems unintended and could lead to recursive references.

Apply this diff to fix the error assignment:

         const err = Error(`Error reading certificate file: ${String(error)}`);
-        err.cause = err;
+        err.cause = error;
         throw err;
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        const err = Error(`Error reading certificate file: ${String(error)}`);
        err.cause = error;
        throw err;

88-88: > [!TIP]

Codebase Verification

Based on the analysis, I can now provide a final response to the review comment.

Confirmed: 'Error' usage is consistent within the file, but may create inconsistencies across the application.

The change from 'ServerError' to 'Error' in packages/shard/src/index.ts is consistent within this file, as it doesn't use 'ServerError' anywhere else. However, this modification creates a potential inconsistency with other parts of the application that still use 'ServerError'.

Consider the following:

  • Several other files in the project still import and use 'ServerError'.
  • This inconsistency might affect error handling mechanisms elsewhere in the application.

Recommendations:

  • Review the error handling strategy across the entire application to ensure consistency.
  • Consider either reverting to 'ServerError' in this file or updating other parts of the application to use the standard 'Error' class.
Analysis chain

Confirm the impact of replacing ServerError with Error.

While changing from ServerError to the built-in Error simplifies the code, ensure that this modification does not affect any error handling mechanisms elsewhere in the application that might rely on ServerError.

Run the following script to check for any remaining references to ServerError in the codebase:


To gather more information about the 'ServerError' usage and its potential impact, I'll run additional scripts to investigate further.


To address the unexpected results and gather more accurate information, I'll run additional scripts with a different approach.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Search for usages of `ServerError` in the codebase.

# Test: Find any occurrences of `ServerError`.
# Expect: No results if all references have been removed.
rg 'ServerError'

Length of output: 2175


Script:

#!/bin/bash
# Description: Investigate ServerError definition and usage

# Find the definition of ServerError
echo "ServerError Definition:"
ast-grep --lang typescript --pattern 'class ServerError $_'

# Check for specific error handling of ServerError
echo -e "\nServerError Handling:"
rg 'catch.*ServerError'

# Look for ServerError usage in packages/shard/src/index.ts
echo -e "\nServerError usage in packages/shard/src/index.ts:"
rg 'ServerError' packages/shard/src/index.ts

Length of output: 708


Script:

#!/bin/bash
# Description: Further investigation of ServerError

# Search for ServerError definition
echo "ServerError Definition:"
rg 'class ServerError|function ServerError|const ServerError|let ServerError|var ServerError'

# Search for ServerError imports
echo -e "\nServerError Imports:"
rg 'import.*ServerError'

# Check content of packages/shard/src/index.ts
echo -e "\nContent of packages/shard/src/index.ts:"
cat packages/shard/src/index.ts

Length of output: 4182

packages/lobby/src/LoginInfoMessage.ts (2)

92-96: Use 'new Error' and pass 'cause' directly to the constructor

Consistent with the previous recommendation, using new when creating the Error object and passing the cause directly enhances error handling and maintains consistency across your codebase.

Apply this diff to improve the error handling:

-                const err = Error(
-                    `Error serializing LoginInfoMessage: ${String(error)}`,
-                );
-                err.cause = error;
-                throw err;
+                throw new Error(`Error serializing LoginInfoMessage: ${String(error)}`, { cause: error });
Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(`Error serializing LoginInfoMessage: ${String(error)}`, { cause: error });

56-60: Use 'new Error' and pass 'cause' directly to the constructor

When creating an Error object, it's recommended to use the new keyword. Additionally, passing the cause directly in the constructor improves error handling and provides better stack traces in modern JavaScript environments.

Apply this diff to enhance the error handling:

-                const err = Error(
-                    `Error deserializing LoginInfoMessage: ${String(error)}`,
-                );
-                err.cause = error;
-                throw err;
+                throw new Error(`Error deserializing LoginInfoMessage: ${String(error)}`, { cause: error });
Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(`Error deserializing LoginInfoMessage: ${String(error)}`, { cause: error });
packages/shared/src/MessageBufferOld.ts (1)

90-90: Use 'new Error' instead of 'Error' for instantiation

While using Error('message') is valid in JavaScript and TypeScript, it's a best practice to instantiate errors with new Error('message') for clarity and consistency. This makes it explicit that an Error object is being created.

Apply this diff to update the error instantiation:

-                throw Error(
+                throw new Error(
                     `Buffer length ${buffer.length} is too short to deserialize`
                 );

Repeat the change for the other throw statements at lines 101 and 106.

Also applies to: 101-101, 106-106

packages/lobby/src/handlers/requestConnectGameServer.ts (5)

69-69: Use 'new Error' for instantiating Error objects

In lines 69, 84, and 105, you're creating Error objects without the new keyword. While it's syntactically valid to call Error without new, it's a best practice to use new Error(...) to ensure consistency and clarity.

Apply this diff to standardize error instantiation:

-const err = Error("No personas found.");
+const err = new Error("No personas found.");

...

-throw Error("Error fetching session keys!");
+throw new Error("Error fetching session keys!");

...

-const err = Error(`Error creating encryption`);
+const err = new Error(`Error creating encryption`);

Also applies to: 84-84, 105-105


69-69: Simplify error throwing by eliminating unnecessary variables

In lines 69 and 84, you're creating an error object and then immediately throwing it. Since the error object isn't used elsewhere, you can throw the new Error directly for brevity.

Simplify the code by throwing errors directly:

-const err = new Error(`No personas found for userId ${inboundMessage._userId}.`);
-throw err;
+throw new Error(`No personas found for userId ${inboundMessage._userId}.`);

...

-throw new Error(`Error fetching session keys for customerId ${customerId}!`);

Also applies to: 84-84


81-81: Ensure robust handling of potential exceptions from 'fetchSessionKeyByCustomerId'

At line 81, the asynchronous call to fetchSessionKeyByCustomerId could throw an exception if there's a database issue or other error. Wrapping this call in a try-catch block ensures that unexpected errors are handled gracefully.

Consider modifying your code as follows:

-const keys = await fetchSessionKeyByCustomerId(customerId);

+let keys;
+try {
+  keys = await fetchSessionKeyByCustomerId(customerId);
+} catch (error) {
+  throw new Error(`Failed to fetch session keys for customerId ${customerId}`, { cause: error });
+}
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        let keys;
        try {
          keys = await fetchSessionKeyByCustomerId(customerId);
        } catch (error) {
          throw new Error(`Failed to fetch session keys for customerId ${customerId}`, { cause: error });
        }

105-107: Leverage the 'cause' option in the Error constructor

At lines 105-107, you're assigning the original error to err.cause after creating the Error object. Modern JavaScript allows you to pass the cause directly in the Error constructor, which enhances readability and maintains the error stack trace.

Update your code to include the cause in the constructor:

-const err = new Error(`Error creating encryption`);
-err.cause = error;
-throw err;
+throw new Error(`Error creating encryption`, { cause: error });
Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(`Error creating encryption`, { cause: error });

51-51: Update JSDoc to match the new import of 'ServiceArgs'

The JSDoc comment still references the old import path for ServiceArgs. Since you've imported ServiceArgs directly from "rusty-motors-shared", the JSDoc should reflect this change for consistency and better developer experience.

Apply this diff to correct the JSDoc:

 /**
  * Handle a request to connect to a game server packet
  *
  * @private
- * @param {import("../../../interfaces/index.js").ServiceArgs} args
+ * @param {ServiceArgs} args
  * @returns {Promise<{
  *  connectionId: string,
  * messages: SerializedBufferOld[],
  * }>}
  */

Committable suggestion was skipped due to low confidence.

packages/transactions/src/EntryFeePurseMessage.ts (2)

93-93: Consider using a custom error class for better error handling

Replacing ServerError with a generic Error may reduce the specificity of your error handling. Consider defining and using a custom error class to provide more context and facilitate better error management.

For example, define a custom error class:

class PurseEntryError extends Error {
    constructor(message: string) {
        super(message);
        this.name = 'PurseEntryError';
    }
}

Then, update the throw statement:

-                throw new Error(
+                throw new PurseEntryError(

93-93: Use new keyword when throwing an Error

When throwing an error, it's recommended to use new Error(message) to create a proper error instance. Omitting new can lead to unexpected behavior.

Apply this diff to correct the error throwing:

-                throw Error(
+                throw new Error(
Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(
packages/lobby/src/UserInfoMessage.ts (2)

73-77: Use new Error and pass cause in the constructor

To improve error handling and maintain proper stack traces, use the new Error constructor and pass the cause option directly. This ensures the error chain is correctly established.

Apply this diff to update the error handling:

-                const err = Error(
-                    `Error deserializing UserInfoMessage: ${String(error)}`,
-                );
-                err.cause = error;
-                throw err;
+                throw new Error(
+                    `Error deserializing UserInfoMessage: ${String(error)}`,
+                    { cause: error }
+                );
Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(
                `Error deserializing UserInfoMessage: ${String(error)}`,
                { cause: error }
            );

97-101: Use new Error and pass cause in the constructor

To improve error handling and maintain proper stack traces, use the new Error constructor and pass the cause option directly. This ensures the error chain is correctly established.

Apply this diff to update the error handling:

-                const err = Error(
-                    `Error serializing UserInfoMessage: ${String(error)}`,
-                );
-                err.cause = error;
-                throw err;
+                throw new Error(
+                    `Error serializing UserInfoMessage: ${String(error)}`,
+                    { cause: error }
+                );
Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(
                `Error serializing UserInfoMessage: ${String(error)}`,
                { cause: error }
            );
package.json (1)

42-42: Consider moving pino-pretty to devDependencies

pino-pretty is primarily used during development for formatting logs and is not required in the production environment. Including it in dependencies could unnecessarily increase the production bundle size. It would be more appropriate to include it in devDependencies.

Apply this diff to move pino-pretty to devDependencies:

 "dependencies": {
   "@adminjs/sequelize": "^4.1.1",
   "@databases/pg": "^5.5.0",
   "@dotenvx/dotenvx": "^1.14.1",
   // ... other dependencies ...
   "pino": "^9.4.0",
-  "pino-pretty": "^11.2.2",
   "rusty-motors-chat": "link:src/chat",
   // ... other dependencies ...
 },
 "devDependencies": {
   "@biomejs/biome": "1.9.1",
   "@databases/pg-migrations": "^5.0.3",
   // ... other devDependencies ...
+  "pino-pretty": "^11.2.2",
 }

Committable suggestion was skipped due to low confidence.

packages/login/src/NPSUserStatus.ts (1)

88-88: Consider using a specific error type instead of a generic Error.

Replacing ServerError with a generic Error may reduce the specificity of error handling. Using a custom error class can provide more context and improve error handling downstream.

You could define a custom error class and use it here:

class PrivateKeyMissingError extends Error {
    constructor() {
        super("No private key file specified");
        this.name = "PrivateKeyMissingError";
    }
}

Then, modify the code to throw the custom error:

 if (!this._config.privateKeyFile) {
-    throw Error("No private key file specified");
+    throw new PrivateKeyMissingError();
 }

This enhances error specificity and allows for more precise error handling elsewhere in the application.

packages/gateway/test/encryption.test.ts (1)

25-25: Use 'new' keyword when throwing an Error

It's conventional in JavaScript/TypeScript to use throw new Error("message") when throwing an error. This makes it explicit that a new Error object is being instantiated.

Apply this diff to fix the issue:

-    				throw Error("State not defined");
+    				throw new Error("State not defined");
Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

				throw new Error("State not defined");
packages/lobby/src/internal.ts (2)

104-104: Use new Keyword When Throwing Errors

For consistency and to adhere to best practices, use the new keyword when throwing Error instances. This ensures that errors are properly instantiated.

Apply this diff to update the error throwing:

-        throw Error(
+        throw new Error(
             `Data length ${dataLength} is too short to deserialize`,
         );
-        throw Error(
+        throw new Error(
             `UNSUPPORTED_MESSAGECODE: ${inboundMessage._header.id}`,
         );

Also applies to: 131-131


149-153: Utilize cause Option in Error Constructor for Error Chaining

Instead of manually setting the cause property, use the cause option available in the Error constructor to maintain proper error chaining and stack traces.

Apply this diff to streamline error handling:

-        const err = Error(
-            `Error handling lobby data: ${String(error)}`,
-        );
-        err.cause = error;
-        throw err;
+        throw new Error(
+            `Error handling lobby data: ${String(error)}`,
+            { cause: error }
+        );

Ensure that your runtime environment supports the cause option in the Error constructor (requires Node.js v16.9.0 or later).

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        throw new Error(
            `Error handling lobby data: ${String(error)}`,
            { cause: error }
        );
packages/lobby/src/handlers/encryptedCommand.ts (2)

65-65: Ensure optional 'log' parameter is handled safely

The log parameter has been added as an optional parameter (log?: ServerLogger) in several functions. Please ensure that all usages of log within these functions handle the case when log is undefined to prevent potential runtime errors.

If log is expected to always be provided (since a default is assigned), consider removing the optional chaining and making it a required parameter. Otherwise, add checks or default assignments within the functions.

Also applies to: 115-115, 196-196, 247-247


1-1: Update JSDoc comments to reflect the 'ServerLogger' type

The import statement now uses ServerLogger, but the JSDoc comments still refer to import("pino").Logger. For consistency and clarity, update the JSDoc comments to use ServerLogger.

Apply the following diff to update the JSDoc comments:

@@ -24,7 +24,7 @@
  * @param {object} args
  * @param {string} args.connectionId
  * @param {LegacyMessage | MessageBuffer} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "Lobby" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
  * @returns {Promise<{
  *  connectionId: string,
  *  message: LegacyMessage | MessageBuffer,
@@ -86,7 +86,7 @@
  * @param {object} args
  * @param {string} args.connectionId
  * @param {LegacyMessage} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "Lobby" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
  * @returns {Promise<{
  *  connectionId: string,
  *  message: LegacyMessage,
@@ -171,7 +171,7 @@
 export type NpsCommandHandler = {
     opCode: number;
     name: string;
-    handler: (args: { connectionId: string; message: LegacyMessage; log: import("pino").Logger }) => Promise<{
+    handler: (args: { connectionId: string; message: LegacyMessage; log: ServerLogger }) => Promise<{
         connectionId: string;
         message: LegacyMessage;
     }>;
@@ -183,7 +183,7 @@
  * @param {object} args
  * @param {string} args.connectionId
  * @param {LegacyMessage} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "Lobby" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
  * @returns {Promise<{
  *  connectionId: string,
  *  message: MessageBuffer | LegacyMessage,
@@ -224,7 +224,7 @@
  * @param {object} args
  * @param {string} args.connectionId
  * @param {SerializedBufferOld} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "Lobby" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
  * @returns {Promise<{
  *  connectionId: string,
  *  messages: SerializedBufferOld[],
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

import { type ServerLogger } from "rusty-motors-shared";

// ... (other code)

/**
 * @param {object} args
 * @param {string} args.connectionId
 * @param {LegacyMessage | MessageBuffer} args.message
 * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
 * @returns {Promise<{
 *  connectionId: string,
 *  message: LegacyMessage | MessageBuffer,
 * }>}
 */

// ... (other code)

/**
 * @param {object} args
 * @param {string} args.connectionId
 * @param {LegacyMessage} args.message
 * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
 * @returns {Promise<{
 *  connectionId: string,
 *  message: LegacyMessage,
 * }>}
 */

// ... (other code)

export type NpsCommandHandler = {
    opCode: number;
    name: string;
    handler: (args: { connectionId: string; message: LegacyMessage; log: ServerLogger }) => Promise<{
        connectionId: string;
        message: LegacyMessage;
    }>;
};

/**
 * @param {object} args
 * @param {string} args.connectionId
 * @param {LegacyMessage} args.message
 * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
 * @returns {Promise<{
 *  connectionId: string,
 *  message: MessageBuffer | LegacyMessage,
 * }>}
 */

// ... (other code)

/**
 * @param {object} args
 * @param {string} args.connectionId
 * @param {SerializedBufferOld} args.message
 * @param {ServerLogger} [args.log=getServerLogger({ module: "Lobby" })]
 * @returns {Promise<{
 *  connectionId: string,
 *  messages: SerializedBufferOld[],
 * }>}
 */
packages/login/src/internal.ts (4)

230-230: Use new Error() instead of Error() for consistency

Using new Error() when throwing errors adheres to standard JavaScript practices and improves code readability.

Apply this diff:

-            throw Error(
+            throw new Error(
                `UNSUPPORTED_MESSAGECODE: ${inboundMessage._header.id}`,
            );
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        throw new Error(
            `UNSUPPORTED_MESSAGECODE: ${inboundMessage._header.id}`,
        );

95-95: Use new Error() instead of Error() for consistency

To follow standard JavaScript practices and improve clarity, use new Error() when throwing errors.

Apply this diff to update the error handling:

-            throw Error(
+            throw new Error(
                `Unable to locate a user record for the context id: ${contextId}`,
            );
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        throw new Error(
            `Unable to locate a user record for the context id: ${contextId}`,
        );

245-247: Use new Error() with cause option for improved error handling

Utilize the cause option in the Error constructor to maintain proper error chaining and enhance debugging.

Apply this diff:

-        const err = Error(`Error handling login data: ${String(error)}`);
-        err.cause = error;
-        throw err;
+        throw new Error(`Error handling login data: ${String(error)}`, { cause: error });
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        throw new Error(`Error handling login data: ${String(error)}`, { cause: error });

108-111: Use new Error() with cause option for better error chaining

Instead of manually setting err.cause = error;, you can pass the cause directly to the Error constructor. This approach ensures proper error chaining and cleaner code.

Apply this diff:

-        const err = Error(
+        throw new Error(
            `Unable to update session key in the database: ${String(error)}`,
-        );
-        err.cause = error;
-        throw err;
+        { cause: error }
+        );
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        throw new Error(
            `Unable to update session key in the database: ${String(error)}`,
            { cause: error }
        );
packages/persona/src/internal.ts (4)

244-245: Use 'new Error' and include 'cause' in Error constructor

In the error handling code at lines 244-245 and 310-314, consider using new Error to instantiate error objects. Additionally, if your environment and TypeScript configuration support it, pass the original error as the cause option in the constructor for better error chaining and stack traces.

Apply these diffs to update the error handling:

For lines 244-245:

         try {
             /** @type {PersonaList} */
             let personaList: PersonaList = new PersonaList();
             // ... code omitted for brevity ...
         } catch (error) {
-            const err = Error(`Error serializing personaMapsMsg`);
-            err.cause = error;
+            const err = new Error(`Error serializing personaMapsMsg`, { cause: error });
             throw err;
         }

For lines 310-314:

         } catch (error) {
-            const err = Error(
-                `Error handling persona data: ${String(error)}`,
-            );
-            err.cause = error;
+            const err = new Error(`Error handling persona data: ${String(error)}`, { cause: error });
             throw err;
         }

Also applies to: 310-314


272-272: Update JSDoc comment to reflect 'ServerLogger' type

The JSDoc comment for the receivePersonaData function still references import("pino").Logger for the log parameter, but the code has updated the type to ServerLogger. Please update the JSDoc comment to reflect the new type for consistency and accurate documentation.

Apply this diff to update the JSDoc comment:

 /**
  *
  * @param {object} args
  * @param {string} args.connectionId
  * @param {SerializedBufferOld} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "PersonaServer" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "PersonaServer" })]
  * @returns {Promise<{
  *  connectionId: string,
  *  messages: SerializedBufferOld[],
  * }>}
  * @throws {Error} Unknown code was received
  */

Committable suggestion was skipped due to low confidence.


173-173: Update JSDoc comment to reflect 'ServerLogger' type

The JSDoc comment for the getPersonaMaps function still references import("pino").Logger for the log parameter, but the code has updated the type to ServerLogger. Please update the JSDoc comment to reflect the new type for consistency and accurate documentation.

Apply this diff to update the JSDoc comment:

 /**
  * Handle a get persona maps packet
  * @param {object} args
  * @param {string} args.connectionId
  * @param {LegacyMessage} args.message
- * @param {import("pino").Logger} [args.log=getServerLogger({ module: "LoginServer" })]
+ * @param {ServerLogger} [args.log=getServerLogger({ module: "PersonaServer" })]
  * @returns {Promise<{
  *  connectionId: string,
  *  messages: SerializedBufferOld[],
  * }>}
  */

Committable suggestion was skipped due to low confidence.


55-55: Update JSDoc comment to reflect 'ServerLogger' type

The JSDoc comment for the handler function in messageHandlers still references import("pino").Logger for the log parameter, but the code has updated the type to ServerLogger. Please update the JSDoc comment to reflect the new type for consistency and accurate documentation.

Apply this diff to update the JSDoc comment:

 /**
  * Array of supported message handlers
  *
  * @type {{
  *  opCode: number,
  *  name: string,
  *  handler: (args: {
  *    connectionId: string,
  *    message: LegacyMessage,
- *    log: import("pino").Logger,
+ *    log: ServerLogger,
  *  }) => Promise<{
  *    connectionId: string,
  *    messages: SerializedBufferOld[],
  *  }>}[]}
  */

Committable suggestion was skipped due to low confidence.

packages/gateway/src/index.ts (3)

207-256: Review and correct Sentry instrumentation

The current usage of Sentry.startSpan may not correctly capture performance data as intended. In the Sentry Node.js SDK, spans are typically managed within transactions. Ensure that spans are properly started and finished to capture performance metrics accurately.

Consider refactoring the code to properly use transactions and spans:

  1. Start a transaction at the beginning of your operation:

    const transaction = Sentry.startTransaction({ name: "onDataHandler" });
  2. Wrap your asynchronous operation within the transaction's context:

    Sentry.getCurrentHub().configureScope(scope => {
        scope.setSpan(transaction);
    });
  3. Ensure the transaction is finished after the operation completes or encounters an error:

    // After the operation
    transaction.finish();

Apply these changes to properly instrument your code using Sentry's performance monitoring capabilities. Refer to Sentry's official documentation on performance monitoring for detailed guidance.


122-122: Use 'new' when throwing Error instances

Similarly, replace throw Error(...) with throw new Error(...) to correctly instantiate the Error object.

Apply this diff to fix the issue:

-            throw Error("localPort or remoteAddress is undefined");
+            throw new Error("localPort or remoteAddress is undefined");
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        throw new Error("localPort or remoteAddress is undefined");

76-76: Use 'new' when throwing Error instances

In TypeScript, when throwing an Error, you should instantiate it using the new keyword. Replace throw Error(...) with throw new Error(...) to properly create an Error instance.

Apply this diff to fix the issue:

-        throw Error(`Socket error: ${error.message} on connection ${connectionId}`);
+        throw new Error(`Socket error: ${error.message} on connection ${connectionId}`);
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

    throw new Error(`Socket error: ${error.message} on connection ${connectionId}`);
packages/gateway/src/GatewayServer.ts (1)

99-99: > [!TIP]

Codebase Verification

Inconsistent Error Types May Cause Issues Across Codebase

The replacement of ServerError with Error in GatewayServer.ts is complete and consistent within the file. However, this change creates an inconsistency with the rest of the codebase, which still uses ServerError. This inconsistency may lead to the following issues:

  • Other parts of the codebase expecting to catch ServerError instances thrown by GatewayServer.ts will no longer work as intended.
  • Error handling and logging mechanisms may not properly categorize or process errors from GatewayServer.ts.

To address this:

  • Review and update error handling in files that interact with GatewayServer.ts to ensure they can handle generic Error instances.
  • Consider applying this change consistently across the entire codebase to maintain uniformity in error handling.
  • If ServerError provides specific functionality, evaluate whether replacing it with Error in GatewayServer.ts was appropriate.
Analysis chain

Ensure Error Handling Consistency After Replacing ServerError with Error

Replacing the custom ServerError with the generic Error simplifies the code but may affect error-handling logic that specifically catches ServerError. Please verify that all error handling throughout the codebase is updated to accommodate this change.

Run the following script to identify any references to ServerError:

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Search for references to `ServerError` in the codebase.

# Expectation: No occurrences of `ServerError` should remain.

rg 'ServerError'

Length of output: 2175


Script:

#!/bin/bash
# Description: Search for any remaining 'ServerError' references and error handling patterns in GatewayServer.ts

# Search for 'ServerError' in GatewayServer.ts
echo "Searching for 'ServerError' in GatewayServer.ts:"
rg 'ServerError' packages/gateway/src/GatewayServer.ts

# Search for error handling patterns in GatewayServer.ts
echo -e "\nSearching for error handling patterns in GatewayServer.ts:"
rg 'catch|throw|Error' packages/gateway/src/GatewayServer.ts

# Check for imports of 'ServerError' in GatewayServer.ts
echo -e "\nChecking for imports of 'ServerError' in GatewayServer.ts:"
rg 'import.*ServerError' packages/gateway/src/GatewayServer.ts

Length of output: 889

packages/transactions/src/internal.ts (8)

145-145: Optimize retrieval of server configuration

getServerConfiguration() is called during each invocation of receiveTransactionsData, which might affect performance if the configuration retrieval is resource-intensive. Consider retrieving the configuration once and reusing it, or ensuring that the function is efficient.


125-125: Use 'new' keyword when throwing Error instances

When throwing an Error, instantiate it with the new keyword to maintain proper Error object semantics.

Apply this diff:

- throw Error(
+ throw new Error(
    `Message Number Not Handled: ${currentMessageNo} (${currentMessageString}`,
);
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

    throw new Error(

200-204: Use 'new' keyword when creating and throwing Error instances

Instantiate Error objects using the new keyword to maintain standard Error object behavior.

Apply this diff:

- const err = Error(
+ const err = new Error(
    `Unable to decrypt message: ${String(error)}`,
);
err.cause = error;
throw err;
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            const err = new Error(
                `Unable to decrypt message: ${String(error)}`,
            );
            err.cause = error;
            throw err;

264-268: Use 'new' keyword when creating and throwing Error instances

Consistently use the new keyword when instantiating Error objects.

Apply this diff:

- const err = Error(
+ const err = new Error(
    `Unable to encrypt message: ${String(error)}`,
);
err.cause = error;
throw err;
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

                const err = new Error(
                    `Unable to encrypt message: ${String(error)}`,
                );
                err.cause = error;
                throw err;

174-174: Use 'new' keyword when throwing Error instances

Instantiate Error objects with the new keyword when throwing to ensure correct behavior.

Apply this diff:

- throw Error(
+ throw new Error(
    `Unable to locate encryption settings for connection ${connectionId}`,
);
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            throw new Error(
                `Unable to locate encryption settings for connection ${connectionId}`,
            );

227-227: Use 'new' keyword when throwing Error instances

Ensure to use the new keyword when throwing an Error to maintain proper Error instantiation.

Apply this diff:

- throw Error(
+ throw new Error(
    `Unable to locate encryption settings for connection ${connectionId}`,
);
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

                throw new Error(
                    `Unable to locate encryption settings for connection ${connectionId}`,
                );

290-290: Use 'new' keyword when throwing Error instances

When throwing an Error, instantiate it with new to ensure proper Error object behavior.

Apply this diff:

- throw Error(
+ throw new Error(
    `Length mismatch: ${buffer.length} !== ${buffer2.length}`,
);
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        throw new Error(

117-120: Use 'new' keyword when instantiating Error objects

It's standard practice to use the new keyword when creating Error instances to ensure proper prototype chaining and stack trace capturing. Update the error instantiation accordingly.

Apply this diff to fix the issue:

- const err = Error(
+ const err = new Error(
    `Error handling packet: ${String(error)}`,
);
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            const err = new Error(
                `Error handling packet: ${String(error)}`,
            );
            err.cause = error;
packages/persona/src/PersonaMapsMessage.ts (6)

158-162: Leverage the 'cause' option in Error constructor for better clarity.

Since you're assigning the original error to err.cause, consider using the cause option available in the Error constructor (supported in Node.js v16.9.0 and newer). This makes the code cleaner and the intention clearer.

Apply this diff to use the cause option:

-                const err = new Error(
-                    `Error serializing PersonaRecord buffer: ${String(error)}`,
-                );
-                err.cause = error;
-                throw err;
+                throw new Error(
+                    `Error serializing PersonaRecord buffer: ${String(error)}`,
+                    { cause: error }
+                );

Repeat similar changes for other instances where you assign err.cause = error;.

Also applies to: 299-303, 326-330


158-162: Use 'new' keyword when creating Error instances.

In the PersonaRecord class's serialize() method, you should use new Error() instead of Error() when creating a new error instance. This ensures the error is properly instantiated.

Apply this diff to correct the error instantiation:

-                const err = Error(
+                const err = new Error(
                     `Error serializing PersonaRecord buffer: ${String(error)}`,
                 );
                 err.cause = error;
                 throw err;
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            const err = new Error(
                `Error serializing PersonaRecord buffer: ${String(error)}`,
            );
            err.cause = error;
            throw err;

326-330: Use 'new' keyword when creating Error instances.

In the PersonaMapsMessage class's serialize() method, properly instantiate the error using new Error().

Apply this diff to correct the error instantiation:

-                const err = Error(
+                const err = new Error(
                     `Error serializing PersonaMapsMessage: ${String(error)}`,
                 );
                 err.cause = error;
                 throw err;
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            const err = new Error(
                `Error serializing PersonaMapsMessage: ${String(error)}`,
            );
            err.cause = error;
            throw err;

240-240: Use 'new' keyword when throwing an Error.

When throwing an error, it's recommended to use new Error() to create a new instance of the error object.

Apply this diff to correct the error instantiation:

-                    throw Error("PersonaRecords is undefined");
+                    throw new Error("PersonaRecords is undefined");
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

                throw new Error("PersonaRecords is undefined");

299-303: Use 'new' keyword when creating Error instances.

In the PersonaMapsMessage class's deserialize() method, use new Error() to properly instantiate the error object before throwing it.

Apply this diff to correct the error instantiation:

-                const err = Error(
+                const err = new Error(
                     `Error deserializing PersonaMapsMessage: ${String(error)}`,
                 );
                 err.cause = error;
                 throw err;
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            const err = new Error(
                `Error deserializing PersonaMapsMessage: ${String(error)}`,
            );
            err.cause = error;
            throw err;

313-313: Use 'new' keyword when throwing an Error.

Ensure that when throwing an error due to undefined _personaRecords, you use new Error().

Apply this diff to correct the error instantiation:

                 if (!this._personaRecords) {
-                    throw Error("PersonaRecords is undefined");
+                    throw new Error("PersonaRecords is undefined");
                 }
Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

                if (!this._personaRecords) {
                    throw new Error("PersonaRecords is undefined");
                }
packages/transactions/src/LobbyMessage.ts (1)

273-273: > [!TIP]

Codebase Verification

Inconsistent error handling across the codebase needs attention

The switch from ServerError to generic Error in LobbyMessage.ts appears to be intentional. However, this change has created an inconsistency in error handling across the codebase:

  • LobbyMessage.ts now uses generic Error.
  • Other files (e.g., in packages/shared, packages/database, packages/core) still use ServerError.

This inconsistency could lead to confusion and potential issues with error handling in the future.

Recommendations:

  1. Decide on a consistent approach to error handling across the entire codebase.
  2. If specific error information is needed, consider creating a custom error class that extends Error. For example:
export class LobbyError extends Error {
  constructor(message: string) {
    super(message);
    this.name = 'LobbyError';
  }
}
  1. Update all files to use the chosen error handling approach.
  2. Document the error handling strategy in the project's coding guidelines.
Analysis chain

Switching from ServerError to generic Error may reduce error specificity

On line 273, the code now throws a generic Error instead of ServerError when the data length doesn't match the expected size. Using a generic Error might make it harder to handle this specific error elsewhere in the application, as it lacks the specificity that a custom error provides.

Consider creating a custom error class that extends Error to provide more specific context. For example:

export class LobbyDeserializeError extends Error {
  constructor(message: string) {
    super(message);
    this.name = 'LobbyDeserializeError';
  }
}

Then, modify the throw statement:

- throw Error(
+ throw new LobbyDeserializeError(

Additionally, verify if the removal of ServerError affects other parts of the codebase that might rely on it. Run the following script to check for usages of ServerError:


To gather more information and confirm our analysis, let's run additional scripts to verify the ServerError implementation and its usage in LobbyMessage.ts.


Let's run additional scripts to gather the information we need to make a final decision.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any remaining usages of `ServerError` in the codebase.

# Test: Search for occurrences of `ServerError`. Expect: No matches if it has been fully removed.
rg --type ts 'ServerError'

Length of output: 1910


Script:

#!/bin/bash
# Description: Check the implementation of ServerError and its usage in LobbyMessage.ts

# Test 1: Verify the implementation of ServerError
echo "ServerError Implementation:"
cat packages/shared/src/errors/ServerError.js

# Test 2: Check if LobbyMessage.ts imports or uses ServerError
echo -e "\nServerError usage in LobbyMessage.ts:"
rg --type ts 'ServerError' packages/transactions/src/LobbyMessage.ts

Length of output: 346


Script:

#!/bin/bash
# Description: Further investigation of ServerError and LobbyMessage.ts

# Test 1: Search for ServerError definition in .ts files
echo "ServerError Definition:"
rg --type ts 'class ServerError' packages/shared/src

# Test 2: Check imports in LobbyMessage.ts
echo -e "\nImports in LobbyMessage.ts:"
rg --type ts '^import' packages/transactions/src/LobbyMessage.ts

# Test 3: Look for recent changes in error handling
echo -e "\nRecent changes in error handling:"
git log -n 5 --oneline -- packages/shared/src/errors

Length of output: 446

coderabbitai[bot]
coderabbitai bot previously approved these changes Sep 17, 2024
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codecov bot commented Sep 17, 2024

Codecov Report

Attention: Patch coverage is 29.46429% with 316 lines in your changes missing coverage. Please review.

Project coverage is 28.97%. Comparing base (8416a0d) to head (6a6809f).
Report is 8 commits behind head on dev.

✅ All tests successful. No failed tests found.

Files with missing lines Patch % Lines
packages/gateway/src/index.ts 0.00% 48 Missing ⚠️
.../nps/gameMessageProcessors/processSelectPersona.ts 0.00% 26 Missing ⚠️
packages/lobby/src/MiniRiffMessage.ts 0.00% 16 Missing ⚠️
packages/transactions/src/internal.ts 6.25% 15 Missing ⚠️
packages/patch/src/PatchServer.ts 70.21% 14 Missing ⚠️
packages/persona/src/PersonaMapsMessage.ts 0.00% 14 Missing ⚠️
packages/gateway/src/GatewayServer.ts 0.00% 12 Missing ⚠️
packages/shard/src/index.ts 0.00% 10 Missing ⚠️
packages/shared/src/log.ts 0.00% 10 Missing ⚠️
...ges/lobby/src/handlers/requestConnectGameServer.ts 0.00% 9 Missing ⚠️
... and 42 more
Additional details and impacted files
@@            Coverage Diff             @@
##              dev    #2147      +/-   ##
==========================================
+ Coverage   28.95%   28.97%   +0.01%     
==========================================
  Files         223      224       +1     
  Lines       12541    12443      -98     
  Branches      578      547      -31     
==========================================
- Hits         3631     3605      -26     
+ Misses       8910     8838      -72     
Flag Coverage Δ
cli 53.92% <95.83%> (+46.77%) ⬆️
connection 22.42% <ø> (ø)
database 30.98% <100.00%> (+0.21%) ⬆️
gateway 23.06% <23.59%> (+0.06%) ⬆️
lobby 7.30% <3.61%> (+0.12%) ⬆️
login 6.65% <10.00%> (-0.31%) ⬇️
mcots 10.62% <ø> (ø)
nps 15.88% <0.00%> (ø)
patch 64.42% <78.57%> (-0.63%) ⬇️
persona 18.89% <17.64%> (-0.34%) ⬇️
sessions 91.98% <ø> (ø)
shard 46.07% <0.00%> (-0.93%) ⬇️
shared 20.87% <24.56%> (-2.71%) ⬇️
shared-packets 2.65% <ø> (ø)
transactions 60.56% <16.66%> (-0.10%) ⬇️

☔ View full report in Codecov by Sentry.
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Actionable comments posted: 4

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between a8a8397 and 468891e.

Files ignored due to path filters (2)
  • package-lock.json is excluded by !**/package-lock.json
  • pnpm-lock.yaml is excluded by !**/pnpm-lock.yaml
Files selected for processing (4)
  • .gitignore (1 hunks)
  • package.json (2 hunks)
  • packages/database/src/services/database.ts (1 hunks)
  • packages/shared/src/log.ts (4 hunks)
Files skipped from review as they are similar to previous changes (1)
  • package.json
Additional comments not posted (1)
packages/database/src/services/database.ts (1)

12-15: Verify the impact of enabling bigIntMode: "bigint"

The addition of bigIntMode: "bigint" changes how BigInt values are handled, returning them as JavaScript BigInt objects instead of strings or numbers. Ensure that all parts of the codebase interacting with the database can handle BigInt types properly to prevent type errors or incorrect calculations.

Run the following script to identify code that may be affected by this change:

.gitignore Show resolved Hide resolved
packages/shared/src/log.ts Show resolved Hide resolved
packages/shared/src/log.ts Outdated Show resolved Hide resolved
packages/shared/src/log.ts Outdated Show resolved Hide resolved
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Actionable comments posted: 2

Outside diff range and nitpick comments (3)
packages/nps/gameMessageProcessors/processSelectPersona.ts (1)

38-40: Consider using string interpolation for better readability.

While the current logging statement is correct, consider using string interpolation for better readability and consistency with other logging statements.

Apply this diff to use string interpolation:

-    log.info(
-        `Setting persona ID to ${personaId} for ${existingStatus.getCustomerId()}`,
-    );
+    log.info(`Setting persona ID to ${personaId} for ${existingStatus.getCustomerId()}`);
packages/shared/src/Configuration.ts (1)

Line range hint 1-100: Consider adding a default value for the logger parameter.

In the getServerConfiguration function, the logger parameter is optional and doesn't have a default value assigned. This could lead to potential issues if the function is called without providing a logger object.

To maintain consistency with the Configuration class constructor, consider adding a default value for the logger parameter in the getServerConfiguration function.

Apply this diff to add a default value for the logger parameter:

 export function getServerConfiguration({
     host,
     certificateFile,
     privateKeyFile,
     publicKeyFile,
     logLevel,
-    logger,
+    logger = getServerLogger({}),
 }: {
     host?: string;
     certificateFile?: string;
     privateKeyFile?: string;
     publicKeyFile?: string;
     logLevel?: string;
     logger?: Logger;
 }): Configuration {
packages/patch/src/PatchServer.ts (1)

Line range hint 1-113: Consider adding tests for the PatchServer class.

While the changes made to the PatchServer class appear to be valid and maintain the existing functionality, it would be beneficial to have unit tests in place to ensure that the class continues to work as expected. Consider adding tests that cover the main methods (castanetResponse, handleRequest) and verify the behavior of the class under different scenarios.

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 468891e and 2762630.

Files selected for processing (30)
  • packages/gateway/src/GatewayServer.ts (9 hunks)
  • packages/gateway/src/index.ts (7 hunks)
  • packages/lobby/src/handlers/_setMyUserData.ts (2 hunks)
  • packages/lobby/src/handlers/encryptedCommand.ts (13 hunks)
  • packages/lobby/src/handlers/handleGetMiniUserList.ts (3 hunks)
  • packages/lobby/src/handlers/handleSendMiniRiffList.ts (3 hunks)
  • packages/lobby/src/handlers/handleTrackingPing.ts (1 hunks)
  • packages/lobby/src/handlers/heartbeat.js (2 hunks)
  • packages/lobby/src/handlers/requestConnectGameServer.ts (5 hunks)
  • packages/lobby/src/internal.ts (6 hunks)
  • packages/login/src/internal.ts (10 hunks)
  • packages/login/src/receiveLoginData.ts (1 hunks)
  • packages/nps/gameMessageProcessors/processSelectPersona.ts (1 hunks)
  • packages/nps/messageStructs/UserInfo.ts (2 hunks)
  • packages/nps/messageStructs/UserStatus.ts (2 hunks)
  • packages/nps/tsconfig.json (1 hunks)
  • packages/patch/src/PatchServer.ts (2 hunks)
  • packages/patch/test/PatchServer.test.ts (1 hunks)
  • packages/persona/src/_gameLogout.ts (3 hunks)
  • packages/persona/src/_getFirstBuddy.ts (2 hunks)
  • packages/persona/src/_selectGamePersona.ts (3 hunks)
  • packages/persona/src/handlers/validatePersonaName.ts (2 hunks)
  • packages/persona/src/internal.ts (9 hunks)
  • packages/shared/src/Configuration.ts (2 hunks)
  • packages/shared/src/MessageBufferOld.ts (3 hunks)
  • packages/shared/src/SubThread.ts (1 hunks)
  • packages/shared/src/log.ts (4 hunks)
  • packages/transactions/src/internal.ts (10 hunks)
  • server.ts (1 hunks)
  • src/chat/index.ts (2 hunks)
Files skipped from review due to trivial changes (7)
  • packages/gateway/src/GatewayServer.ts
  • packages/lobby/src/handlers/heartbeat.js
  • packages/login/src/receiveLoginData.ts
  • packages/nps/messageStructs/UserInfo.ts
  • packages/patch/test/PatchServer.test.ts
  • packages/shared/src/SubThread.ts
  • server.ts
Files skipped from review as they are similar to previous changes (18)
  • packages/gateway/src/index.ts
  • packages/lobby/src/handlers/_setMyUserData.ts
  • packages/lobby/src/handlers/encryptedCommand.ts
  • packages/lobby/src/handlers/handleGetMiniUserList.ts
  • packages/lobby/src/handlers/handleSendMiniRiffList.ts
  • packages/lobby/src/handlers/handleTrackingPing.ts
  • packages/lobby/src/handlers/requestConnectGameServer.ts
  • packages/lobby/src/internal.ts
  • packages/login/src/internal.ts
  • packages/persona/src/_gameLogout.ts
  • packages/persona/src/_getFirstBuddy.ts
  • packages/persona/src/_selectGamePersona.ts
  • packages/persona/src/handlers/validatePersonaName.ts
  • packages/persona/src/internal.ts
  • packages/shared/src/MessageBufferOld.ts
  • packages/shared/src/log.ts
  • packages/transactions/src/internal.ts
  • src/chat/index.ts
Additional context used
Biome
packages/nps/gameMessageProcessors/processSelectPersona.ts

[error] 12-12: This parameter is unused.

Unused variables usually are result of incomplete refactoring, typos and other source of bugs.
Unsafe fix: If this is intentional, prepend connectionId with an underscore.

(lint/correctness/noUnusedVariables)


[error] 13-13: This parameter is unused.

Unused variables usually are result of incomplete refactoring, typos and other source of bugs.
Unsafe fix: If this is intentional, prepend userStatus with an underscore.

(lint/correctness/noUnusedVariables)

Additional comments not posted (19)
packages/nps/tsconfig.json (1)

9-10: LGTM! The changes improve TypeScript file inclusion.

The modifications to the include section are beneficial for the following reasons:

  1. Adding "src" ensures that all TypeScript files directly under the src directory are included in the compilation process.

  2. Appending "**/*.ts" recursively includes all TypeScript files in subdirectories of the project, ensuring comprehensive coverage.

These changes enhance the project's build process by guaranteeing that all relevant TypeScript files are considered, regardless of their location within the directory structure.

packages/nps/gameMessageProcessors/processSelectPersona.ts (4)

7-9: Excellent logging enhancement!

Initializing the logger with a specific name improves traceability and makes it easier to identify the source of log messages. This is a great practice for better log management and debugging.


17-28: Great improvements to logging!

The reorganized logging statements provide clearer insights into the flow of data by logging the extracted values of customerId, personaId, and shardId. This enhances the traceability and makes it easier to understand the processing of the message.


30-36: Robust error handling for missing user status.

The added error handling for the case when the user status is not found for a given customerId is a great improvement. Logging the error and throwing an exception enhances the reliability of the function and helps in identifying and debugging issues related to missing user statuses.


42-48: LGTM!

The remaining changes, including updating the user status with the new personaId, logging the GameLogin message, sending the acknowledgment through the socket callback, and resolving the promise, are all implemented correctly and align with the expected behavior of the processSelectPersona function.

packages/shared/src/Configuration.ts (2)

39-39: LGTM!

The logger property type in the Configuration class has been updated from Logger to ServerLogger. This change aligns with the updated import statement and suggests a more specialized logging mechanism tailored for server-related operations.


2-2: Verify the usage of ServerLogger in the codebase.

The import statement has been updated to include the ServerLogger type from the log.js module. This change is consistent with the modification of the logger property type in the Configuration class.

However, it's important to ensure that all instances of the Configuration class are properly initialized with a ServerLogger object and that the ServerLogger type is used consistently throughout the codebase where the logger property is accessed.

To verify the usage of ServerLogger, run the following script:

Verification successful

To address the issues with our previous script and gather the necessary information, I'll generate new shell scripts. We'll use a simpler approach to find the Configuration class definition, its instantiation, and the usage of ServerLogger.

These scripts should help us gather the necessary information to verify the usage of ServerLogger in the codebase and ensure that Configuration instances are properly initialized.


ServerLogger usage is correct and consistent

The verification process confirms that the usage of ServerLogger in the Configuration class and throughout the codebase is correct and consistent. The import statement update to include the ServerLogger type is appropriate and aligns with its usage in the constructor. The Configuration class properly accepts a ServerLogger parameter with a default value of getServerLogger({}), ensuring that all instances are initialized with a valid logger.

Furthermore, the widespread use of getServerLogger and ServerLogger across the codebase indicates that it's a core part of the logging system, and the change doesn't introduce any inconsistencies or issues.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash

# Description: 
# - Verify that `Configuration` instances are initialized with a `ServerLogger` object.
# - Check if the `logger` property is accessed with the correct type.

# Test 1: Search for `Configuration` class instantiation.
# Expect: All instances should be initialized with a `ServerLogger` object.
ast-grep --lang typescript --pattern $'new Configuration({
  $$$
  logger: $_
  $$$
})'

# Test 2: Search for access to the `logger` property of `Configuration` instances.
# Expect: The `logger` property should be treated as a `ServerLogger` type.
rg --type typescript -A 5 $'(Configuration\\.instance\\.logger|configuration\\.logger)'

Length of output: 209


Script:

#!/bin/bash

# Find Configuration class definition
echo "Configuration class definition:"
ast-grep --lang typescript --pattern 'class Configuration {
  $$$
}'

# Search for Configuration instantiation and logger usage
echo -e "\nConfiguration instantiation and logger usage:"
rg --type ts -A 5 'new Configuration\('

# Search for ServerLogger imports and usage
echo -e "\nServerLogger imports and usage:"
rg --type ts 'import.*ServerLogger'
rg --type ts 'ServerLogger'

Length of output: 33474

packages/patch/src/PatchServer.ts (8)

6-12: LGTM!

The CastanetResponse object declaration looks good. The formatting changes improve readability without altering the functionality.


23-30: LGTM!

The changes to the JSDoc comments and the _instance property declaration are purely cosmetic and do not affect the functionality of the PatchServer class.


32-38: LGTM!

Updating the type of the _log property from import("pino").Logger to ServerLogger is a good change that improves type specificity and aligns with the updated import statement.


40-48: LGTM!

The changes to the constructor's parameter type and JSDoc comments are consistent with the other modifications and do not introduce any issues.


50-63: LGTM!

Updating the getInstance method to accept a ServerLogger parameter aligns with the changes made to the constructor and maintains consistency throughout the class.


65-84: LGTM!

The formatting changes in the castanetResponse method improve readability without modifying the functionality. The method continues to handle incoming requests and generate the appropriate response.


86-105: LGTM!

The handleRequest method remains functionally unchanged, with only formatting adjustments for improved readability. The routing logic and error handling are still intact.


113-113: Verify the getServerLogger function and its arguments.

The getPatchServer function now calls getServerLogger with a different argument ({ name: "PatchServer" } instead of { module: "PatchServer" }). Ensure that the getServerLogger function accepts an object with a name property and that this change aligns with the expected logging configuration.

Run the following script to verify the getServerLogger function:

Verification successful

The getServerLogger function accepts an object with a name property, confirming the change is correct.

The getServerLogger function, defined in packages/shared/src/log.ts, accepts a ServerLoggerOptions object as its parameter. The function implementation uses options.name to construct the logName, which aligns with the change from { module: "PatchServer" } to { name: "PatchServer" }. This change is consistent with the expected logging configuration.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the `getServerLogger` function accepts an object with a `name` property.

# Test: Search for the `getServerLogger` function definition.
# Expect: The function should accept an object with a `name` property.
rg --type typescript -g 'rusty-motors-shared/.*' -C 5 'getServerLogger\('

Length of output: 110


Script:

#!/bin/bash
# Description: Verify the `getServerLogger` function and its arguments

# Search for the `getServerLogger` function definition using ripgrep
echo "Searching for getServerLogger function definition:"
rg -C 5 'function getServerLogger'

# Find potential TypeScript or JavaScript files that might contain the function
echo "Finding potential TypeScript or JavaScript files:"
fd -e ts -e js

# Use ast-grep to search for the function definition
echo "Searching for getServerLogger function using ast-grep:"
ast-grep --lang typescript --pattern 'function getServerLogger($_) { $$$ }'
ast-grep --lang javascript --pattern 'function getServerLogger($_) { $$$ }'

Length of output: 12849

packages/nps/messageStructs/UserStatus.ts (4)

35-37: LGTM!

The override keyword correctly indicates that the serialize method is overriding the base class implementation. The method body remains unchanged.


