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fix: update deps and init start logic (#474)
- use a ref to check the initial `handleStart` since auto-mining and cpu/gpu mining flags may not be ready yet when that initially runs (so we need the dependencies there) - also moved `window?.glApp?.stateManager.statusIndex` into an external var so the value would make a difference to the dep array - tiny tweak to the orbit animation initial delay --- https://github.com/user-attachments/assets/4cf9a309-1ccc-4337-b376-39a8375893e5
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