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GamePhy_SRS update completed
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Olu Owojaiye authored and Olu Owojaiye committed Oct 9, 2018
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3 changes: 2 additions & 1 deletion CaseStudies/gamephys/docs/Comments.tex
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\usepackage{color}

\newif\ifcomments\commentstrue
\newif\ifcomments\commentsfalse

\ifcomments
\newcommand{\authornote}[3]{\textcolor{#1}{[#3 ---#2]}}
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\newcommand{\wss}[1]{\authornote{blue}{SS}{#1}}
\newcommand{\an}[1]{\authornote{magenta}{Author}{#1}}
\newcommand{\olu}[1]{\authornote{red}{OO}{#1}}
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the popular games on the market today would never be successful without a good
physics engine. Game physics libraries are used to simulate physical phenomena
in objects e.g collision between two objects in a game. It can be an arduous
task in game developmemt to create a game physics library from scratch, and if
task in game development to create a game physics library from scratch, and if
not included in game products, might result in sub-standard video games. If
there are more affordable/free open source game physics library on the market,
game developers would be able to include them in their products, producing high
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1 comment on commit 4df8caa

@smiths
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@smiths smiths commented on 4df8caa Nov 2, 2018

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@oluowoj, please go through the above comments and make any suggested changes. I am now going to go through the tex file and make further comments. I'll push the file when I'm done.

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