38-40: LGTM!

The override keyword correctly indicates that the getByteSize method is overriding the base class implementation. The method body remains unchanged.


Line range hint 156-164: LGTM!

The override keyword correctly indicates that the toString method is overriding the base class implementation. The method body remains unchanged.


Line range hint 1-170: Verify the impact of adding override keywords.

Adding the override keyword to the serialize, getByteSize, and toString methods is a good practice for indicating the intent to override base class methods. However, it's important to ensure that these changes don't introduce any unintended side effects or break existing functionality.

Please run the following script to verify the impact:

Verification successful

Adding override keywords appears safe, but caution and additional testing recommended.

The addition of override keywords to serialize, getByteSize, and toString methods in the UserStatus class seems unlikely to cause immediate issues. We didn't find any direct usages of these methods or any classes extending UserStatus, which reduces the risk of unintended side effects.

However, please consider the following recommendations:

  • Add unit tests specifically for the UserStatus class, focusing on the methods now marked with override.
  • Carefully review the BaseSerializable class to ensure the overridden methods in UserStatus align with the base class expectations.
  • Conduct thorough integration testing, as UserStatus is imported and used across multiple files in the project.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash

# Description: 
# Verify that adding `override` keywords to methods in UserStatus class 
# does not introduce any unintended side effects or break existing functionality.

# Test 1: Search for usages of the modified methods. 
# Expect: No errors or unexpected behavior in the usage sites.
rg --type typescript -A 5 $'UserStatus.(serialize|getByteSize|toString)'

# Test 2: Search for classes extending UserStatus. 
# Expect: No errors or unexpected behavior in the subclasses.
rg --type typescript -A 10 $'extends UserStatus'

# Test 3: Search for unit tests related to UserStatus.
# Expect: Existing tests should pass. Consider adding new tests for overridden methods.
fd --type file --extension test.ts --exec rg UserStatus

Length of output: 251


Script:

#!/bin/bash

# Description: 
# Verify that adding `override` keywords to methods in UserStatus class 
# does not introduce any unintended side effects or break existing functionality.

# Test 1: Search for usages of the modified methods. 
# Expect: No errors or unexpected behavior in the usage sites.
rg -g '*.ts' -A 5 'UserStatus\.(serialize|getByteSize|toString)'

# Test 2: Search for classes extending UserStatus. 
# Expect: No errors or unexpected behavior in the subclasses.
rg -g '*.ts' -A 10 'extends UserStatus'

# Test 3: Search for unit tests related to UserStatus.
# Expect: Existing tests should pass. Consider adding new tests for overridden methods.
fd -e test.ts -x rg 'UserStatus'

# Test 4: Search for imports of UserStatus to see where it's used
rg -g '*.ts' 'import.*UserStatus'

Length of output: 2496

packages/nps/gameMessageProcessors/processSelectPersona.ts Outdated Show resolved Hide resolved
packages/patch/src/PatchServer.ts Show resolved Hide resolved
This commit refactors the ConsoleThread class in the `ConsoleThread.ts` file. It adds a static `_instance` property to implement the singleton pattern, ensuring that only one instance of the ConsoleThread class can be created. The commit also includes a test in the `index.test.ts` file to verify that an error is thrown if more than one instance of ConsoleThread is created.
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Actionable comments posted: 2

Outside diff range and nitpick comments (3)
packages/cli/test/index.test.ts (1)

4-19: Great test case for enforcing the singleton pattern!

The test case effectively verifies that attempting to create multiple instances of the ConsoleThread class throws an error with the expected message. This ensures that the class maintains a single instance, which is crucial for its intended use.

A few suggestions to further improve the test:

  1. Consider moving the parentThread and log mocks to a beforeEach block to keep the test case focused on the assertion.

  2. You can use toThrowError matcher with the expected error message directly, instead of using a callback function.

Apply this diff to implement the suggestions:

 describe("ConsoleThread", () => {
+  let parentThread: any;
+  let log: any;
+
+  beforeEach(() => {
+    parentThread = {};
+    log = {
+      info: () => vi.fn(),
+      error: () => vi.fn(),
+      warn: () => vi.fn(), 
+      debug: () => vi.fn(),
+      trace: () => vi.fn(),
+      fatal: () => vi.fn(),
+    };
+  });
+
   it("should throw if more then one instance is created", () => {
-    const parentThread = {} as any;
-    const log = {
-      info: () => vi.fn(),
-      error: () => vi.fn(),
-      warn: () => vi.fn(),
-      debug: () => vi.fn(), 
-      trace: () => vi.fn(),
-      fatal: () => vi.fn(),
-    } as any;
     new ConsoleThread({ parentThread, log });
-    expect(() => new ConsoleThread({ parentThread, log })).toThrow(
-      "ConsoleThread already exists",
-    );
+    expect(() => new ConsoleThread({ parentThread, log }))
+      .toThrowError("ConsoleThread already exists");
   });
 });
packages/cli/ConsoleThread.ts (2)

19-19: Improve JSDoc type annotation for log parameter.

The @param JSDoc annotation for the log parameter should use the ServerLogger type directly without {ServerLogger}.

- * @param {ServerLogger} options.log The logger
+ * @param {ServerLogger} log The logger

34-34: Add test coverage for the error scenario.

The added line that throws an Error when parentThread is undefined is not covered by tests according to the codecov/patch check.

Here's a sample test case to cover this scenario:

describe('ConsoleThread', () => {
  it('should throw an error when parentThread is undefined', () => {
    const log = { info: jest.fn() } as unknown as ServerLogger;
    expect(() => new ConsoleThread({ parentThread: undefined, log })).toThrowError(
      'parentThread is undefined when creating ReadInput',
    );
  });
});

Do you want me to open a GitHub issue to track adding this test case?

Tools
GitHub Check: codecov/patch

[warning] 34-34: packages/cli/ConsoleThread.ts#L34
Added line #L34 was not covered by tests

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 2762630 and ed57f70.

Files selected for processing (2)
  • packages/cli/ConsoleThread.ts (2 hunks)
  • packages/cli/test/index.test.ts (1 hunks)
Additional context used
GitHub Check: codecov/patch
packages/cli/ConsoleThread.ts

[warning] 34-34: packages/cli/ConsoleThread.ts#L34
Added line #L34 was not covered by tests

Additional comments not posted (3)
packages/cli/ConsoleThread.ts (3)

14-14: Singleton pattern implemented correctly.

The static _instance property is used to enforce the singleton pattern, ensuring only one instance of ConsoleThread can exist.


29-31: Error handling for singleton violation is appropriate.

Throwing an Error when attempting to create a second instance of ConsoleThread is the correct approach to enforce the singleton pattern.


39-39: Instance assignment is correctly placed.

Assigning this to the static _instance property after validating the parentThread ensures the singleton is only set when the instance is valid.

packages/cli/test/index.test.ts Show resolved Hide resolved
packages/cli/ConsoleThread.ts Show resolved Hide resolved
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sonarcloud bot commented Sep 19, 2024

@drazisil drazisil added this pull request to the merge queue Sep 19, 2024
Merged via the queue into dev with commit 2855ec0 Sep 19, 2024
13 of 14 checks passed
@drazisil drazisil deleted the remove-servererror branch September 19, 2024 00:40
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