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Right now we only align cue points from multiplexed input streams. If demuxed streams are provided, cue points are not aligned across these streams, which would result in overlaps / gaps at multi-period boundary, which in turn leads to playback problems.
The misalignment is because for video streams, we push cue points forward to align with the next closest key frame; for demuxed audio or text streams, there are no key frame to align with, so the cue points are not adjusted => This results in cue points misalignment between Video and Audio/Text streams.
The text was updated successfully, but these errors were encountered:
SyncPointQueue manages all cue points and returns aligned cue
points to the callers (CueAlignmentHandlers).
CueAlignmentHandler is responsible for aligning cues from different
streams. It uses SyncPointQueue internally to align / synchronize the
cue points.
Issue: #355
Change-Id: I281fecb46a3ca7172d71e7495bdd07b8efdeb283
SyncPointQueue manages all cue points and returns aligned cue
points to the callers (CueAlignmentHandlers).
CueAlignmentHandler is responsible for aligning cues from different
streams. It uses SyncPointQueue internally to align / synchronize the
cue points.
Issue: #355
Change-Id: I281fecb46a3ca7172d71e7495bdd07b8efdeb283
Right now we only align cue points from multiplexed input streams. If demuxed streams are provided, cue points are not aligned across these streams, which would result in overlaps / gaps at multi-period boundary, which in turn leads to playback problems.
The misalignment is because for video streams, we push cue points forward to align with the next closest key frame; for demuxed audio or text streams, there are no key frame to align with, so the cue points are not adjusted => This results in cue points misalignment between Video and Audio/Text streams.
The text was updated successfully, but these errors were encountered: