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Version: 233.1.0

Version: 233.1.0 #980

Triggered via push September 8, 2024 07:57
Status Success
Total duration 2m 36s
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12 warnings
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3.6.0, actions/setup-dotnet@v3.2.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build: Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: Robust.Shared/Containers/SharedContainerSystem.cs#L590
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build: Robust.Shared/Containers/SharedContainerSystem.cs#L660
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build: Robust.Shared/Containers/SharedContainerSystem.cs#L673
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build: Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L226
'BoundUserInterface.DeferredClose' is obsolete
build: Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L407
'BoundUserInterface.DeferredClose' is obsolete
build: Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L458
'BoundUserInterface.DeferredClose' is obsolete
build: Robust.Shared/ProfileOptSetup.cs#L16
Unreachable code detected
build: Robust.Shared/Player/Filter.cs#L289
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build: Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L771
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'